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Official 1.7.0 Patch Notes

1.7 patch 1.7 update 1.7 1.7.0

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DarthBatman #101 Posted 25 February 2015 - 08:52 PM

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Why no invert Y axis?! This is all over the net?! You can't add this simple feature that everyone needs so that they can pay the game properly! Would you listen to your CUSTOMERS!!!!

DarthBatman #102 Posted 25 February 2015 - 08:53 PM

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Y-AXIS INVERT! PLEASE! ADD THIS ALREADY!

c0ldylox #103 Posted 26 February 2015 - 01:41 AM

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The traverse speed buff in the tigers are not going to make much of a difference its only a 1 degree buff

 


 

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Androyce #104 Posted 26 February 2015 - 06:53 AM

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View PostDarthBatman, on 25 February 2015 - 03:52 PM, said:

Why no invert Y axis?! This is all over the net?!

 

I've seen like three people request this in the several months the game has been out. These are tanks, not planes.



bigpoppadaddy #105 Posted 26 February 2015 - 09:24 AM

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What's missing from the list is the IS-6.  I've noticed it got bumped up +1 and is now regularly facing 2 to 4 tier 9 tanks at a time in every match when it rarely ever saw 1 tier 9 tank in any match. This is frustrating at times because It can barely pen an E75. If you csnt get to a Sweet spot or the rear your not making credits in these matches.

 

Before 1.6 I could do 10 matches and Maybe 1 in every 10 matches would have one Tier 9 tank, this effects it's ability to print credits.

 

Reload time - has this been slowed just ever so slightly? I swear it has?  And lastly, with the Super Buff put on the T-34 it makes the IS6 highly more Penable now where before you could brawl head to head with a T34 and they'd bounce shots. Now I'm noticing that the T34 just plows it's ammo right thru your front causing heavy damage on every shot.

 

Please met me know if it had changes or not.


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rolleiflex #106 Posted 05 March 2015 - 01:15 AM

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In 1.7 RNG seems to have gotten a lot worse in all my tanks.

 

I suspect somebody messed with the RNG algorithm.


 

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mehliveat #107 Posted 05 March 2015 - 03:08 AM

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View Postrolleiflex, on 05 March 2015 - 11:15 AM, said:

In 1.7 RNG seems to have gotten a lot worse in all my tanks.

 

I suspect somebody messed with the RNG algorithm.

 

Perhaps they implemented this here as well

 

http://ftr.wot-news.com/2015/02/06/9-6-accuracy-change-explained/


Edited by mehliveat, 05 March 2015 - 03:09 AM.


Swedish_Sunshine #108 Posted 05 March 2015 - 06:00 PM

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View PostCptCheez, on 25 February 2015 - 10:12 AM, said:

While updating my gun spreadsheet this morning, I'm finding all sorts of little changes that were not reflected in these patch notes.  I suppose they could all be covered under the "Vehicle combat characteristics changed: Light and medium tanks rebalanced. Heavy tanks rebalanced." statements, since they're just about all dispersion/aim time changes.

 

They're in various tank lines, but there are many of them.  For example, the KV-4 107 mm ZiS-6 gun aim time was changed from 3.4 to 2.9.  Why isn't something like that in the patch notes?

 

This is interesting... I'd love to see a list of the "Unannounced" changes.   Please don't get me wrong...  I think it's great that the devs chose to release these patch notes... I really hope they do something like this every time they make adjustments to tank/equipment/skils/MM specifications in the future.  However, I do think it would be more helpful if this was a more complete and transparent view of ALL of the changes... even the little ones.  

 

Having now invested some actual money in this game and in some of these tanks... I do feel like I have a right to know when things are being "re-balanced".   

 

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CptCheez #109 Posted 05 March 2015 - 06:15 PM

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View PostSwedish_Sunshine, on 05 March 2015 - 01:00 PM, said:

This is interesting... I'd love to see a list of the "Unannounced" changes. 

 

Yeah unfortunately I didn't keep track of what changed where.  Google did though, so at some point in the next few days I'll go through the revision history and make a list of what changes I made to the spreadsheet.


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