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Adrenaline is a pay-to-win consumable.

Adrenaline

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interstellor #1 Posted 24 June 2015 - 03:08 AM

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Wargaming, I know that you slowed the RoF of the tanks to put the adrenaline consumable, unfortunately people use that consumable to be better at spamming HEAT shells and letting you no chance to play tactically smartly. The worst is when you are 1 vs 1, against the same vehicle than you, with the same upgrades (both tanks elite), the one that will use adrenaline will simply win by shooting at you continuously, giving you absolutely NO chance to win that fight. If the adrenaline wouldn't exist, it could be a lot more challenging, so funnier, to brawl against same or even superior tanks than our. Please WG simply boost RoF of all tanks and at the same time, deleting that pay-to-win consumable which nearly always annihilating the fun of playing.

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BootlegTampico #2 Posted 24 June 2015 - 03:13 AM

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-_- ANYONE CAN BUY IT if you were smart, you would wait for it to run out, bounce the shots, or use it yourself. 

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Asiaticus #3 Posted 24 June 2015 - 03:17 AM

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When you see them pop adrenaline, pull behind cover, wait for it to run out, then go wreck them.


alexbuildit #4 Posted 24 June 2015 - 03:26 AM

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It's a game mechanic, love it hate it use it abuse it.

 


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Docmike1974 #5 Posted 24 June 2015 - 03:33 AM

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I never use it but I should. Thanks for reminding me to buy it for all my vehicles!

 


Slab412 #6 Posted 24 June 2015 - 03:35 AM

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Welcome to the big leagues. 

EthereaI #7 Posted 24 June 2015 - 04:01 AM

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View Postinterstellor, on 23 June 2015 - 10:08 PM, said:

Wargaming, I know that you slowed the RoF of the tanks to put the adrenaline consumable, unfortunately people use that consumable to be better at spamming HEAT shells and letting you no chance to play tactically smartly. The worst is when you are 1 vs 1, against the same vehicle than you, with the same upgrades (both tanks elite), the one that will use adrenaline will simply win by shooting at you continuously, giving you absolutely NO chance to win that fight. If the adrenaline wouldn't exist, it could be a lot more challenging, so funnier, to brawl against same or even superior tanks than our. Please WG simply boost RoF of all tanks and at the same time, deleting that pay-to-win consumable which nearly always annihilating the fun of playing.

Even in a 1v1 in equality matched tanks adrenaline does not mean you will win.  I have been half hp in a 54 vs a full health 54 that hits adrenaline and won.  Why? Because I do not just sit there and trade shots.  I move,angle and bounce shots alone with utilizing the terrain.  Spamming gold only works if the other tank doesn't to move or take cover.


 

 


 

 


LE_gend_VI #8 Posted 24 June 2015 - 04:06 AM

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I only use it on certain tanks which sorta make certain ones op. Matilda, comet, victory, jt8.8, and all my med tanks. If it's available use it and have a strategy to counter.

 

ie: at15a uses it vs me in is6, well bounce! Return fire. Comet uses it. Take cover track shot and move or try a ram and pin. Gotta try buddy, we can't blame anything in game for our defeat.


 


Libereco #9 Posted 24 June 2015 - 04:20 AM

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If you are dumb enough to stand there without moving in a RoF battle against the same vehicle you have then you deserve to lose.

 

Protip: If you see somebody using adrenaline then you take cover while it lasts and that's all the magic you need to know.



MSixteen #10 Posted 24 June 2015 - 04:26 AM

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View Postinterstellor, on 23 June 2015 - 09:08 PM, said:

Wargaming, I know that you slowed the RoF of the tanks to put the adrenaline consumable, unfortunately people use that consumable to be better at spamming HEAT shells and letting you no chance to play tactically smartly. The worst is when you are 1 vs 1, against the same vehicle than you, with the same upgrades (both tanks elite), the one that will use adrenaline will simply win by shooting at you continuously, giving you absolutely NO chance to win that fight. If the adrenaline wouldn't exist, it could be a lot more challenging, so funnier, to brawl against same or even superior tanks than our. Please WG simply boost RoF of all tanks and at the same time, deleting that pay-to-win consumable which nearly always annihilating the fun of playing.

 

First, let's just sit here in awe at the stupidity of the OP. Not just because he's complaining about something that he could ALSO easily use, so he can also play "tactically smartly" and make the game "so funnier" so it doesn't "nearly always annihilating the fun" out of the game for this poor, stupid noob


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Pikachu76 #11 Posted 24 June 2015 - 04:27 AM

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The most popular and effective use of adrenaline is Med vs med duals, especially in Tier 10. T-62a with adrenaline cause destroy any tier 10 med without help in a duel.

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Pikachu76 #12 Posted 24 June 2015 - 04:28 AM

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I carry adrenaline in most of my tanks. You never know when you might need it!

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Dufos #13 Posted 24 June 2015 - 04:40 AM

    slow Löwe bro

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View PostMSixteen, on 23 June 2015 - 10:26 PM, said:

 

First, let's just sit here in awe at the stupidity of the OP. Not just because he's complaining about something that he could ALSO easily use, so he can also play "tactically smartly" and make the game "so funnier" so it doesn't "nearly always annihilating the fun" out of the game for this poor, stupid noob

Bro chill



EthereaI #14 Posted 24 June 2015 - 04:41 AM

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I think repair kits ruin the game. If track you, you should stay tracked. Like you can really fix a track that fast.  I also believe the the t95 should need to be tracked twice per side as it has double tracks.  But there are repair kits so I use them. Do even go near the brining crew members back to like with a band aid. If you got em smoke em. They are there for everyone 

 

 


 

 


HisNameWasSethRich #15 Posted 24 June 2015 - 04:44 AM

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View PostParrottCanada, on 24 June 2015 - 04:41 AM, said:

I think repair kits ruin the game. If track you, you should stay tracked. Like you can really fix a track that fast.  I also believe the the t95 should need to be tracked twice per side as it has double tracks.  But there are repair kits so I use them. Do even go near the brining crew members back to like with a band aid. If you got em smoke em. They are there for everyone 

 

No, I disagree with this. As you may know Wargaming is already treating us like preschoolers, they are making the game "Easy" for young kids to play and "enjoy".
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MSixteen #16 Posted 24 June 2015 - 04:45 AM

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View Post9Gag_Warrior, on 23 June 2015 - 10:44 PM, said:

 

No, I disagree with this. As you may know Wargaming is already treating us like  preschoolers, they are making the game "Easy" for young kids to play and "enjoy".

 

*sarcasm* he's making fun of the OP.

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Derf19 #17 Posted 24 June 2015 - 05:35 AM

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View PostMSixteen, on 23 June 2015 - 08:26 PM, said:

 

First, let's just sit here in awe at the stupidity of the OP. Not just because he's complaining about something that he could ALSO easily use, so he can also play "tactically smartly" and make the game "so funnier" so it doesn't "nearly always annihilating the fun" out of the game for this poor, stupid noob

Wow! Who do you think you are? In the top 1% or something!


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balitas #18 Posted 24 June 2015 - 02:36 PM

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View Postinterstellor, on 24 June 2015 - 12:08 AM, said:

Wargaming, I know that you slowed the RoF of the tanks to put the adrenaline consumable, unfortunately people use that consumable to be better at spamming HEAT shells and letting you no chance to play tactically smartly. The worst is when you are 1 vs 1, against the same vehicle than you, with the same upgrades (both tanks elite), the one that will use adrenaline will simply win by shooting at you continuously, giving you absolutely NO chance to win that fight. If the adrenaline wouldn't exist, it could be a lot more challenging, so funnier, to brawl against same or even superior tanks than our. Please WG simply boost RoF of all tanks and at the same time, deleting that pay-to-win consumable which nearly always annihilating the fun of playing.

Do you really think it's a pay to win? For my experience is the opposite. When I see a guy using adrenaline I know that he will rush forward and exposed himself to a shot and I will fallback to cover. I see noobs drivers using the adrenaline all the time. They simple don't understand the proper time to use it. 



tlouie #19 Posted 24 June 2015 - 02:41 PM

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View Postsimoesandredavid, on 24 June 2015 - 09:36 AM, said:

Do you really think it's a pay to win? For my experience is the opposite. When I see a guy using adrenaline I know that he will rush forward and exposed himself to a shot and I will fallback to cover. I see noobs drivers using the adrenaline all the time. They simple don't understand the proper time to use it. 

 

A teammate popping adrenaline immediately at spawn is just a sad sight to see.



ScumbagJuJu #20 Posted 24 June 2015 - 02:45 PM

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Lol all these "Gold spammers" and "Pay to win". Bro.... They cost credits. Gold shells.... Oh wait I can buy them with credits too! Everyone has the option... And you don't even have to spend REAL cash! Stop crying and Carry Harder!

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