NMH1701, on 08 January 2020 - 08:47 PM, said:
is that not what I always do? MH is "Working as originally intended" but all things can be improved
Suggestions are great. But the key is understanding that WG needs to change something that isn’t really broken.
Is MH worthwhile - not for us, but it is a way for WG to reduce the number of tickets.
Adding complications to MH isn’t a fix, it is just making something worse.
Ideally it would be an automated system. Something like.
Don’t leave spawn for 10sec: -5 points.
Don’t leave spawn for 30sec: - 25 points
AFK: -50 points.
High Damage on team: +5 points
High Exp on team: +5 points
Kill a Red: +2 points
Die with No Damage: -5 points
Die with less than half your HP in Damage to red: -3 points.
Die with less damage than HP -1 point
Bump a Green three times in a game: -5 points
Then at a set point limit for positive points get gold rewards.
Also at a set level of negative points get escalating ban periods.