Lephturn, on 04 February 2016 - 04:11 PM, said:
The other change they made fixed that - now if there is over 10k people online the tier difference is 0%. Since 2.5 I have not seen a SINGLE game where the total tier differences were not perfectly balanced. They can still improve MM, but this change has been a good one.
...
I agree the MM change has been very positive in terms of reducing my frustration level.
i would like to make a few points.
- I never said MM (prior to 2.5) was not pseudo random.
- I did say the standard deviation in the RNG algorithms appeared to have a large standard deviation
- These long streaks can be frustrating
- Besides MM pairings, RNG standard deviation can affect other variables such as spawn position and map selection
- RNG for ammo hits could also be affected by a large SD
It's true these are anecdotal observations. Look at my SIG. Look at SIGs of others.
Finally, the new MM algorithm shows tank pairing is clearly not the only variable in streaky, frustrating battle experiences. Personally I am less frustrated because it seems to me one source of high SD RNG is minimized or eliminated.