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Update 1.7.0 Feedback

1.7.0 update 1.7 patch 1.7 US tank destroyers

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glass2707 #21 Posted 25 February 2015 - 04:41 PM

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The only change to the objects was decreasing accuracy when firing on the move.  I have only played mine a game or two since the update and haven't noticed a difference.

glass2707 #22 Posted 25 February 2015 - 04:49 PM

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The E75 change seems like too much.  I will agree that 26 degrees was too fast relative to other tanks.  19 is slower than even the E100 though.  That said I didn't really notice it much in the two games I played my E75 since the patch.  It doesn't really change the playstyle as much as it makes you more vulnerable to mess that get in close.  Thankfully most of them think they should try to fight you at range.

_Virtus #23 Posted 25 February 2015 - 05:03 PM

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E75s are still a problem if there is no opportunity to flank, you just need to work with your team more when driving a e75.

The only thing is 1v1 against a fast med can be a problem.

Post patch, I would not cod a e75 with my cent 1, now I can. To me, that just makes the cent 1 not a horrid tank, and a mediocre tank.


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Pulipiyade #24 Posted 25 February 2015 - 05:03 PM

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  I collected 30,000 exp in wolverine, and I can't use it to unlock Hellcat!!!!!!! Worst update ever had!!!

CptCheez #25 Posted 25 February 2015 - 05:09 PM

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View PostPulipiyade, on 25 February 2015 - 12:03 PM, said:

  I collected 30,000 exp in wolverine, and I can't use it to unlock Hellcat!!!!!!! Worst update ever had!!!

 

That seems like it's a self-caused problem.  Nobody ever said that you'd be able to unlock the Hellcat from the Wolverine in Blitz.  You know what happens when you assume...

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Asiaticus #26 Posted 25 February 2015 - 05:12 PM

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You're really got to fix Winter Malinovka. It seems absurd that two releases later it's still buggy. I don't mind the lack of hit skins so much (I know where to shoot) but being unable to zoom in is maddening. It's long past time to commit the developer resources needed to fix such basic functionality.

 

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CptCheez #27 Posted 25 February 2015 - 05:12 PM

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View PostAsiaticus, on 25 February 2015 - 12:12 PM, said:

You're really got to fix Winter Malinovka. It seems absurd that two releases later it's still buggy. I don't mind the lack of hit skins so much (I know where to shoot) but being unable to zoom in is maddening. It's long past time to commit the developer resources needed to fix such basic functionality.

 

Overlord said in his Q&A that it'll be fixed in the 1.8 update.

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Asiaticus #28 Posted 25 February 2015 - 05:14 PM

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View PostCptCheez, on 25 February 2015 - 12:09 PM, said:

That seems like it's a self-caused problem.  Nobody ever said that you'd be able to unlock the Hellcat from the Wolverine in Blitz.  You know what happens when you assume...

 

This. Don't blame WG for your mistaken assumption. There are plenty of real problems to put on them. This is not one of them.


rule_of_thumbs #29 Posted 25 February 2015 - 06:53 PM

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Is there a good resource to compare various aspects of each tank between versions? I seem to be having some issues with my obj 704 but it could just be perception rather than nerfing. 

CptCheez #30 Posted 25 February 2015 - 07:15 PM

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View PostDonderstok, on 25 February 2015 - 01:53 PM, said:

Is there a good resource to compare various aspects of each tank between versions? I seem to be having some issues with my obj 704 but it could just be perception rather than nerfing. 

 

Not that I've seen.  There's the "Tank Specifications" spreadsheet in the General forum, but that doesn't track changes from update to update.  I'm not sure how often he updates it, so you could try checking it (it probably still has the 1.6 specs) and compare to what you see in game.

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mbrcmf #31 Posted 25 February 2015 - 07:16 PM

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People complain about the medium buffs, no bias here, but the game is already setup to favor heavies..So a medium buff is good with me.

. Edit : and I was hoping for some improvements in crashing, but I had 2 last night and one this morning. Android, LG G2. I know it is likely because of running Spotify at the same time, but 2GB of ram should be sufficient. And I won't tank without some Jack White in my ears. Lol. 



AStateOfTrance #32 Posted 25 February 2015 - 07:42 PM

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Dissapointed in the nerfs, really wasn't needed except in the E75, and maybe just to pre-buff levels. Tbh wasn't a great update. Hopefully 1.8 will fix the nerfs. 
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Asiaticus #33 Posted 25 February 2015 - 07:48 PM

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View Postmbrcmf, on 25 February 2015 - 02:16 PM, said:

People complain about the medium buffs, no bias here, but the game is already setup to favor heavies..So a medium buff is good with me.

. Edit : and I was hoping for some improvements in crashing, but I had 2 last night and one this morning. Android, LG G2. I know it is likely because of running Spotify at the same time, but 2GB of ram should be sufficient. And I won't tank without some Jack White in my ears. Lol. 

 

RAM is not the only technical consideration. Two applications are sharing a bunch of network, CPU, and other capacity. That would involve potential issues even if RAM were infinite. This doesn't mean WG can't improve stability, but the results will never be perfect.


CptCheez #34 Posted 25 February 2015 - 07:58 PM

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View PostAStateOfTrance, on 25 February 2015 - 02:42 PM, said:

Dissapointed in the nerfs, really wasn't needed except in the E75, and maybe just to pre-buff levels. Tbh wasn't a great update. Hopefully 1.8 will fix the nerfs. 

 

The traverse in the E75 is actually higher now in 1.7 than pre-buff levels.  Pre-1.5, the traverse in the stock suspension was 14 deg/s and upgraded tracks were 16 deg/s.  Now they're 17 and 19, respectively.

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Pilgrim_of_many_Pilgrims #35 Posted 25 February 2015 - 08:09 PM

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Ok I've updated to 1.7, now the game will not open, the app icon just dims then does not open, ive money invested in thi WG please sort

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worldlyfiber #36 Posted 25 February 2015 - 11:37 PM

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I signed in and I had their fives but now I only have their ones

 



stv65g #37 Posted 25 February 2015 - 11:56 PM

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Dodge Hellcat = Awesome; WG Hellcat not so much.  Two seen, two killed.

 



someguyfromPitt #38 Posted 26 February 2015 - 04:29 PM

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I think you nerfed the E3 from 4 rounds a minute to 3.3 rounds a minute and didn't list this in the changes to the E3. 

 

 

 

Sneaky war gaming.  You really need to put this back at 4 rounds a minute or up the damage to equal of the Jg Pz E100 since the rate of fire is nearly identical. 


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JimR_ATL #39 Posted 26 February 2015 - 04:36 PM

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I had high hopes for the app crashes reductions advertized. Sadly, I'm not seeing the reduction, and judging by the still-large numbers of tanks that never move, I'm not the only one.

 

It seems most frequent on the Lost Temple for me personally, crashing during a certain bar of the intro music playing. I haven't kept stats, but it feels like 1/4 or 1/5 times this map loads for me. And other maps do crash, but not as frequently. 

 

Again, this happens when the battle is loading relatively frequently. I do get app crashes in-battle from time to time, but it's nowhere near as frequent. 

 

I restart the app and I am generally able to join late (and sometimes already getting shot up, depending on map and opponents).


Edited by JimR_ATL, 26 February 2015 - 04:37 PM.


glass2707 #40 Posted 26 February 2015 - 07:30 PM

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View PostsomeguyfromPitt, on 26 February 2015 - 04:29 PM, said:

I think you nerfed the E3 from 4 rounds a minute to 3.3 rounds a minute and didn't list this in the changes to the E3. 

 

 

 

Sneaky war gaming.  You really need to put this back at 4 rounds a minute or up the damage to equal of the Jg Pz E100 since the rate of fire is nearly identical. 

 

Still says 4.01 in my game






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