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Credit economy change? Credit earning got worsen even with active play

credit efficiency earning economy

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Sena_37 #1 Posted 24 September 2021 - 09:03 AM

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Hi, guys.

 

Am I the only one who is experiencing credit earning got worsen and is not the same as it used to be?

I was earning at least positive credits per battle cuz I at least record over 800 point of hits in a game.

 

Is this because of the recent tweak in credit economy?

Then they probably did it wrong.

They insist they made it in this way so inactive player can't earn any credit without playing a game and just be there.

But this is hurting normal, active players too and I am about to stop playing this game if this persists.

If I can't earn any credit from the battle and it keeps drawing credit from me, how I can manage to play next battle?

By buying a gold? Is this really a way to run the game WG?

 

How's other's thinking?

Or am I doin something wrong here and I am the only one who is not adapted to a new so called "new credit economy"?

Are there any new way to earn positive credit per battle?

 

P.S. I am already using premium account and still earning negative credits with my VII - VIII tiered gold tanks.

This is ridiculous.


Edited by Sena_37, 24 September 2021 - 09:11 AM.


originalmadkilla #2 Posted 24 September 2021 - 09:12 AM

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I didn't play the game for a while and when I came back I noticed the change in earnings right away.:playing:

 

It's still possible to earn, but premium makes it easier. It also depends which tank you drive, not all tanks earn the same. And it depends which ammo you fire and how much damage you do and how many extras you use on your tank etc.

 

I think the change is good, because I think that players who don't contribute much shouldn't earn much. And if somebody does absolutely nothing, then they should end up with negative credits for the match and be penalized for their wonderful contribution.:justwait:

 

 



_SeenThe #3 Posted 24 September 2021 - 09:13 AM

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https://www.blitzsta...yer/com/Sena_37

try doing more dmg per battle


Blitz Economics - Premium & Collector Tank Tracker

http://forum.wotblit...202021-edition/

 

Wg should Ban the BOTS and AFKERS PERMANTLY

 
 

Sena_37 #4 Posted 24 September 2021 - 09:36 AM

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View PostKommandantSEEN_2014, on 24 September 2021 - 09:13 AM, said:

https://www.blitzsta...yer/com/Sena_37

try doing more dmg per battle

Oh wow... I didn't know there is a website like this.

Thx I will try hit more.

 

 

 

 

 

 

 

 

 



Sena_37 #5 Posted 24 September 2021 - 09:37 AM

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View Postoriginalmadkilla, on 24 September 2021 - 09:12 AM, said:

I didn't play the game for a while and when I came back I noticed the change in earnings right away.:playing:

 

It's still possible to earn, but premium makes it easier. It also depends which tank you drive, not all tanks earn the same. And it depends which ammo you fire and how much damage you do and how many extras you use on your tank etc.

 

I think the change is good, because I think that players who don't contribute much shouldn't earn much. And if somebody does absolutely nothing, then they should end up with negative credits for the match and be penalized for their wonderful contribution.:justwait:

 

 

Actually this was an answer. I was indeed using too many prov. and consum. etc. My god:facepalm:. Thanks for the advice!

 

I agree. Those who doesn't contribute don't deserve to get a credit.


Edited by Sena_37, 24 September 2021 - 09:39 AM.


_Crusader6_ #6 Posted 24 September 2021 - 11:18 AM

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Spoiler

 

Performance matters. 
   I run both foods, super fuel.   As well multi-kit, adrenaline and speed boost on 99% of my tanks. 
I use a free camo (either one of the 32 million camos from battle passes, legendary or my old default the Clan Wars camo.  
   
I also run Premium time, I have another 4 years of it.  
 

But even without premium time, excellent performances make money even in X. 
  I’m not good enough to constantly make money in X without premium time, but I can with premium time. 
 

I had a game last night in my WZ-121 that was over 84k take home, it would have been 54k without premium time…

 

 

 

 


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acrisis #7 Posted 24 September 2021 - 11:29 AM

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The tanks you have played in lately are not part of any economy change, which changed to free basic AP ammo for low tier tanks up to tier V basically … and the 0 credits and zero xp is for AFK players. 
 

Every tanks earns a bit different. High tiers have never been about profitability. 
http://forum.wotblit...-few-new-tanks/

 

Premium time with premium tanks earns the most. But if you can limit your expenditure a bit on games that will end in a loss … and avoid wasting ammo, there should not really be an issue. 


 

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wrecker1968 #8 Posted 24 September 2021 - 12:26 PM

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Yes, there has been a economy change. Based on performance, just to try to weed out AF k's. But it has had negative effect on a lot of average players. It seems like they have tried to tweak it a little bit.

 

 You can either buy premiums (Tanks or time Or both) Or you could care less about your team win rate and run your tanks into the ground so you can't use them because you can't you afford the repair cost   like I have. And not be able to afford to put extra equipment and so on, on them,  The biggest loser in this is your team.


Edited by wrecker1968, 24 September 2021 - 12:33 PM.


j_rod #9 Posted 24 September 2021 - 01:45 PM

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If you think about earning credits as being similar to building wealth, you can only “save” so much, but you your earnings potential is much higher. So instead of focusing on cutting costs by not running consumables, firing premium rounds, etc, it’s far better to focus on ways to do more damage.

Damage is the biggest key to credit earnings.

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MarBearCat #10 Posted 25 September 2021 - 06:29 AM

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I had a 3202 damage battle in burning games with the Emil 1951. Second in damage to my team mate's Loraine.

0 kills, survived win. +91,926 credits. Played 3 battles with the 1951 to finish the horrid evening. 2 wins 1 loss.

5 total kills. 210K in credits.


 

 

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whatzup22 #11 Posted 25 September 2021 - 09:16 AM

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View PostMarBearCat, on 25 September 2021 - 02:29 PM, said:

I had a 3202 damage battle in burning games with the Emil 1951. Second in damage to my team mate's Loraine.

0 kills, survived win. +91,926 credits. Played 3 battles with the 1951 to finish the horrid evening. 2 wins 1 loss.

5 total kills. 210K in credits.

Those are premiums in gamemodes, ofc they earn

 

E50M: 5k game, 1-2 prammo shot, adrenaline used only once. and yet, -7,000 credits.

I admit I dont have prmeoum time nor credit boosters, but f2p players in tier X wont be earning anything no matter the performance. Maybe go tier 5-8 so u can earn credits

 

 


Edited by whatzup22, 25 September 2021 - 09:17 AM.


__V_O_P__ #12 Posted 25 September 2021 - 11:58 AM

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View Postwhatzup22, on 25 September 2021 - 04:16 AM, said:

Those are premiums in gamemodes, ofc they earn

 

E50M: 5k game, 1-2 prammo shot, adrenaline used only once. and yet, -7,000 credits.

I admit I dont have prmeoum time nor credit boosters, but f2p players in tier X wont be earning anything no matter the performance. Maybe go tier 5-8 so u can earn credits

 

 


AFAIK consumables only charge per game not per use. 


and you’re right, we’re not supposed to make bank at tier X. it’s supposed to be where we play once we’ve made some credits elsewhere. that’s the WOTB economy. 



_Crusader6_ #13 Posted 25 September 2021 - 02:58 PM

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View Postwhatzup22, on 25 September 2021 - 04:16 AM, said:

Those are premiums in gamemodes, ofc they earn

 

E50M: 5k game, 1-2 prammo shot, adrenaline used only once. and yet, -7,000 credits.

I admit I dont have prmeoum time nor credit boosters, but f2p players in tier X wont be earning anything no matter the performance. Maybe go tier 5-8 so u can earn credits

 

 

How much damage did you take? 
   Repair costs can quickly eat into profit. 
 Offensive Action XP (being close to the fight) results in more credits too. 
Did you see my point about my WZ-121 game above, it would have still made 54k without premium time. 
 

View Post__V_O_P__, on 25 September 2021 - 06:58 AM, said:


AFAIK consumables only charge per game not per use. 


and you’re right, we’re not supposed to make bank at tier X. it’s supposed to be where we play once we’ve made some credits elsewhere. that’s the WOTB economy. 

Tier X, the domain of fools and Unicums since 2014…

 

yes consumables are charged once - after that you can use as many times and aren’t multiple billed. 


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YOLO_4_BOLO #14 Posted 25 September 2021 - 03:02 PM

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I started a similar conversation about this in a thread a couple weeks ago on September 8th titled "Is WoT Suffering from Rampant Inflation". In that thread I described driving my Vickers Light in Realistic mode doing 2750 damage and surviving the battle. I have Premium but still at the end of the game I earned -2,842 credits. There are some good comments in that thread that attempt to explain the phenomena but I am starting to think there has been an economy change because I thought it was a good game and still lost credits. Regardless, I am still net positive every week due to clan mission payouts and all the other containers I open up daily and/or every 3-6 days.

 

http://forum.wotblit...pant-inflation/


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MarBearCat #15 Posted 25 September 2021 - 03:40 PM

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I did 3919 damage 3 kills with my

Wz-121 in burning games loss.

 

+ 38,322 credits with $$$ boosters & 

Premium time.

 

I don't know if that's good or bad.

 

T57, +17,000 avg credits in 2 losses.

 

I make $$$ in tier 10 and I kinda stink there.

 

My last regular battle 

In tier X I made +33,000

With E-100 WIN.

 

Before anyone says 

"Credit boosters"

 

We all get them.

 

 


 

 

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captking #16 Posted 25 September 2021 - 03:52 PM

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There was something WGing said a LONG time ago... Tech Tree Tanks where not suppose to make GOOD money....

Prem + Prem Tank = Credits = More money for WGing is sales....Thats why most Prem Tanks are ususally garbage vs +1 tier tanks...they are usually about 1 tier below what they are set for IE: Tier VI PremTank = Tier V.  Its made up for by making better credits.    There are some notably exceptions....

No matter how good a player might be....  Its all homogenized by the RNG... Also keep in Mind Most "Good" players are running 85% platoons, and 15% solo...

j_rod #17 Posted 25 September 2021 - 04:59 PM

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View Postcaptking, on 25 September 2021 - 09:52 AM, said:

There was something WGing said a LONG time ago... Tech Tree Tanks where not suppose to make GOOD money....

Prem + Prem Tank = Credits = More money for WGing is sales....Thats why most Prem Tanks are ususally garbage vs +1 tier tanks...they are usually about 1 tier below what they are set for IE: Tier VI PremTank = Tier V.  Its made up for by making better credits.    There are some notably exceptions....

No matter how good a player might be....  Its all homogenized by the RNG... Also keep in Mind Most "Good" players are running 85% platoons, and 15% solo...


Show me an actual example of this. I get that it’s hyperbole, but I’d like to see an example of a player with that much of a difference between solo and platoon.


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captking #18 Posted 25 September 2021 - 10:45 PM

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View Postj_rod, on 25 September 2021 - 04:59 PM, said:


Show me an actual example of this. I get that it’s hyperbole, but I’d like to see an example of a player with that much of a difference between solo and platoon.



I would suggest looking at the thing in your signature,  that website has the data,  just filter on high games played and then high WR,  the data is pretty convincing,  the higher the Platooning the higher the average WR...

A single players ability has less affect then 2 players in a single match.

Also remember,  tanks can have Enrichment.....that's a little new, but that would help with making some extra Credits...

 


Edited by captking, 25 September 2021 - 10:50 PM.


__V_O_P__ #19 Posted 25 September 2021 - 11:14 PM

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View Postcaptking, on 25 September 2021 - 05:45 PM, said:



I would suggest looking at the thing in your signature,  that website has the data,  just filter on high games played and then high WR,  the data is pretty convincing,  the higher the Platooning the higher the average WR...

A single players ability has less affect then 2 players in a single match.

Also remember,  tanks can have Enrichment.....that's a little new, but that would help with making some extra Credits...

 

 

skool boy error... there's no stat for platooning rate...



_Crusader6_ #20 Posted 25 September 2021 - 11:59 PM

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View Post__V_O_P__, on 25 September 2021 - 06:14 PM, said:

 

skool boy error... there's no stat for platooning rate...


Correct. It just tracks % of wins in a platoon.  
   
It isn’t rocket science anymore that good players in a toon can be pretty potent - mainly due to the platooning matching feature. 
    But to say one needs to platoon to win reliably simply isn’t true. 
one needs to play reliably to win reliably. 

 


I hate Annihilator spammers...  
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323 extra garage slots too - lucky me. 
 
I need more tanks...
 
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