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Credit economy change? Credit earning got worsen even with active play

credit efficiency earning economy

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whatzup22 #21 Posted 26 September 2021 - 12:24 AM

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View Post_Crusader6_, on 25 September 2021 - 10:58 PM, said:

How much damage did you take? 
   Repair costs can quickly eat into profit. 
 Offensive Action XP (being close to the fight) results in more credits too. 
Did you see my point about my WZ-121 game above, it would have still made 54k without premium time. 

 

yes consumables are charged once - after that you can use as many times and aren’t multiple billed. 

You stated: excellent performances make money even in X. but hey, its not like i get excellent games every battle. even fatness cant do that.

For my E 50m game I was left with ~200 hp at the end, I played very aggresivy. Lots of credits spent but I would rather lose credits than lose battle.

I dont understand the consumable charging- if you use 0 times, they still charge the same as when you use 2 times in one battle?

 



captking #22 Posted 26 September 2021 - 12:44 AM

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View Post__V_O_P__, on 25 September 2021 - 11:14 PM, said:

 

skool boy error... there's no stat for platooning rate...


That's what you're excited about,  telling someone they are wrong?  wow...

 

View Post_Crusader6_, on 25 September 2021 - 11:59 PM, said:


Correct. It just tracks % of wins in a platoon.  
   
It isn’t rocket science anymore that good players in a toon can be pretty potent - mainly due to the platooning matching feature. 
    But to say one needs to platoon to win reliably simply isn’t true. 
one needs to play reliably to win reliably. 

 


Thanks for the explanation,  since any data person would put Platoon WR% as the header NOT Platoon%.  

I said that the GOOD Player tend to platoon more....then play Solo and since most people when asked how to improve WR are told,  to platoon more...  


 



_Crusader6_ #23 Posted 26 September 2021 - 12:50 AM

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View Postwhatzup22, on 25 September 2021 - 07:24 PM, said:

You stated: excellent performances make money even in X. but hey, its not like i get excellent games every battle. even fatness cant do that.

For my E 50m game I was left with ~200 hp at the end, I played very aggresivy. Lots of credits spent but I would rather lose credits than lose battle.

I dont understand the consumable charging- if you use 0 times, they still charge the same as when you use 2 times in one battle?

 


I totally agree, admittedly I have 4 years of premium time left and 475m credits - so I’m not too concerned about the economy. 
 

If you don’t use a consumable once in battle you aren’t charged.  
    But once you use one, you can use it as many times as you can for the same 1 replacement fee.  
Provisions are charged / battle as they are always active.   
 

Repair fees can make major difference in profitability in game - but I try to win, not not scratch my tank. 
    That said if I can avoid damage, my ability to win is usually better than playing as a one shot or dead.  

 


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__V_O_P__ #24 Posted 26 September 2021 - 02:05 AM

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View Postcaptking, on 25 September 2021 - 07:44 PM, said:


That's what you're excited about,  telling someone they are wrong?  wow...

...  



 


i was simply taking the same tone as you did with J Rod when you directed him to his own signature. If the sauce is good for the goose…



captking #25 Posted 26 September 2021 - 04:18 PM

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View Post__V_O_P__, on 26 September 2021 - 02:05 AM, said:


i was simply taking the same tone as you did with J Rod when you directed him to his own signature. If the sauce is good for the goose…



I was just pointing to the SIG because that's where I was getting the data from.  Nothing to do with anything other then that....  



j_rod #26 Posted 26 September 2021 - 07:15 PM

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View Postcaptking, on 25 September 2021 - 04:45 PM, said:



I would suggest looking at the thing in your signature,  that website has the data,  just filter on high games played and then high WR,  the data is pretty convincing,  the higher the Platooning the higher the average WR...

A single players ability has less affect then 2 players in a single match.

Also remember,  tanks can have Enrichment.....that's a little new, but that would help with making some extra Credits...

 


If you’re going to make the statement and present it as fact, I’ll let you provide the evidence. 
 

If you’re suggesting that good players that platoon together win more, I’d agree. If you’re suggesting that it creates a 70% variation in winrate, I’d tell you that you’re crazy.


Edited by j_rod, 26 September 2021 - 07:23 PM.

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__V_O_P__ #27 Posted 26 September 2021 - 07:20 PM

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View Postcaptking, on 26 September 2021 - 11:18 AM, said:



I was just pointing to the SIG because that's where I was getting the data from.  Nothing to do with anything other then that....  

 

and I was just pointing out that you were wrong. Nothing to do with anything other than the fact that you were wrong. 



acrisis #28 Posted 26 September 2021 - 10:40 PM

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:bajan:

 

… I need some BIA medals within the sub-clan … but now I am wondering: Wg, gambling, rigged, platooning, 70%, P2W,  … 

/jk 

 

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captking #29 Posted 26 September 2021 - 10:50 PM

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View Postj_rod, on 26 September 2021 - 07:15 PM, said:


If you’re going to make the statement and present it as fact, I’ll let you provide the evidence. 
 

If you’re suggesting that good players that platoon together win more, I’d agree. If you’re suggesting that it creates a 70% variation in winrate, I’d tell you that you’re crazy.


Just that platooning tend win more,  that's all. 
 

View Post__V_O_P__, on 26 September 2021 - 07:20 PM, said:

 

and I was just pointing out that you were wrong. Nothing to do with anything other than the fact that you were wrong. 


Wrong about what?  The Platoon% is PlatoonWR%?  Thanks,  I made the assumption that since the heading was Platoon% it was how often the player was in a platoon, or the opinion that Players who platoon tend to have a higher WR%? 

if I am wrong its best I know what? 



__V_O_P__ #30 Posted 26 September 2021 - 11:47 PM

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View Postcaptking, on 26 September 2021 - 05:50 PM, said:


Just that platooning tend win more,  that's all. 
 


Wrong about what?  The Platoon% is PlatoonWR%?  Thanks,  I made the assumption that since the heading was Platoon% it was how often the player was in a platoon, or the opinion that Players who platoon tend to have a higher WR%? 

if I am wrong its best I know what? 


Platoon % is the % of total wins in platoon not the Platoon WR or the % of games in platoon. As for whether tooning increases win rate - you’re arguing with J Rod about that. 



j_rod #31 Posted 26 September 2021 - 11:48 PM

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View Postcaptking, on 26 September 2021 - 04:50 PM, said:


Just that platooning tend win more,  that's all. 
 


Wrong about what?  The Platoon% is PlatoonWR%?  Thanks,  I made the assumption that since the heading was Platoon% it was how often the player was in a platoon, or the opinion that Players who platoon tend to have a higher WR%? 

if I am wrong its best I know what? 


The transition from “fact” to hyperbole is as quick as requesting actual evidence eh?


Edited by j_rod, 26 September 2021 - 11:49 PM.

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YOLO_4_BOLO #32 Posted 27 September 2021 - 03:40 PM

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View Post_Crusader6_, on 26 September 2021 - 12:50 AM, said:


I totally agree, admittedly I have 4 years of premium time left and 475m credits - so I’m not too concerned about the economy. 
 

If you don’t use a consumable once in battle you aren’t charged.  
    But once you use one, you can use it as many times as you can for the same 1 replacement fee.  
Provisions are charged / battle as they are always active.   
 

Repair fees can make major difference in profitability in game - but I try to win, not not scratch my tank. 
    That said if I can avoid damage, my ability to win is usually better than playing as a one shot or dead.  

 

 

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captking #33 Posted 27 September 2021 - 11:28 PM

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View Post__V_O_P__, on 26 September 2021 - 11:47 PM, said:


Platoon % is the % of total wins in platoon not the Platoon WR or the % of games in platoon. As for whether tooning increases win rate - you’re arguing with J Rod about that. 


I think we just had a misunderstanding,  I stated that players that run high % in platoons tend to have higher WR.  



Sorry for not being clearer in what I was trying to say.  
 

View Postj_rod, on 26 September 2021 - 11:48 PM, said:


The transition from “fact” to hyperbole is as quick as requesting actual evidence eh?


I will stick with an opinion,  good players WRs can be affected by platooning.   If a player runs a platoon at higher % their WR will tend to be higher.  
 


Edited by captking, 27 September 2021 - 11:34 PM.


j_rod #34 Posted 27 September 2021 - 11:43 PM

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View Postcaptking, on 27 September 2021 - 05:28 PM, said:


I think we just had a misunderstanding,  I stated that players that run high % in platoons tend to have higher WR.  



Sorry for not being clearer in what I was trying to say.  
 


I will stick with an opinion,  good players WRs can be affected by platooning.   If a player runs a platoon at higher % their WR will tend to be higher.  
 


Agreed with one caveat - if good players platoon at a higher %, their winrate will be higher. The opposite is true for bad players. 


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LazerDad #35 Posted 27 September 2021 - 11:50 PM

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View Postj_rod, on 27 September 2021 - 06:43 PM, said:


Agreed with one caveat - if good players platoon at a higher %, their winrate will be higher. The opposite is true for bad players. 

But what if voodoo magic happens and the bad players mysteriously have the whole be greater than the sum of their parts?



Shaymin_Loves_You #36 Posted 28 September 2021 - 02:18 PM

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I never knew this was a thing. [edited]. Sometimes I get off for a few months, but I still have the same amount of credits. And I still get around 90k credits per game wt/ a premium tank and premium time

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