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Something to balance invisibility


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norman1632 #1 Posted 23 April 2019 - 07:46 AM

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Right now in mad games invisibility is OP (if you don't think so please explain why it's not) what I think WG should do to make it more balanced is make it so if you have been tagged with  irradiator  that you can not activate invisibility if your being spotted by someone on the red team. The irradiator  I feel is one of the worst improvements of all the ones you  activate

Edited by norman1632, 23 April 2019 - 07:48 AM.

The only way to truly win a battle is with American muscle

__Crusader6__ #2 Posted 23 April 2019 - 11:03 AM

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Don’t play MAD Games...
 
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I think 5.5 was good for the game - But I also want my Kenny OP nerfed. 
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minitel_NA #3 Posted 23 April 2019 - 11:04 AM

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^^^

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GLKamper #4 Posted 23 April 2019 - 12:04 PM

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Invisibility is second to Healing, in my opinion. A Healer can sit in the back and deal out 1,000’s of HP for the team.  Invisibility gives you  a chance to get around the front line to get to the Healer. 

 

It’s always fun to shoot and kill a tank that just turned on Invisibility. 



WrenchThrower281 #5 Posted 23 April 2019 - 12:27 PM

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If you want balanced game play where winning actually matters then don't play mad games. It's not really meant to be balanced, how could it? Tanks that are normally op can suck in mad games and loser tanks can be monsters. Just have fun.

FlammeumDraco333 #6 Posted 23 April 2019 - 02:00 PM

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It's Mad Games, it doesn't matter.

View PostSystemrename, on 03 February 2015 - 04:06 PM, said:

Whatever, since people seem content with the plain oleophobic coating and dragging their meaty, calloused workman's thumbs around like proto-lizards sliding up out of the primordial ooze onto dry land, it's just more for me.  I'm happy to float on fiber and run circles around you filthy casuals. Eat my dust, snail thumbs.

 Sauce

If þou hæst ane anime līcnesse, þīne opinīoun mēneþ no-þing.

 


Morphman11 #7 Posted 23 April 2019 - 03:22 PM

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Learn how to shoot vehicles, then invisibility goes away.

FussyRude #8 Posted 23 April 2019 - 05:00 PM

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In Mad Games all is MADNESS!
#LoveLuchs

Explixiit_ #9 Posted 23 April 2019 - 06:46 PM

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pls no, dont make them change it like they did cdc

mY fAvOr!tE kEy On mY kEyBoArD iS 2

                                 

Spoiler

i like changing my profile stuff alot 


tanker070 #10 Posted 23 April 2019 - 07:22 PM

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Give light tanks invisibility but remove the ability to ram. Invisibility + irradiator would actually make it more fun.

crazy spotting runs be more useful 


.....
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tanker070 #11 Posted 23 April 2019 - 07:25 PM

    The Nitwit

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Getting rammed or ramming someone into 5th dimension ends the game too fast lol

 

Would love to see the person coming in for ram ... At least gives a chance to avoid them


.....
To see my work search #tankerTalks

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"As long as there are those that remember what was, there will always be those, that are unable to accept what can be. They will resist." - The Mad Titan


Absolute_Sniper #12 Posted 23 April 2019 - 09:24 PM

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View Posttanker070, on 23 April 2019 - 07:25 PM, said:

Getting rammed or ramming someone into 5th dimension ends the game too fast lol

 

Would love to see the person coming in for ram ... At least gives a chance to avoid them

Unless you ram an invisible tank into the 5th dimension. :)



milesonaught #13 Posted 23 April 2019 - 11:16 PM

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View PostAbsolute_Sniper, on 23 April 2019 - 04:24 PM, said:

Unless you ram an invisible tank into the 5th dimension. :)

 

 

 

 

 

 

 

https://www.youtube.com/results?search_query=kenny+rogers+fifth+dimension


Edited by milesonaught, 23 April 2019 - 11:17 PM.

I don't go town and I won't go down so WarGaming is just ******* with me when they built a town on a hill.

 

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tpcshadow #14 Posted 24 April 2019 - 03:34 PM

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View PostWrenchThrower281, on 23 April 2019 - 06:27 AM, said:

If you want balanced game play where winning actually matters then don't play mad games. It's not really meant to be balanced, how could it? Tanks that are normally op can suck in mad games and loser tanks can be monsters. Just have fun.

 

I don't think they'd put this much effort into it, but I think they should rebalance the Mad Games skills among tanks to make the normally OP tanks less powerful and UP tanks more powerful. For example, I think the invisibility should be reserved for junk like the T28, Tortoise, (actually maybe only non-turreted TDs).  Don't give heavily armored tanks the "special armor" skill, give that skill to squishy light tanks.  Give the stealth skill to heavy tanks, etc. Mix it up to change gameplay more and get tanks more out of their comfort zone.




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