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What Consumables Do You Use?


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Poll: What Consumables Do You Use Most Often? (36 members have cast votes)

You have to complete 5 battle in order to participate this poll.

What Consumables Do You Use Most Often?

  1. Multi-Purpose Restoration Kit (34 votes [34.69%] - View)

    Percentage of vote: 34.69%

  2. Adrenaline (26 votes [26.53%] - View)

    Percentage of vote: 26.53%

  3. First Aid Kit (5 votes [5.10%] - View)

    Percentage of vote: 5.10%

  4. Automatic Fire Extinguisher (2 votes [2.04%] - View)

    Percentage of vote: 2.04%

  5. Engine Power Boost (9 votes [9.18%] - View)

    Percentage of vote: 9.18%

  6. Improved Engine Power Boost (1 vote [1.02%] - View)

    Percentage of vote: 1.02%

  7. Reactive Armor (0 votes [0.00%])

    Percentage of vote: 0.00%

  8. Reticle Calibration (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. Repair Kit (21 votes [21.43%] - View)

    Percentage of vote: 21.43%

  10. Other? (0 votes [0.00%])

    Percentage of vote: 0.00%

What Combination of Consumables do you Use?

  1. Multi-Purpose Restoration Kit + Adrenaline + First Aid Kit (2 votes [5.56%] - View)

    Percentage of vote: 5.56%

  2. Multi-Purpose Restoration Kit + Adrenaline + Automatic Fire Extinguisher (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Multi-Purpose Restoration Kit + Adrenaline + Repair Kit (17 votes [47.22%] - View)

    Percentage of vote: 47.22%

  4. Multi-Purpose Restoration Kit + Adrenaline + Engine Power Boost (8 votes [22.22%] - View)

    Percentage of vote: 22.22%

  5. Multi-Purpose Restoration Kit + Adrenaline + Other (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Multi-Purpose Restoration Kit + Repair Kit + First Aid Kit (5 votes [13.89%] - View)

    Percentage of vote: 13.89%

  7. Multi-Purpose Restoration Kit + Repair Kit + Engine Power Boost (1 vote [2.78%] - View)

    Percentage of vote: 2.78%

  8. Multi-Purpose Restoration Kit + Repair Kit + Automatic Fire Extinguisher (2 votes [5.56%] - View)

    Percentage of vote: 5.56%

  9. Other (1 vote [2.78%] - View)

    Percentage of vote: 2.78%

Vote Hide poll

DerpytrollerZ #1 Posted 05 June 2020 - 02:08 PM

    First Sergeant

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As the title says, what consumables do you guys use and which combination do you like? If I missed a consumable or consumable combination you use, select other and comment down below. Since there are 504 possibilities for consumable combinations for tanks with 3 slots, I definitely missed a lot of those, but I chose what I feel would be the most popular combinations for the poll. Please feel free to elaborate below on why you think the combination you use is the most efficient for battle. 

Edited by DerpytrollerZ, 05 June 2020 - 02:09 PM.

F*** WG am i right?


Jonny_applesauce #2 Posted 05 June 2020 - 02:14 PM

    Senior Sergeant

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I usually use Adrenaline + multi + repair kit; logic being tracks are most frequently damaged module so better to have two options for repairing them for worst case scenario.

 

Obviously autoloaders use engine boost

 

I use engine boost on some other tanks that really benefit from it (high top speed low p2w ratio tanks like IS7)

 

On paper tanks that I don't want to get shot at all in (borsig etc) I use adrenaline + speed boost + multi)

 

Haven't played too much with the new british/american consumables, but the engine boost is insane.


WoT blitz is better than WoT PC imho because no arty and +/- 1 mm.

 

Jonny Applesauce


_GraceToo #3 Posted 05 June 2020 - 02:36 PM

    She Said I'm Tragically Hip

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It really depends on the tank.  Autoloaders don't have adrenaline.  Turret-less TDs need 2 repair kits or easy to track to death.  LTTB doesn't really need speed boost.  Etc.

_Cletus #4 Posted 05 June 2020 - 02:46 PM

    Voodoo Wizard

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By the time you get close to maxing your crew skills your tracks repair really fast, so I almost always run speed, adrenaline, and multi restore.

Dark_Magician_Girl, on 07 February 2020 - 08:59 PM, said:

Please show us on the doll where MM touched you

 

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Noob666_ #5 Posted 05 June 2020 - 02:57 PM

    Junior Sergeant

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Multi repair, Fire extinguisher, and repair kit for MT-25, Multi repair, repair kit, and adrenaline for other tanks.

andyllinger #6 Posted 05 June 2020 - 02:59 PM

    Mr. Hyde encantador

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1 adrenaline + multi + repair kit for the tech tree tanks I'm grinding.

 

2 fire extinguisher + multi + repair kit for my premiums and auto loaders.


26 Tier X in my garage


crpl_hicks #7 Posted 05 June 2020 - 03:02 PM

    First Sergeant

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Marines....WE ARE LEAVING!


BlitzAssassin #8 Posted 05 June 2020 - 03:29 PM

    Kool Aid Drinker

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Only two right options imo. Multi, adrenaline, repair kit or multi, engine boost, adrenaline. Depends on how prone the tank is to fire, damaged modules etc. 

Mako__Reizei___ #9 Posted 05 June 2020 - 03:56 PM

    Sleepyhead

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I usually use multipurpose restoration kit+repair kit+adrenaline/engine power boost. Adrenaline on tanks that can capitalize on damage and engine power boost on heavy tanks like the Maus for better traverse speed to deal with mediums.

Must. Have. 60%. Winrate. Under. 0.5%. Platoon. Rate!!! (30 day)

 

Maus addict, might play alt account more just to play Maus... (Nano_Virus)


DrasLeona247 #10 Posted 05 June 2020 - 04:22 PM

    Admiral of the Fleet

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Either multi + adrenaline + repair kit or the same with engine boost instead of adrenaline with autoloaders...that's about the standard layout for everyone I'd imagine
Some people say the Type 62 is overpowered. Having >500 battles and a 67% winrate, I may agree. However, none of y'all realize just how uncomfortable it is to sit down on these flimsy plastic seats with "Made in China" emblazoned on them. I mean, my cupholder just broke in half. How the f#%$ am I supposed to fire 250mm pen HEAT shells at the fronts of Tier 8 heavies if I have to be holding my Red Bull in one hand at the same time? It's ridiculous.

DeliciousPancakes_ #11 Posted 05 June 2020 - 04:55 PM

    Sergeant

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View Post_Cletus, on 05 June 2020 - 07:46 AM, said:

By the time you get close to maxing your crew skills your tracks repair really fast, so I almost always run speed, adrenaline, and multi restore.

 

This. I used to always run fire extinguisher, multi-repair and repair. But now I have repair and firefighting skills maximized, and I play less aggressively (still aggressive but less stupid), so I can run adrenaline and speed boost.

 

I'm also much more careful about when I use my repair kit. For example, I don't repair my tracks if I'm not in danger of taking multiple shots.



_Crusader6_ #12 Posted 05 June 2020 - 05:37 PM

    The Society’s NA President

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Some tanks don’t gain anything with engine boost. 
   The Maus for instance - the difference is measured in a meter or two over the span on the boost.  
 

Generally I run Multi Kit, Adrenaline and Soeed boost. 
  For autoloaders/autoreloaders I run Multi Kit, Repair Kit and Speed Boost

For super heavies I run MultiKit Repair Kit and adrenaline. 
 

TD’s depends on type - but more than usually MK, adrenaline, and speed boost.  
  
The only special consumable I use is the super speed - and then only to replace speed boost. 
   I never tried to stack the speed boosts - it seems to be too circumstantial for my taste.  


 

 
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Kiwi_Kebab #13 Posted 05 June 2020 - 06:45 PM

    First Sergeant

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Stacking speed boosts... I need to try this!

 

I'm a wimp, so I will always run repair kit and multi restore generally. I use the improved engine boost on things that have it, Engine Boost on autoloaders, and adrenaline on everything else. 



Gitgudm9 #14 Posted 05 June 2020 - 09:15 PM

    First Sergeant

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Adrenaline + Multipurpose + Repair seems to be the most popular, and I think it's for good reason. You get two repairs, which is important so you don't have to choose between repairing tracks and saving important modules, crew members, or putting out fires. Honestly, though, there is a case to be made for carrying an auto extinguisher or first aid kit instead of adrenaline, since I've been in positions where having those would've been more useful than having the extra DPM. For example, I once got set on fire twice in a row in my Type 62, which in addition to draining all my HP, killed a bunch of modules and crew members. 

Edited by Gitgudm9, 05 June 2020 - 09:16 PM.

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dport02 #15 Posted 05 June 2020 - 09:43 PM

    First Sergeant

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Most tanks, multi, adrenaline, and repair box. But for American he’s ya, British heavies, I run multi, adrenaline, and mega speed boost. For British tank destroyers, I run multi, mega speed boost, and accuracy buff thing
RNG is rigged !

_The_Tactition_ #16 Posted 05 June 2020 - 10:16 PM

    The Best Tactician

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View PostJonny_applesauce, on 05 June 2020 - 02:14 PM, said:

I usually use Adrenaline + multi + repair kit; logic being tracks are most frequently damaged module so better to have two options for repairing them for worst case scenario.

 

Obviously autoloaders use engine boost

 

I use engine boost on some other tanks that really benefit from it (high top speed low p2w ratio tanks like IS7)

 

On paper tanks that I don't want to get shot at all in (borsig etc) I use adrenaline + speed boost + multi)

 

Haven't played too much with the new british/american consumables, but the engine boost is insane.

I run mutli + adrenaline + speed boost on most tanks because i like to get to my spots quickly and before the enemy does. I don’t care if I have a blown track because most times I can fix it, then if it happens again I’m just bad. Most modules aren’t even bad when damaged so I don’t worry about it too much


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MarBearCat #17 Posted 05 June 2020 - 11:07 PM

    Pennsylvania's Favorite Cat!

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