Howdy all,
Here is Part 3 of my Forum-exclusive series called "Maverick's Minute". If you know what this is, just skip this little intro. If you're just clicking on this for the first time and don't know what this is, let me explain. In these short but percise threads, I attempt to give my take on an opinion or give some advice about WoT Blitz. They are structured to give a main arguing point and leave room for discussion below. They should be short enough to be read in only a few minutes. Fair warning, however: this one should take quite more than just a few minutes to read.
Again, if you missed the previous 2 episodes, they can be found here: http://forum.wotblitz.com/index.php?/topic/99555-mavericks-minute-pt-1-why-medium-tanks-are-still-relevant-at-tier-10/page__fromsearch__1 and http://forum.wotblitz.com/index.php?/topic/99857-mavericks-minute-pt-2-situational-awareness-impact/page__p__1564712#entry1564712.
This game is more like a game of chess than anything, with one obvious change, each player gets to control one piece. The goal is to work together as one. So consider this: don't play to your advantage, play to the teams. Here's a few things to accept:
- The tank you decide to play has a fundamental role for your team to succeed. Of course, things can be played differently, but if you enter into the queue with a light tank, your team has an expectation for you to do a few things; namely spotting, luring the enemy into a bad position, and wrapping up kills. If you enter into the queue with a tank destroyer, you need to drive your tank into a position where you can predict the enemy will go and start dealing lots of damage. Playing a heavy means you need to frontline (most of the time), keep the enemy's attention on you for most of the time, and lead charges. If you want to play a medium, you need to be ready to do pretty much everything, you're like a substitute that can play pretty much all the positions but not as well.
- You will not win all your games. It's impossible to win 100% of your matches. And some of that will be because of your teammates. But over 70% of battles you get, regardless of the team you land with, or that the reds get, are winnable based on YOUR actions. About 40% of those matches will be easy wins. The other 30% is still possible to win, but increasingly relies on your actions in-game. For example, if you want to reach 50% WR, you're going to have to carry your own weight (dealing as much damage as your tank's HP when in lights, mediums, and heavies, and a bit more if in a TD; trying to get at least 1 spot per game, and to get at least one kill per game if you're going to die as well). If you want to get to 60% WR, you're going to need to prioritize the team rather than your own stats sometimes, be able to quickly think, and play a supportive role throughout the game to make the match as easy as possible for your teammates to do something and not be completely useless. If you want to get to 70%+ WR, you're going to need to be as perfect as you can be, and accept that your endless carries will stop not be enough for the more than occasional potatoes than end up on your team.
- Last thing to remember is that the key to success is a combination of quick thinking and knowledge of the game. Experience+intelligence=wins. Part of winning is spamming the battle button and getting familiar with the in-game controls, learning the sniper and spotting positions on maps, practicing your aim, all that. A trained monkey can do all that, but it's still needed. The real skill, however, comes from your thought process while in-game. It starts when you first get the list of enemy and friendly players. You start analyzing the tanks each team has, and making an inference on how the battle will play out before it does. then its just a matter of executing. Made a bad inference? Always leave room for mistakes and be able to rotate away whenever you play.
Edited by I_Maverick_I, 16 November 2018 - 07:16 PM.