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From the Devs: A quick look into the 1.10.0 Issues

Dev 1.10 Bugs Information

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Asiaticus #41 Posted 18 June 2015 - 08:59 PM

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Thanks for the clear communication. It's much appreciated. 


ErikBlack #42 Posted 18 June 2015 - 09:02 PM

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View PostCptCheez, on 18 June 2015 - 10:43 AM, said:

 

Prevalent enough that the developers pushed out a hotfix in 36 hours.  That says enough.

Enough for you apparently.  Working in the industry I like to see data.



Pilgrim_of_many_Pilgrims #43 Posted 18 June 2015 - 09:33 PM

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Week done sly, it's good to communicate, thanx for your efforts

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APaperTiger #44 Posted 18 June 2015 - 09:34 PM

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View PostErikBlack, on 18 June 2015 - 01:02 PM, said:

Enough for you apparently.  Working in the industry I like to see data.

 

True true. Let's keep an open mind here, folks. There are at least two interpretations of the extremely limited data set we have:

1. There were several game-breaking bugs experienced across devices, OS platforms, and game times, documented by dozens of forumers with dozens of screenshots, and Wargaming responded with unusual alacrity to fix some of these bugs.

2. We all just got cute with Photoshop yesterda and decided to collectively yank Wargaming's chain a bit. The game was fine all along, and the hotfix was all for naught.

 

Those are both equally plausible options, right? I'm glad ErikBlack is around to keep us intellectually honest. :)



ErikBlack #45 Posted 18 June 2015 - 09:38 PM

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View PostAPaperTiger, on 18 June 2015 - 11:34 AM, said:

 

Those are both equally plausible options, right? I'm glad ErikBlack is around to keep us intellectually honest. :)

No, conjecture is conjecture and I haven't been the one doing it.



RedBarchetta3 #46 Posted 18 June 2015 - 09:58 PM

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View PostTudorba3, on 18 June 2015 - 03:16 PM, said:

Probability of getting on the Port map... I played more than 50 games and saw it once the first night, out of 70 games saw it twice.  Some people responded to my complaint saying that was their experience and then others said they got to the map multiple times out of only a few games.

 

I thought this was just me. I've played about 4 hours since the 1.10 release and have yet to see Port. That's like 50-60 games. 


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ObjX #47 Posted 18 June 2015 - 10:06 PM

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View PostCC_Sly, on 18 June 2015 - 07:54 PM, said:

 

Lovely - we have a forum update in the works in the very near future (if all goes according to plan), so I'd like to ask that you hang tight and see if that fixes it for you.

If after the update it still is an issue, let me know and we will figure it out.

 

Thanks Sly. just trying to make sure our community stays strong and on the better side of things lol.

 

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ObjX #48 Posted 18 June 2015 - 10:08 PM

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View PostTudorba3, on 18 June 2015 - 08:16 PM, said:

There were a number of other bugs that people were also complaining about; were they actual issues, and were they fixed?

 

Probability of getting on the Port map... I played more than 50 games and saw it once the first night, out of 70 games saw it twice.  Some people responded to my complaint saying that was their experience and then others said they got to the map multiple times out of only a few games.


 

Also I saw, increased lag times, and turret heads spinning erradically.  I haven't seen any of these issues identified as bugs, or addressed as a fix.


 

 

Thats just your luck I have played it 12 times in less then 100 battles.

 

TIER X: E50M FV215B Object268 TIER IX: T54 Object 704 T30 TIER VIII: Indien Panzer Panther II Premiums: AT15A T34 T2Light


ErikBlack #49 Posted 18 June 2015 - 10:12 PM

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View PostRedBarchetta3, on 18 June 2015 - 11:58 AM, said:

 

I thought this was just me. I've played about 4 hours since the 1.10 release and have yet to see Port. That's like 50-60 games. 

 

View PostObjX, on 18 June 2015 - 12:08 PM, said:

 

Thats just your luck I have played it 12 times in less then 100 battles.

 

View PostTudorba3, on 18 June 2015 - 10:16 AM, said:

Probability of getting on the Port map... I played more than 50 games and saw it once the first night, out of 70 games saw it twice.  Some people responded to my complaint saying that was their experience and then others said they got to the map multiple times out of only a few games.

I was a lucky one, Port Bay was my fifth battle ground after the update.



reluctanttheist #50 Posted 18 June 2015 - 10:16 PM

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Perhaps there are issues with the Port map as well that have required WG to hold off on its use until they can be resolved.  Haven't seen it today, saw it about 6 times yesterday

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Trash_Panda #51 Posted 18 June 2015 - 10:42 PM

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View Postreluctanttheist, on 18 June 2015 - 04:16 PM, said:

Perhaps there are issues with the Port map as well that have required WG to hold off on its use until they can be resolved.  Haven't seen it today, saw it about 6 times yesterday

 

I saw it several times today. I love it but there may need to be an extra tank on each team.

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8PAQ #52 Posted 18 June 2015 - 10:49 PM

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Biggest complaining was from well known attention seeking primadonas. I wouldn't worry about it too much. Well done fixing the issue quickly and giving us extra prime account day. Thanks.

furicle #53 Posted 18 June 2015 - 10:59 PM

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I really do think Port is on reduced rotation.   I have been there three times out of many many games.  (really precise eh? :-)

 

As much as I was having fun with "The sorting hat hates me!" quips, I'm sure it's deliberately coming up less often, and not a bug.

(wild [edited]speculation follows)

 

(tinfoil version)

probably to keep people playing more until they get it

 

(programmers version)

probably to get additional logging and monitoring under real use but light loads

 

(truth)

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___DEAN #54 Posted 18 June 2015 - 11:01 PM

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Thanks for the update. I never experienced any of the glitches, I was out of town for the release day. 

 

Tanks:

 


CC_Sly #55 Posted 18 June 2015 - 11:06 PM

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Well with Ratbat and Alo out for the week my week has been hectic....and then this image just crossed my desk...and I knew what must be done.

 

So I'll just leave this here:

Spoiler

 


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Archie761 #56 Posted 18 June 2015 - 11:18 PM

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Lol Sly!

Thank you for the extra work!



ObjX #57 Posted 19 June 2015 - 12:21 AM

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View Postjamesthefurry, on 18 June 2015 - 10:42 PM, said:

 

I saw it several times today. I love it but there may need to be an extra tank on each team.

 Its really not that giant of a map, people need to go play PC and then they will see a big map, port is larger no argument there how ever as long as your not in a Maus , T95 t28 prototype at15a or any other super slow vechile it is a great map, and if your in that slow of a vechile do your team a favour and either cap or go camp by cap, simple as that.


 

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ObjX #58 Posted 19 June 2015 - 12:23 AM

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View Postfuricle, on 18 June 2015 - 10:59 PM, said:

I really do think Port is on reduced rotation.   I have been there three times out of many many games.  (really precise eh? :-)

 

As much as I was having fun with "The sorting hat hates me!" quips, I'm sure it's deliberately coming up less often, and not a bug.

(wild [edited]speculation follows)

 

(tinfoil version)

probably to keep people playing more until they get it

 

(programmers version)

probably to get additional logging and monitoring under real use but light loads

 

(truth)

damned if I know what they're thinking

 Ya most likely to get more gameplay but in all fair ness once training rooms comes out problem for players solved ;D


 

TIER X: E50M FV215B Object268 TIER IX: T54 Object 704 T30 TIER VIII: Indien Panzer Panther II Premiums: AT15A T34 T2Light


reluctanttheist #59 Posted 19 June 2015 - 12:29 AM

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Just finished a game on Port Bay, so they're still keeping it in rotation.  What a cool map.  It doesn't seem as big now as it did when it was first released... the first couple of games it felt 50% larger than the other maps.  It's one map where driving in arcade mode is pretty much a must, with a quick switch to sniper mode for the shot and then back out again.  Oddly, I've only lost one game on Port Bay since it was released, with about a dozen games played on the map.  So, like Pavlov's dog, I'm always happy to get the map.

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MRobertsRCS #60 Posted 19 June 2015 - 12:54 AM

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Thank you CC and WG for the quick repair and transparency on the issue.  I tip my hat to you, sir.

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