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Proposed Changes 1.0

Ranked changes armour indicator balancing ranked changes spawn module damage spawn location remove

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Poll: Agree/Disagree (18 members have cast votes)

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Proposal 1

  1. Agree (7 votes [38.89%] - View)

    Percentage of vote: 38.89%

  2. Disagree (11 votes [61.11%] - View)

    Percentage of vote: 61.11%

Proposal 2

  1. Agree (5 votes [27.78%] - View)

    Percentage of vote: 27.78%

  2. Disagree (13 votes [72.22%] - View)

    Percentage of vote: 72.22%

Proposal 3

  1. Agree (2 votes [11.11%] - View)

    Percentage of vote: 11.11%

  2. Disagree (16 votes [88.89%] - View)

    Percentage of vote: 88.89%

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__Thaw1212__ #1 Posted 25 October 2020 - 10:11 PM

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Hey guys, I want to propose several changes. This is not formal, just my rant. Here we go.

 

1. Remove Armour Indicator for Ranked:

As a heavy driver, I hate this feature. It basically tells the enemy where to shoot since it highlights your weak spots. This shouldn't be in ranked because ranked is where players show off their skill, not relying on "allowed hacks" to win. Players should learn where to shoot in casual and use that knowledge in ranked. Some might say "this makes heavies op", but have you heard of gold spam? the 330mm to 400mm heat rounds already ignore armour. Besides, this proposed feature actually makes choosing between Cali or Rammer matter in the game. 

 

2. Rework Spawn location:

The current spawn locations are not bad, but some need to be improved. The current spawn locations force players to choose between the "heavy route" and "med route" because the spawn is not located with equal distance between these two routes. If heavies go the med route, they will be picked off halfway because it's so far away from spawn. if meds go the heavy route, they will face campers the whole time. I propose moving spawn points to the middle of the starting off area. This will make both routes equal distance from the spawn point. More variations in gameplay can occur if this simple change is made. For example, on Falls Creek, there's the TD HV bridge and Med city. If the spawn is moved along the longitude of the map, players can choose whether to go city or bridge. The current meta is HV and TD camp bridge while MD and LD flank the city. The map's center is completely avoided and rarely does anyone go near the river.  

It gets boring playing almost identical games on the same map. If players can choose where to push instead of being forced to by spawn location, a lot more playstyles will appear. 

 

3. Increase Module Damage for ranked:

Getting hit currently for ranked is too easy. People can drive around at full speed with multiple 152mm holes in their tank. Make modules much weaker so getting hit and memorizing module locations for each vehicle actually mean something. Right now, hitting below the turret and a pixel of the rear hull do almost the same thing. HP decrease. With this change, players can decide what to hit to incapacitate what vehicle. For example, aim at the engine for meds/lights, aim at the turret for heavies, aim at the ammo for tds. This will make the game more challenging and more rewarding for players who know vehicle layouts well. 

 

This is my rant for now. Tell me your thoughts on whether u agree or disagree and tell me why. My first post so be nice. 

 

Edit: Hey guys, how can I reply to posts? First time using forums, so noob. Thx

 

 


Edited by __Thaw1212__, 26 October 2020 - 02:55 AM.


Markus_The0 #2 Posted 25 October 2020 - 10:17 PM

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Welcome to the forums, __Thaw1212_ :)

 

Fascinating ideas! Let me chew on my thoughts about all this, and I'll get back to you :)


It's not the RNG, the MM, the diameter of your shell, the thickness of your armor, or the number of premium rounds you carry that counts ultimately; it's the courage in your heart, the calmness in your mind, the hope and faith you have in your team, and the way you use what's at your disposal that truly determines Victory.


FrogWithATopHat #3 Posted 25 October 2020 - 11:11 PM

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TBH, getting hit with a 150 cal cannon is gonna damage your modules pretty much independent of the location. Just ask the hellcat I nuked... damaged all his modules and injured the entire crew

 

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_Crusader6_ #4 Posted 25 October 2020 - 11:57 PM

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Frankly I think hit skins should be removed after tier 7 - but that is an entirely different story.

   Heavies do not need any more help in the Meta at the moment - and asking for that is beyond ridiculous, in rated or not.

 

 


 

 
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generalhonks #5 Posted 26 October 2020 - 01:26 AM

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Hit skins need to be removed. I love realistic just cause of no hit skins ( and other features of the mode). It gives a challenge to players and forces them to learn the armor profiles. 
 

Good job on your first forum post. I think it’s well constructed and your thought process is brilliant. :) Most of the new people here have made complaints and whining as their first post, so you are doing something right. I hope to see you in the future here.


 

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Valkyrie04 #6 Posted 26 October 2020 - 02:32 AM

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I like your first proposal, not really sure about the others, but man the removal of hit skins sounds like a good idea

rosgrim #7 Posted 26 October 2020 - 04:03 AM

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View Post_Crusader6_, on 25 October 2020 - 11:57 PM, said:

Frankly I think hit skins should be removed after tier 7 - but that is an entirely different story.

   Heavies do not need any more help in the Meta at the moment - and asking for that is beyond ridiculous, in rated or not.

 

 


+++

hit skins: I would like it too (but honestly what will be the result thinking at hordes of players that can't even hit the target ? I mean simply hit the tank) obviously at the same time (because of the HT meta) we would need the re-balancing of all the Med and Light tanks



AnathsHairy3rdLeg #8 Posted 26 October 2020 - 06:50 AM

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Complaining about prem pen when certain heavies are so buffed and without notable weak spots exist that prem spam is the only option. Telling people to flank an IS-4 does 0 good as mediums will still continue to bounce on the sides that are flat to them. There is no balance with a heavy meta. That is why over 90% of games are decided by where heavy vehicles end up and those that push through with their meds always end up winning. Heavy buffs make the game pointless.

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_The_Tactition_ #9 Posted 26 October 2020 - 12:08 PM

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The thing with hit skins is that good players can manipulate them. Therefore it’s kind of a rich get richer part of the game.

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tedg5 #10 Posted 26 October 2020 - 12:11 PM

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If you remove hit skins then a lot of people will use “illegal” mods to get hit skins, thus just giving those willing to cheat an advantage. As is, everyone is in the same boat. :harp:

thenerfdude #11 Posted 26 October 2020 - 01:38 PM

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The is4 doesnt need to be a bigger problem :mellow:

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bwcamp #12 Posted 26 October 2020 - 03:31 PM

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View Post_Crusader6_, on 25 October 2020 - 06:57 PM, said:

Frankly I think hit skins should be removed after tier 7 - but that is an entirely different story.

   Heavies do not need any more help in the Meta at the moment - and asking for that is beyond ridiculous, in rated or not.

 

 

And make the noobs even noobier.....guess I gotta get every TT heavy in the game now


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Chiefmac #13 Posted 26 October 2020 - 11:37 PM

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View Post_Crusader6_, on 25 October 2020 - 03:57 PM, said:

Frankly I think hit skins should be removed after tier 7 - but that is an entirely different story.

   Heavies do not need any more help in the Meta at the moment - and asking for that is beyond ridiculous, in rated or not.

 

 

Hit skins ? 



_Crusader6_ #14 Posted 26 October 2020 - 11:41 PM

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View PostChiefmac, on 26 October 2020 - 06:37 PM, said:

Hit skins ? 


The in game armor highlights that allow one to see (ish) if one will pen or not. 
 

Except if you are Red Green color blind - then your playing realistic 24/7 and better have memorized Armor Inspector. 


 

 
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Chiefmac #15 Posted 27 October 2020 - 04:33 AM

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View Post_Crusader6_, on 26 October 2020 - 03:41 PM, said:


The in game armor highlights that allow one to see (ish) if one will pen or not. 
 

Except if you are Red Green color blind - then your playing realistic 24/7 and better have memorized Armor Inspector. 

That’s me....

 

JRod helped me develop a work around for who to shoot. Armor inspector is problematic so I listen close (with what’s left of my hearing) to YT vids when CC’s are talking where to aim. 
 

Maybe you could forward this question ? I notice in tourneys that blue is a team color. Why can’t this be brought to pub games. Blue/Orange option would be perfect. 



_Crusader6_ #16 Posted 27 October 2020 - 03:22 PM

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View PostChiefmac, on 26 October 2020 - 11:33 PM, said:

That’s me....

 

JRod helped me develop a work around for who to shoot. Armor inspector is problematic so I listen close (with what’s left of my hearing) to YT vids when CC’s are talking where to aim. 
 

Maybe you could forward this question ? I notice in tourneys that blue is a team color. Why can’t this be brought to pub games. Blue/Orange option would be perfect. 

 

I will bring this up again

 


 

 
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_TheKidd_ #17 Posted 27 October 2020 - 04:09 PM

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I feel ya Chief.  I am blue green color blind.  I see the hitskins ok ( at least where not to shoot)but can never find my teammates lol

j_rod #18 Posted 27 October 2020 - 10:10 PM

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View Post_TheKidd_, on 27 October 2020 - 10:09 AM, said:

I feel ya Chief. I am blue green color blind. I see the hitskins ok ( at least where not to shoot)but can never find my teammates lol

 
Change the icons above the tanks so that reds have certain things above tanks while green has less. That way you can distinguish. 


Working as intended
 

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Chiefmac #19 Posted 27 October 2020 - 11:30 PM

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View Post_Crusader6_, on 27 October 2020 - 07:22 AM, said:

 

I will bring this up again

 

Thx Cru 



Chiefmac #20 Posted 27 October 2020 - 11:31 PM

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View Post_TheKidd_, on 27 October 2020 - 08:09 AM, said:

I feel ya Chief. I am blue green color blind. I see the hitskins ok ( at least where not to shoot)but can never find my teammates lol

Teammates are easier to spot with different icons but I’ve never been able to utilize hit skins in Blitz like I do in WoT Console which has a color blind mode. 






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