For those who wanted the Challenge Citation. See below.
Rigged - NO. Manipulated and NOT truly random - YES.
Most MMO games have a game balancing mechanic. Take it or leave it, no tin foil hat required. They are here to make the game exciting and to make money. It seems as of the last couple of updates they have made some large RNG rate adjustments.
Here is the original WG WOT mention of Challenge. Its just keeping your head in the sand to think its different in Blitz. "Challenge" and the MM patent is confirmed, not refuted, by WG staff.
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Wayne Cartwright 27 September 2013 09:52 (name withheld)
Dear v*********1, (name withheld)
Thank you for your reply.
I apologize that I did not get to your ticket yesterday.
We do not fully need the old replays as (name withheld) let me know he went through your chat logs for the past 2 months. As said before however, we are not allowed to disclose what punishments are handed to players.
The only thing we would need replays for is to investigate physics abuse. (like a teammate pushing you into water so you drown etc)
As for the patent regarding the matchmaker, this does state that:
“According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range.”
This does not mean that the matchmaker “Rigs” games, it just means that the better a player is doing, the more of a challenge they are presented with and ultimately the results of a battle still are in control of the players and now well they perform with their team.
We see this in many games, and it is not there to force a player to lose, but simply to provide a challenge. Here are some examples:
-In Mario Kart, when you are in last place you have a high probability to gain a bullet powerup or red shell, however if you are in first place you have a higher probability to get bananas.
-In Tera, when one team captures the flag against another team, the team who had their flag captures is granted a “loser buff” that makes them more powerful for a determined time.
-In Final Fantasy XIV, if your group wipes while attempting to kill an enemy monster, the group is then granted an aura buff to make the next battle a little easier.
I hope this clears up any confusion and rumors being spread about our matchmaking system.
Please let me know how it goes.
Best Regards,
Wayne Cartwright
Wargaming America Support Service
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Original Patent Language
Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.
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Edited by Kiser_Sosei, 14 February 2019 - 02:42 PM.