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Alexbuildit's guide to the Panther 1


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alexbuildit #1 Posted 01 June 2015 - 08:28 PM

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   Hello! What's up tankers? Today we will delve into the complexities of the German tier seven medium tank Panther 1. The Panther 1 gets a lot of bad rep in this community--- but theres not an issue with this feline beast at all! To view my other guides click the link! Pz. Kpfw 38h 735 (f)A-32Valentine II

Panther 1 with "stock" turret

 

   History: It is early 1943, and Hitler is searching for a tank that mixed the armor of the Tiger 1, and the speed of the Panzer IV. The result was a bundle of compromises.... the armor was BETTER than the Tiger 1 in front, but exceptionally weak in sides and rear. The speed and maneuverability were more than exceptional, but breakdowns were a real threat due to the underpowered and over-stressed engine. Primarily it was to be used as a counter to the Soviet's t34, and you can definitely see some similarities between these two tanks. It underwent much modification throughout the war, with changes to the turret and gun. The turret on the maxed-out panther is NOT fictional, but only a few tanks of the Panther type ever were produced with it.... and some were captured and are on display on England. The tank was a little less reliable than the Tiger 1 due to over-engineering. The engineers focused on the engine and gear box, but less on other aspects. As a result the drive shaft broke often, resulting in valuable combat time loss. However, even with all these shortcomings, it was considered to be (by tank experts of that day) to be the third best tank of World War II. A total of 6,337 tanks of this type were produced 1943-1945, with many surviving in museums even today.

 

[This review is for a maxed out tank, though I do include what you should upgrade first, and in what order]

 

Maneuverability: (tier seven Maybach HL 230 TRM P30 engine) 7/10 The speed of this tank is one of it's greatest assets that really shines in any battle. The top speed of 55 K/ph is not fictional, but you are more likely to average 48 k/ph. Don't use this asset to YOLO scout. Use it to relocate if you are without support or need to reload. Traverse speed is 42 degrees per second, and the turret has 41 degrees per second, both exceptional for a medium. So overall this tank is very maneuverable, can turn and accelerate quickly. But with great speed comes great responsibility...... don't overextend and stay with a medium or group of mediums. 

 

Firepower: (tier eight 7,5 cm Kw.K. L/100 gun) 5/10. This gun won't win any medals for damage per shot, with 170-ish average damage, but the reload of 11.54 before buffing with crew and consumables, it can shine..... (1976 dpm) the thing it WILL win medals for is its penetration. It has a decent penetration rate with (AP 198/ APCR 244/ HE 38) and can easily pen all tier sevens with AP and most of the tanks...even tier nine with APCR. This thing is SUPER accurate as well (thanks to that freakishly long barrel)....dispersion is a very decent .32 and a good aiming time of 2.3. These characteristics are good for sniping, a role this tank can easily take up. So overall, bad dps, gr8 stats on everything else.

 

Armor: 6/10 Honestly, I was surprised...... Thanks to that highly angled front, it can bounce quite a bit it if shots land there. It has 85 mm of frontal armor, (vastly better than what it sounds due to its angles) and 45 mm for the sides, and a wimpy 40mm in rear. The turret has 100 mm in front and 45 for both sides and rear. This is a little bit of false advertising however. The gun mantle is the only part with this much armor, and the edges of the turret (if aimed in carefully) will go through as if it was made of soft butter. This makes hull down only good against tanks with bad accuracy. In tier 5-7 matches, angling/side-scraping makes this tank quite a steel wall....though a experienced player may peg that lower glacis. In tier 7-9 matches, forget armor..... speed/maneuverability and the high pen gun will be your best assets. So overall, the front has very decent armor, and side scraping is a very good choice. Though in the end, rely on your speed and pen/accuracy for safety than your armor.

 

Upgrade Path: You will HATE this tank stock....this is where this tank loses its reputation and gets a bad rep. You are given a derp gun that you will come to hate with  a HOT HOT HATRED. The tier six gun feels underpowered, so the derp is a better choice.....which is plain sad. Get the upgraded turret ASAP and then get the tier seven gun. I actually liked this gun.... not as well as the tier eight one, but the 220 dps and 8.64 was very doable. The pen left a lot to be desired though. Leave the tier eight gun for later, and grind out the tier eight engine, then the tier eight gun, then the tracks. So overall (t7 turret) --> (t7 gun)--> (t8 engine)--> (t8 gun)-->(t7 tracks)--> Panther 2.

 

Gameplay: This is a highly mobile sniper early game when low tier, and converts to a brawler after several enemies are felled. Don't overextend alone as you will find yourself in the garage extremely fast. The gun can easily hold off one enemy but not multiple. Peek-a-boom, hull down (when high tier), and side scraping (also when high tier) are all feasible tactics that can be employed. When sniping and spotted, relocate QUICKLY using your great speed, you can't take focus fire at all. COD is a possibility but should only be used against lone opponents not covered by enemy fire, you will die quickly from side shots in high tier games. Treat the tank as if the armor didn't exist, and enjoy the results! Be part of a charge, don't lead it. A truly capable support tank early in game and a brawler later on.

 

Ammo: 70%AP 20% APCR 10% HE

 

Load-out: Gun laying drive (make whats strong, stronger)

                Ammo Rammer (reload faster)

                Vents: (give the crew some perks, improving multiple assets by a small degree)

 

Consumables: Multi-repair kit

                        Chocolate

                        Adrenaline

 

I hope you enjoyed this long guide! Please leave comments, I enjoy constructive criticism. Have a good day and Blitz On!

        

 


Edited by alexbuildit, 01 June 2015 - 09:02 PM.

 


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Camoisland #2 Posted 01 June 2015 - 08:30 PM

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Another good guide

one problem, DON'T USE SPEED BOOST.....adrenaline is 100x more useful


Edited by Camoisland, 01 June 2015 - 08:55 PM.


alexbuildit #3 Posted 01 June 2015 - 08:32 PM

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View PostCamoisland, on 01 June 2015 - 10:30 AM, said:

Another good guide

 

Ty :)

 


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Player935 #4 Posted 01 June 2015 - 08:34 PM

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Ok buy the engine

Silevern #5 Posted 01 June 2015 - 08:36 PM

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Very good analysis. I played the Panther fully expecting it to be a load of heaping garbage but I found it to be a superb tank, possibly my favorite tier 7 medium. Apparently I ranked #68 with it in North America!


_THECRIMSONCHIN #6 Posted 01 June 2015 - 08:37 PM

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Sidescraping doesn't work at all for me. Especially when you mentioned how weak the side armor is, after all. Other than that this is a pretty good guide... nice job!:popcorn:

I suck. 

 

 

 


dilusions #7 Posted 01 June 2015 - 08:37 PM

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Makes me wanna continue the german line



alexbuildit #8 Posted 01 June 2015 - 08:41 PM

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View Post2011mex, on 01 June 2015 - 10:37 AM, said:

Sidescraping doesn't work at all for me. Especially when you mentioned how weak the side armor is, after all. Other than that this is a pretty good guide... nice job!:popcorn:

Try doing so when top tier :) I forgot to put that in...


 


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_THECRIMSONCHIN #9 Posted 01 June 2015 - 08:45 PM

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View Postalexbuildit, on 01 June 2015 - 02:41 PM, said:

Try doing so when top tier :) I forgot to put that in...

 

ah got ya

I suck. 

 

 

 


alexbuildit #10 Posted 01 June 2015 - 09:00 PM

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View PostCamoisland, on 01 June 2015 - 10:30 AM, said:

Another good guide

one problem, DON'T USE SPEED BOOST.....adrenaline is 100x more useful

Lol. ok OK. NO NEED TO YELL :trollface:


 


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Lephturn #11 Posted 03 June 2015 - 08:07 PM

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Hey there - great guide! I did an audio version recently that you can listen to as well here: http://tankboom.libsyn.com/tank-boom-episode-015-sand-in-my-panther

 

The first 22 minutes are all about the Panther!

 

I disagree a bit on the upgrade path and the gun.  The Tier VI 7,5 cm Kw.K. 42 L/70 carries over from the VK M and it is a great gun. it gets a ROF upgrade on the Panther that makes it a great weapon with a DPM second only to the derp gun with still good penetration.  The L/100 top gun is only marginally better and has a lower DPM than the L/70. You should upgrade mobility (tracks and engine) first in this tank, the gun will do fine for the grind while the engine and tracks will not.  Here's Capt. Cheez's spreadsheet.

Tier VII - Panther I                            
Gun ROF Low Dmg High Dmg   Low DPM High DPM Average DPM   Low Pen High Pen Average Pen   Dispersion Aiming Time
7,5 cm Kw.K. 42 L/70 12.77 120 200   1532 2554 2043   112 187 150   0.35 2.3
10,5 cm Kw.K. L/28 8.01 247 412   1978 3300 2639   48 80 64   0.55 2.5
8,8 cm Kw.K. 36 L/56 8.96 165 275   1478 2464 1971   99 165 132   0.38 2.3
7,5 cm Kw.K. L/100 11.54 120 200   1385 2308 1846   148 247 198   0.32 2.3

 

150 Average penetration at tier VII is pretty good, just carry some APCR for tier IX battles and you are good. You won't be going heat to head with tier 8 and 9 heavies anyway so it'll do just fine. The L/100 that you end with has lower DPM than the gun you start with!  The L/100's penetration is god-like and you won't need much if any APCR - so upgrade to it when you can but do it last.

 

In regards to side scraping - you can only do it if you can get to the auto-bounce angle. It can be done but you better be on the money or you die. The front armor is great though and if I get quite a few bounces by working a corner or ridge to cover most of my hull and only expose my front angled well. The combination of the front slope and some angle will get you bounces. Work back and forth a lot with your great mobility and that shot that was aimed at the side of your hull will bounce off the angled upper plate.

 

For equipment I like to use Coated Optics. I do this on tanks with great accuracy at range like the Panther - I gotta see it to hit it. I drop vents for it because I run food as you do.  I'll have to try using food and adrenaline. I usually run a multi-repair and a regular repair kit both - but you shouldn't be getting hit that much in a Panther anyway.

 


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Yfilc #12 Posted 04 June 2015 - 01:28 AM

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Nice guide! One thing I would change is that you can't really peek-a-boom with such low alpha. Its like the Comet or T20 (with 75mm gun). 

Psychopathy #13 Posted 05 June 2015 - 02:57 AM

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Technically if I am good with this tank, might be good in leopard line also? Both line almost the same just speed and armor is slightly differ,



alexbuildit #14 Posted 05 June 2015 - 03:05 AM

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View PostPsychopathy, on 04 June 2015 - 04:57 PM, said:

Technically if I am good with this tank, might be good in leopard line also? Both line almost the same just speed and armor is slightly differ,

Probably, except armor won't bounce anything in leopard 1......


 


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Psychopathy #15 Posted 08 June 2015 - 07:54 AM

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AH! This panther stock gun is trollish. I can't kill any with this silly gun. Time for free XP and get the turret. Gun already unlocked maybe from unlocked all modules in E100 line. My play style is all about gun

NICKEL_AND_DIME #16 Posted 10 June 2015 - 05:16 PM

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For a long time I stayed with the L/70 stock gun because of the rate of fire.  I eventually upgraded to the L/100, but sometimes I think the L/70 wasn't that much worse. 

algizmo #17 Posted 03 July 2015 - 06:08 PM

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Panther 1 is incredible when upgraded, as is the panther 2

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Praeceladon #18 Posted 04 July 2015 - 12:29 AM

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I disagree on the equipment.
I won't use the panther without binoculars and and coated optics. it's aim is fine. You just need the reload speed with the rammer.

alexbuildit #19 Posted 22 October 2015 - 05:00 PM

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View Postalgizmo, on 03 July 2015 - 08:08 AM, said:

Panther 1 is incredible when upgraded, as is the panther 2

Looking forward to that one :)


 


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Blartch #20 Posted 23 October 2015 - 12:40 AM

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I also did mobility first... The 75mm L/70 is the same you'll find on the PM10, which kicks patoot. While you may burn more APCR than you like, it's very serviceable. Running flanks, the Panthers can definitely bully smaller mediums with the whole ram-shoot-ram dance. Clear the mediums, then snipe-flank heavies, then close to mop up. It's boss.

 

I ran rammer, optics, vents (accuracy doesnt need help), multi, choc, adrenaline. The value of permatracking cannot be overstated. 


Edited by Blartch, 23 October 2015 - 12:42 AM.





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