

From the Devs: A quick look into the 1.10.0 Issues
#42 Posted 18 June 2015 - 09:02 PM
#43 Posted 18 June 2015 - 09:33 PM
To those who "Lemming Train"...Rowing harder is not a solution if your boat is headed in the wrong direction.
To those who "Camp"....You will miss 100% of your shots if you don't take any.
We are the Pilgrims, master; we shall go always a little further: it may be beyond the last blue mountain barred with snow, across that angry or that glimmering sea.
#44 Posted 18 June 2015 - 09:34 PM
ErikBlack, on 18 June 2015 - 01:02 PM, said:
Enough for you apparently. Working in the industry I like to see data.
True true. Let's keep an open mind here, folks. There are at least two interpretations of the extremely limited data set we have:
1. There were several game-breaking bugs experienced across devices, OS platforms, and game times, documented by dozens of forumers with dozens of screenshots, and Wargaming responded with unusual alacrity to fix some of these bugs.
2. We all just got cute with Photoshop yesterda and decided to collectively yank Wargaming's chain a bit. The game was fine all along, and the hotfix was all for naught.
Those are both equally plausible options, right? I'm glad ErikBlack is around to keep us intellectually honest.
#45 Posted 18 June 2015 - 09:38 PM
#46 Posted 18 June 2015 - 09:58 PM
Tudorba3, on 18 June 2015 - 03:16 PM, said:
Probability of getting on the Port map... I played more than 50 games and saw it once the first night, out of 70 games saw it twice. Some people responded to my complaint saying that was their experience and then others said they got to the map multiple times out of only a few games.
I thought this was just me. I've played about 4 hours since the 1.10 release and have yet to see Port. That's like 50-60 games.
I strip away the old debris that hides a shining car, a brilliant red barchetta from a better vanished time
My not so helpful WOTB videos are on YouTube
The problem will solve itself with time.
#47 Posted 18 June 2015 - 10:06 PM
CC_Sly, on 18 June 2015 - 07:54 PM, said:
Lovely - we have a forum update in the works in the very near future (if all goes according to plan), so I'd like to ask that you hang tight and see if that fixes it for you.
If after the update it still is an issue, let me know and we will figure it out.
Thanks Sly. just trying to make sure our community stays strong and on the better side of things lol.
TIER X: E50M FV215B Object268 TIER IX: T54 Object 704 T30 TIER VIII: Indien Panzer Panther II Premiums: AT15A T34 T2Light
#48 Posted 18 June 2015 - 10:08 PM
Tudorba3, on 18 June 2015 - 08:16 PM, said:
There were a number of other bugs that people were also complaining about; were they actual issues, and were they fixed?
Probability of getting on the Port map... I played more than 50 games and saw it once the first night, out of 70 games saw it twice. Some people responded to my complaint saying that was their experience and then others said they got to the map multiple times out of only a few games.
Also I saw, increased lag times, and turret heads spinning erradically. I haven't seen any of these issues identified as bugs, or addressed as a fix.
Thats just your luck I have played it 12 times in less then 100 battles.
TIER X: E50M FV215B Object268 TIER IX: T54 Object 704 T30 TIER VIII: Indien Panzer Panther II Premiums: AT15A T34 T2Light
#49 Posted 18 June 2015 - 10:12 PM
RedBarchetta3, on 18 June 2015 - 11:58 AM, said:
I thought this was just me. I've played about 4 hours since the 1.10 release and have yet to see Port. That's like 50-60 games.
ObjX, on 18 June 2015 - 12:08 PM, said:
Thats just your luck I have played it 12 times in less then 100 battles.
Tudorba3, on 18 June 2015 - 10:16 AM, said:
Probability of getting on the Port map... I played more than 50 games and saw it once the first night, out of 70 games saw it twice. Some people responded to my complaint saying that was their experience and then others said they got to the map multiple times out of only a few games.
I was a lucky one, Port Bay was my fifth battle ground after the update.
#50 Posted 18 June 2015 - 10:16 PM
Tanks: _X: T110E5, T110E3, FV215b(183), IS-7, Obj.140 _IX: M103, T-54 _VIII: IS-6, T34, Lowe, T-44, IS-6, IS-3D _VII: T-43, Comet, E25, AT-15A, SU-122-44
Usually on in the evenings Pacific time. Intake Contact for Triarii Clan (PM for details)
Be a better player | Click here if you have lag | Graphics Settings for iOS | Check your ping with Pingplotter | Get good: watch Bushka! | Check out tanks on Tank Compare and BlitzHangar
#51 Posted 18 June 2015 - 10:42 PM
reluctanttheist, on 18 June 2015 - 04:16 PM, said:
I saw it several times today. I love it but there may need to be an extra tank on each team.
#52 Posted 18 June 2015 - 10:49 PM
#53 Posted 18 June 2015 - 10:59 PM
I really do think Port is on reduced rotation. I have been there three times out of many many games. (really precise eh? :-)
As much as I was having fun with "The sorting hat hates me!" quips, I'm sure it's deliberately coming up less often, and not a bug.
(wild [edited]speculation follows)
(tinfoil version)
probably to keep people playing more until they get it
(programmers version)
probably to get additional logging and monitoring under real use but light loads
(truth)
damned if I know what they're thinking
_______ __ _____
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_\ \/ ___/ /_/ / // /
/___/_/ \____/____/
Prammo comes naturally to a golden russet...
#54 Posted 18 June 2015 - 11:01 PM
#55 Posted 18 June 2015 - 11:06 PM
Well with Ratbat and Alo out for the week my week has been hectic....and then this image just crossed my desk...and I knew what must be done.
So I'll just leave this here:
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#57 Posted 19 June 2015 - 12:21 AM
jamesthefurry, on 18 June 2015 - 10:42 PM, said:
I saw it several times today. I love it but there may need to be an extra tank on each team.
Its really not that giant of a map, people need to go play PC and then they will see a big map, port is larger no argument there how ever as long as your not in a Maus , T95 t28 prototype at15a or any other super slow vechile it is a great map, and if your in that slow of a vechile do your team a favour and either cap or go camp by cap, simple as that.
TIER X: E50M FV215B Object268 TIER IX: T54 Object 704 T30 TIER VIII: Indien Panzer Panther II Premiums: AT15A T34 T2Light
#58 Posted 19 June 2015 - 12:23 AM
furicle, on 18 June 2015 - 10:59 PM, said:
I really do think Port is on reduced rotation. I have been there three times out of many many games. (really precise eh? :-)
As much as I was having fun with "The sorting hat hates me!" quips, I'm sure it's deliberately coming up less often, and not a bug.
(wild [edited]speculation follows)
(tinfoil version)
probably to keep people playing more until they get it
(programmers version)
probably to get additional logging and monitoring under real use but light loads
(truth)
damned if I know what they're thinking
Ya most likely to get more gameplay but in all fair ness once training rooms comes out problem for players solved ;D
TIER X: E50M FV215B Object268 TIER IX: T54 Object 704 T30 TIER VIII: Indien Panzer Panther II Premiums: AT15A T34 T2Light
#59 Posted 19 June 2015 - 12:29 AM
Tanks: _X: T110E5, T110E3, FV215b(183), IS-7, Obj.140 _IX: M103, T-54 _VIII: IS-6, T34, Lowe, T-44, IS-6, IS-3D _VII: T-43, Comet, E25, AT-15A, SU-122-44
Usually on in the evenings Pacific time. Intake Contact for Triarii Clan (PM for details)
Be a better player | Click here if you have lag | Graphics Settings for iOS | Check your ping with Pingplotter | Get good: watch Bushka! | Check out tanks on Tank Compare and BlitzHangar
#60 Posted 19 June 2015 - 12:54 AM
My E4 has a cup holder
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