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OMK's quick guide to going trolling in the T2 Light


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originalmadkilla #1 Posted 27 May 2015 - 01:25 PM

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There's bad trolling and then there's good trolling. Failtoons are an example of bad trolling. This is an example of good trolling, because the only people getting trolled are the enemies.

 

The T2 light is a very fun tank to drive, it's super fast and it also has a very rapid firing gun. It's fun to take the T2 Light out for a few spins after I've played some matches in slower tanks, and when I just feel like having some fun.

 

 

My favorite map to troll the enemy with the T2 Light is Rockfield. The goal here is to expose all 7 enemy positions as quickly as possible. The benefits are numerous. For starters, you create confusion, possible mass panic and you are giving your teammates 7 targets to fire upon.

 

I've drawn a route that works good on Rockfield. As soon as the match begins, you begin moving. You don't chat. You don't say hello to anybody, you move.  If you spawn on the other side of the map, then you just do this in reverse.

 

Yellow = Starting position

Red Line = The route that you can follow. It is important to not hit anything or to come into contact with anything that might slow you down, including your teammates.

Pink = A good spot where I usually like to activate the engine power boost. You are going straight into the den of enemies, so it can be a good idea to have some extra power.

 

From this point on, you may have met your first enemy or two. You do not stop for anything. Do not slow down, keep moving. Don't drive in a 100% straight line, but don't zig zag too much either, as you don't want anything slowing you down. Just try to avoid enemy bullets. Most of the time, they will be totally unprepared and you will have driven past them and their turret before they can even react.

 

Feel free to fire at some enemy tanks while you're driving past them. The goal is not for you to destroy them, but merely to inflict some damage here and there. Never stop to fire. Fire while moving. If you miss, then it's no big deal. Just keep moving and follow the path.

 

Hopefully at this point, some of the enemies will also be taking damage from your teammates, since you should have now exposed all 7 enemies. You have revealed all sniper positions, and you have made all the enemy campers feel unsafe.

 

Blue = A good resting point for when your journey is over. You are behind the large rocks, and you have made it back to your side of the map, and you're safe from any enemy fire here. If you're lucky, you wont have taken any damage at all. Even if you have taken some slight damage, then it's not a big deal, as you revealing the positions of the entire enemy team more than makes up for any slight damage that you might have gotten. From this point forward, just continue on with the match, and do what needs to be done and what you think is best, depending on the situation.

 

If you are not a good driver, then obviously, this plan wont work out that well, but if you can drive a T2 light at max speed and have good control over it, and if you feel like trolling the enemy, revaling every one of their positions and making them mad and confused, then feel free to try this out. 

 


Edited by originalmadkilla, 27 May 2015 - 01:26 PM.


tlouie #2 Posted 27 May 2015 - 01:33 PM

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I would recommend driving around some of the big mounds, to avoid a crash landing.

 

I think your route avoids the big cliffs and humps.



originalmadkilla #3 Posted 27 May 2015 - 01:53 PM

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View Posttlouie, on 27 May 2015 - 08:33 AM, said:

I would recommend driving around some of the big mounds, to avoid a crash landing.

 

I think your route avoids the big cliffs and humps.

 

The last 25% of the route is not set in stone. I do usually follow the route that I've drawn here most of the time, but depending upon where exactly the enemies are found, the last bit of the path can end up slightly different than what is drawn. As always, players will have to adapt to changing circumstances that are taking place in the match and where the enemies are located.

Edited by originalmadkilla, 27 May 2015 - 01:56 PM.


NICKEL_AND_DIME #4 Posted 27 May 2015 - 01:59 PM

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Useful.  Will you be adding routes for other maps? 
I'm less than 10 battles in my T2 Light and still trying to figure the thing out.

MRobertsRCS #5 Posted 27 May 2015 - 02:01 PM

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Very nice.  +1

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tlouie #6 Posted 27 May 2015 - 02:02 PM

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In general, you can try hugging the outer edge of the map, that's one way to survey a lot of ground quickly.

_Virtus #7 Posted 27 May 2015 - 02:06 PM

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I wouldn't really call it trolling.. Its just simply seal clubbing TBH

When I play my T2 Light, I just go straight down the map and when I spot the enemies, I use speed boost to get out. Nobody at tier 2 can aim and hit stationary targets, and if you moving at 60 kph, they haven't got a chance.


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Squib919 #8 Posted 27 May 2015 - 02:07 PM

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So, what do you do after you have exposed all the enemies, but your team has not taken advantage of this good deed? 


NICKEL_AND_DIME #9 Posted 27 May 2015 - 02:09 PM

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View PostSquib919, on 27 May 2015 - 09:07 AM, said:

So, what do you do after you have exposed all the enemies, but your team has not taken advantage of this good deed? 

 

Assume the MM is working as intended?

ahredstealth #10 Posted 27 May 2015 - 02:11 PM

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Rockfield might not be the best map to do this on if you are new to the T2 Light.  There are many rather spectacular jumps that can be made on this map in a T2 Light, most of which will result in busted tracks, zero speed, and you getting turned into a shell magnet.

 

If you're new I'd recommend heading up to the bunkers, doing a quick peak over the hill, or around the edge of the bunker, shoot anything that moves and the duck behind cover.  As the battle develops, you can watch Red tanks turn to shoot at allies, and that's when you dart out, get behind them, unload a full clip into back armor, and jet off, or circle them until you've reloaded.

 

I agree, the T2 Light is a special tank.  Definitely one of my favorites.


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Squib919 #11 Posted 27 May 2015 - 02:19 PM

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View PostCameronians, on 27 May 2015 - 09:09 AM, said:

 

Assume the MM is working as intended?

 

So, we drive this outlined route, dodging enemy fire and then what? Then we have to fight, right? Any tips on that for this tank? 


Fherot #12 Posted 27 May 2015 - 02:26 PM

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View PostSquib919, on 27 May 2015 - 02:19 PM, said:

 

So, we drive this outlined route, dodging enemy fire and then what? Then we have to fight, right? Any tips on that for this tank? 

 

get sort of close and burst fire the gun, give the reticle a second to shrink again or it'll just grow to the size of your screen.

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SkiFletch #13 Posted 27 May 2015 - 02:30 PM

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Yolo fabulous!


CptCheez #14 Posted 27 May 2015 - 02:42 PM

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I wouldn't even drive up around the bunkers.  When I've done this in a T2 Light, I just drive from the green spawn STRAIGHT over to the red spawn.  Weave in and around the red tanks, never stopping.  A lot of them will stop and you can watch them spin their turrets in confusion trying to track you as you race by at 70 km/h.

 

Taking that circuitous route around the top bunkers is just wasting time.  Expose the red team, create confusion, and get the heck out of there.  That's what this tank does best, and it works on almost any map.

 

A lot of times, you can even get 3-4 reds that try to follow you straight from their spawn back to yours.  You're the bait.  Lead them right back into your team and watch them get destroyed.


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MSixteen #15 Posted 27 May 2015 - 03:43 PM

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I wouldn't call this a "guide" so much as a "map tactic" for the T2 Light.

 

A guide is more general information that can be applies to all maps. This was how you play this one map in this tank.


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Psychopathy #16 Posted 27 May 2015 - 03:50 PM

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Problem is you need to avoid unbalanced terrain that will cause your tank to fly and at the landing will destroy your tracks. I think keep practicing. Once I'm in T2 Light and enemy is T2 light, we both driving at the high speed and shooting each other while driving. I'm chasing him it's like cop chasing the suspect and all are making gun fire. lol



Player935 #17 Posted 27 May 2015 - 03:58 PM

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Just shoot and don't stop moving

PinDadNW #18 Posted 27 May 2015 - 04:23 PM

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What's the most distance you've covered in a T2 race, I mean battle?

 

I've done 5.5 km on Fort Despair.

 

It's harder to get good distance on Rockfield.


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ahredstealth #19 Posted 27 May 2015 - 04:24 PM

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View PostMSixteen, on 27 May 2015 - 09:43 AM, said:

I wouldn't call this a "guide" so much as a "map tactic" for the T2 Light.

 

A guide is more general information that can be applies to all maps. This was how you play this one map in this tank.

 

For the first minute of the battle.

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christian1470 #20 Posted 27 May 2015 - 04:24 PM

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I don't bother to spot at all in the T2 light. Instead, I usually find good cover on the flank and wait for the battle to develop. Once reds are engaged, I use the speed to zip up, dump a clip in their backside, and zip off to cover. I will also peekaboom and hull down with this tank, but never on the front line. One of the great thing about noobs is they never turn their tank when attacked from the rear. They only turn the turret. They will just sit and let you shoot their soft backsides all day. Working with another tank on opposite sides, you can literally have them turning their turret back and forth without landing a shot. They fire, turret turns to your ally. You fire, turret turns back, etc. if your target does decide to concentrate on you, put the pedal to the medal and get out. I often get top damage, even in games with T18s, using this tactic. Keep the tank on the outside edges of the map, so you only have to worry about fire from one direction, and work your way through their rear, one red at a time. Hold your cover until the last second. Once you figure out which side of the rock they are going to go, squirt out the other side and haul [edited]like a scared rabbit. Zig zagging retreats help too




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