Hello, everyone. I would like to share my opinion about the game's climate for new players. The first topic I would like to talk about is the tutorial. The tutorial is not exactly the most efficient thing, but with all due respect I do understand that it is difficult to appeal to the new playerbase. I am just giving my opinion. I feel like the tutorial is very boring and disengaging. I think instead of throwing the new players into battles with bots over and over, there should be some sort of missions for them to complete each battle. Missions that would help new players understand some of the mechanics of the game. I have also noticed that HE spammers are still everywhere. Honestly, if there was a simple explanation in the tutorial of what each ammo type is for, it may help tremendously. Now, to talk about after the tutorial. The progression of the low tiers has become far too quick. It is rushing new players into a very complex game that requires some time to get used to.
This is the current average xp research layout for the low tiers:
II- 200
III- 700
IV- 2500
V- 8000
VI- 25000
Every tier in the game has a large spike up to xp, that's just how it works. I think that the spike at tier V-VI is just too much.
My suggestion would be where there is a slightly more gradual process:
II- 1500
III- 3000
IV- 6000
V- 12000
VI-25000
I think this would keep players in the lower tiers for a little longer so they can get used to the basics before getting rushed into the game. On a similar note, the map progression is ridiculously steep. The Tier-to-Tier map increase has a huge spike at V-VI.
Here is the current progression:
I 1 map
I-II 2 maps
II-III 3 maps
III-IV 3 maps
IV-V 8 maps
V-VI 20+ maps
Like I stated before, it is much easier to ease players into an experience rather than instantly rush them into it.
Possibly the progression should be more like:
I 1 map
I-II 2 maps
II-III 4 maps
III-IV 8 maps
IV-V 16 maps
V-VI 20+ maps
Not only would this allow players to have a more linear progression, it would also improve the experience and keep players more interested in the game. The low tiers should make a good impression on players, as it is the first thing they experience.
Now, the last thing I would like to suggest is the balancing of tier IV-VI. There is a huge Hp gap between V-VI, and I think this gap should be narrowed. There is also a huge gap between IV-V dpm which could be fixed by mass buffing the IV tanks.
These are just some ideas to improve the playing environment for new players.
Thanks to everyone who read my post. Have a good day!
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