New blog post: Vehicle Class imbalance
Vehicle Class (Im)Balance
I my view, the game became more boring after WG added Vehicle Class Matching rules into the MatchMaker (update 5.1). The exact vehicle class matching rules have been adjusted since, but basically the Vehicle Class Matching limits the number of Tank Destroyers and Light Tanks per team and makes sure there is only +/-1 tank difference between the teams across the vehicle classes. This results mirrored teams causing monotonic battles. In my view, most of the vehicle class matching rules should be abolished, but I know well how I am in the minority here.
But the MM is not the main story of this post, but a long intro to the issue at hand - the imbalance of the vehicle classes in the game. I believe WG tried to solve fundamentally a balancing issue through the Vehicle Class Matching -rules. And while there is a logic in their thinking, they could have fixed the root cause instead and do better job balancing the tanks. When looking at the best performing tanks chart above, you can notice how light tanks are completely missing from the list and how the mediums are severely under presented. Heavies and heavily armored TDs rule.
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