tpcshadow, on 18 March 2019 - 04:53 PM, said:
I think you're hitting on something with the 183. The game is trending toward bigger and bigger alpha. I suspect the average alpha per tier has gone up over the years while HP has not. That means each hit hurts more and makes players more static. Why move when it's going to take 1/2 or more of your HP when shot from a camper across the map.
Things WG could do to help but never will:
- Get rid of the 183.
- Remove all guns larger than 130mm below tier 9 (reduce the pain inflicted by huge alpha guns)
- reduce camo values for bushes (reduce camping)
- Reduce spotting distances (make players have to move more to spot enemy)
- Implement "instant" lightbulb when spotted (reduce camping effectiveness)
- Redo maps to reduce camping (Mines, I'm looking at you)
Some of these may be bad ideas, and all would probably require re-balancing tanks, mostly TDs.
tpcshadow, on 18 March 2019 - 04:53 PM, said:
I think you're hitting on something with the 183. The game is trending toward bigger and bigger alpha. I suspect the average alpha per tier has gone up over the years while HP has not. That means each hit hurts more and makes players more static. Why move when it's going to take 1/2 or more of your HP when shot from a camper across the map.
Things WG could do to help but never will:
- Get rid of the 183.
- Remove all guns larger than 130mm below tier 9 (reduce the pain inflicted by huge alpha guns)
- reduce camo values for bushes (reduce camping)
- Reduce spotting distances (make players have to move more to spot enemy)
- Implement "instant" lightbulb when spotted (reduce camping effectiveness)
- Redo maps to reduce camping (Mines, I'm looking at you)
Some of these may be bad ideas, and all would probably require re-balancing tanks, mostly TDs.
thanks for the praise, however I’m really not sure I agree with you on most of these solutions.
as I mentionned, I don’t have any answer myself that I think are good, except playing yolo tanks and forcing the red team to reconsider / forcing the tds out, etc.
For exemple on canal, i play light tanks and i just rush to the red tds spots. So if they attempt to climb their monkey pole they get shot. A whole lot of panic ensues, and panic is the medicine to camping.
but my team downvote me for doing that. The playerbase and the human being is a creature of habits, and they feel safe repeating the same patterns, they feel good having learnt that this side is correct, and to always park in the same correct bush on the same Monroe’s pole game after game.
This is why I don’t think I have a good solution, it’s human nature to move as little as possible, and always to the same place.
play light tank and wrecking havoc is the best I can do, everything else bores me.