Jump to content


Frogs?


  • Please log in to reply
20 replies to this topic

farble1670 #1 Posted 11 August 2015 - 11:57 PM

    Sergeant

  • Players
  • 14780 battles
  • 377
  • [2RNBR]
  • Member since:
    12-17-2014
I understand that WG sound engineers need to keep busy, but do we really need croaking frogs on Malinokva, barking dogs on Port, and moaning islamists on Oasis? I'm certain that a tank would drown out anything but a 747 passing 50 feet overhead. Focus on better tank engine and gun sounds.

Edited by farble1670, 12 August 2015 - 12:03 AM.


Xavier5A #2 Posted 11 August 2015 - 11:59 PM

    First Sergeant

  • Players
  • 19450 battles
  • 2,291
  • [ST3RM]
  • Member since:
    07-16-2014
:teethhappy:

 

I own 186 tanks. My records at WoT Blitz Stars, Wblitz.net, or Blitz Stars!


Tetrarch • T2 Light Tank • T7 Combat Car • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. II Ausf. J • Type 98 Ke-Ni Otsu • Pz.Kpfw. S35 739 (f) • BT-SV • BT-7 artillery • T-127 • T-15 • M3 Light • M22 Locust • LTP • A-32 • Sentinel AC I • Pz.Kpfw. B2 740 (f) • Valentine II • Pz.Kpfw. V/IV • Angry Connor • Churchill III • Panzer IV Anko Special • Ram II • T14 • Type 3 Chi-Nu Kai Shinobi • Cromwell B • Dicker Max • Pz.Kpfw. IV Schmalturm • Stridsvagn 74A2 • Kuro Mori Mine • AC IV Sentinel • T-34-85 Victory • Type 62 • T49 ATM • E 25 • SU-122-44 • T6 Dracula • T23E3 • T-34-85 Rudy • Tankenstein • IS-2 • FCM 50 t • Löwe • T26E4 SuperPershing • IS-3 Defender • T-54 first prototype • KV-5 • Type 59

 


_1204_ #3 Posted 11 August 2015 - 11:59 PM

    Admiral Kitty

  • Players
  • 21757 battles
  • 6,140
  • [501ST]
  • Member since:
    08-24-2014
Theres a sound on Oasis, by north spawn... Not sure what it is, but it sounds like a frog that got ran over by maus

kd0g76 #4 Posted 12 August 2015 - 12:01 AM

    Sergeant

  • Players
  • 15130 battles
  • 361
  • [-AFK]
  • Member since:
    06-26-2014

View Postfarble1670, on 11 August 2015 - 06:57 PM, said:

I understand that WG sound engineers need to keep busy, but do we really need croaking frogs on Malinokva, barking dogs on Port, and moaning islamists on Oasis? I'm certain than a tank would drown out anything but a 747 passing 50 feet overhead. Focus on better tank engine and gun sounds.

 

They will never change the gun sounds and engine sounds. If you want to change the sounds you need to change it yourself.

Zennosha #5 Posted 12 August 2015 - 12:10 AM

    PhD in Dakimakura Engineering and Design M.S. in Waifu Studies

  • Players
  • 24078 battles
  • 6,862
  • [ANEKI]
  • Member since:
    06-26-2014

View Postfarble1670, on 11 August 2015 - 04:57 PM, said:

I understand that WG sound engineers need to keep busy, but do we really need croaking frogs on Malinokva, barking dogs on Port, and moaning islamists on Oasis? I'm certain that a tank would drown out anything but a 747 passing 50 feet overhead. Focus on better tank engine and gun sounds.

Ah yes the moaning Islamists on Oasis Palms...


┬┴┬┴┤ (◕ᴗ◕✿├┬┴┬┴┤(ಠ﹏ಠ├┬┴┬

(~・・)~ Aussie is Awesome ~(・・~)

Check my profile for your ANIME needs or PM me!

>>>Join [MAHOU/ANEKI] Discord!!!<<<


Junk_Fuel #6 Posted 12 August 2015 - 12:46 AM

    Senior Sergeant

  • Players
  • 11539 battles
  • 914
  • [SPUD]
  • Member since:
    12-21-2014
We most definitely need the frog sounds. 

New Sig ^^ stats


microcarnage #7 Posted 12 August 2015 - 01:16 AM

    Sergeant

  • Players
  • 32297 battles
  • 335
  • [III-X]
  • Member since:
    07-09-2014
I like the chicken sounds on Lost temple.  Have to be by the right building to hear them.


skyking21 #8 Posted 12 August 2015 - 01:24 AM

    First Sergeant

  • Players
  • 17865 battles
  • 1,565
  • Member since:
    07-23-2014

View PostZennosha, on 12 August 2015 - 12:10 AM, said:

Ah yes the moaning Islamists on Oasis Palms...

 

Lol you always beat me to the good stuff.  

Just another disgruntled veteran.

 

GG WG


_Tigre #9 Posted 12 August 2015 - 01:35 AM

    Be yourself; everyone else is already taken.

  • Players
  • 20936 battles
  • 842
  • [PRAMO]
  • Member since:
    08-14-2014
Also the eagle screech on goldville :D

 


acrisis #10 Posted 20 August 2015 - 12:31 PM

    First Sergeant

  • Players
  • 18604 battles
  • 8,422
  • [EQ-TR]
  • Member since:
    12-27-2014

I consider the various sound effects nice little Easter Eggs. Chicken? Crickets? LOL.

 

Except for the human voices at the worship building in the corner on the new Oasis Palms. I'm trying to be PC here, but I disliked it from the first time I heard it, because it is just ongoing. It has such a negative vibe, especially when you're fighting tooth & nail under outnumbered conditions on the flank there.

 

Other people have brought it up in platoons too, that they find it highly annoying.

 

My vote categorically would be for that corner either to be muted or some other sound to be rotated in.


 

   Blitz   Community   Coalition   
 BCC Forum Thread | BCC Discord invite

 Mission Poll  |  Goose Event Poll  | ... 
Looney Tooners  ||  Triarii  ||  Blitz University  ||  Basic Training  ||  Mentor

2.8 Blitz Economy - A visual of the credit coefficients | Got lag? =>  Pingplotter thread


Ammo #11 Posted 20 August 2015 - 01:22 PM

    Pain heals. Chicks dig scars. Glory... lasts forever.

  • Players
  • 27110 battles
  • 2,565
  • [STORM]
  • Member since:
    02-22-2015
Nobody mention the heavy breathing at temple left spawn.  Still creeps me out every time. 

As seen in game chat "ammo sux"

  Blitz Community Coalition

 


Droidekool #12 Posted 20 August 2015 - 01:27 PM

    Senior Sergeant

  • Players
  • 24071 battles
  • 941
  • Member since:
    07-18-2014

View PostAmmo_Delivery, on 20 August 2015 - 09:22 PM, said:

Nobody mention the heavy breathing at temple left spawn.  Still creeps me out every time. 

where? 


  

Tier X: E100, Jadgpanzer E100, E50M, T110E5, T110E3, IS7, Object 268

Tier IX: E 75, E 50, M 103, IS 8, Jagdtiger, Object 704T95

Premium Tank: Tankenstein, Jadgpanther

 


Ammo #13 Posted 20 August 2015 - 01:31 PM

    Pain heals. Chicks dig scars. Glory... lasts forever.

  • Players
  • 27110 battles
  • 2,565
  • [STORM]
  • Member since:
    02-22-2015

View Postalbertjhonny, on 20 August 2015 - 08:27 AM, said:

where? 

 

When you spawn with temple to your left.  If your approach is left of the building with the pile of logs just as you pass them you will hear a pair of deep breaths like last breaths before you die.  Lol

As seen in game chat "ammo sux"

  Blitz Community Coalition

 


Bobthebob5 #14 Posted 20 August 2015 - 08:55 PM

    First Sergeant

  • Players
  • 21435 battles
  • 1,001
  • [DFNT]
  • Member since:
    06-30-2014

View Postacrisis, on 20 August 2015 - 12:31 PM, said:

I consider the various sound effects nice little Easter Eggs. Chicken? Crickets? LOL.

 

Except for the human voices at the worship building in the corner on the new Oasis Palms. I'm trying to be PC here, but I disliked it from the first time I heard it, because it is just ongoing. It has such a negative vibe, especially when you're fighting tooth & nail under outnumbered conditions on the flank there.

 

Other people have brought it up in platoons too, that they find it highly annoying.

 

My vote categorically would be for that corner either to be muted or some other sound to be rotated in.

Can't tell if I find it racist or not these sounds. Also who the heck is going to be worshiping while there is a tank battle field going on .....


 

Proud tank destroyer commander of the clan Defiant

"You can't break the untouchable, and you can't touch the unbreakable"-Bob


farble1670 #15 Posted 20 August 2015 - 09:58 PM

    Sergeant

  • Players
  • 14780 battles
  • 377
  • [2RNBR]
  • Member since:
    12-17-2014

View PostBobthebob5, on 20 August 2015 - 08:55 PM, said:

Can't tell if I find it racist or not these sounds. Also who the heck is going to be worshiping while there is a tank battle field going on .....

 

what frog is going to be croaking away looking for a mate when 100 ton tanks are rumbling past and firing their cannons?

DasBulldogge #16 Posted 20 August 2015 - 10:48 PM

    First Sergeant

  • Players
  • 12966 battles
  • 1,057
  • Member since:
    01-08-2013

View Postkrownski, on 11 August 2015 - 08:35 PM, said:

Also the eagle screech on goldville :D

 

The first time I heard the eagle was at 1:30 AM with my headphones at 100%. I threw my ipad across the room when that happened.

Tanks in garage: Tier 10: T110E5, T57 Heavy, E100, Grille15. Tier 9: VK 45.02B Tier 8: RU251 Tier 7: ~ Tier 6: AT-8

Premiums: IS-6 Fearless, IS-3 Defender, T23E3, Rudy, Edelwiess, Nameless, T6 Dracula, H0 Helsing, Pz. IV S, T-34-85 Victory, TOG II*, Kuro Mori Mine, Pz. IV Anko, Pz. IV. Hydro, M4A2E4, Pz. B2, BT-7 art., Pz. S35, BT-SV, Tetrarch


christian1470 #17 Posted 21 August 2015 - 06:13 PM

    First Sergeant

  • Players
  • 33232 battles
  • 3,818
  • [III-H]
  • Member since:
    10-05-2014

View Postkrownski, on 11 August 2015 - 08:35 PM, said:

Also the eagle screech on goldville :D

 

I always though those are track sounds. Basically, you can hear tanks before they are spotted. If the other team goes low into the buildings, you will not hear those sounds. 

tlouie #18 Posted 21 August 2015 - 06:59 PM

    First Sergeant

  • Players
  • 9603 battles
  • 5,614
  • [TAT]
  • Member since:
    04-07-2015

That screech you hear in Goldville is a red tailed hawk, not an eagle.

Here, listen for yourself.

 

http://www.npr.org/t...oryId=156187375
 

Anytime you watch a movie scene set in the desert and you hear a screech of a raptor, it's a red tailed hawk. If they had dubbed in a real eagle screech, you would think someone was strangling asthmatic baby ducklings.


Edited by tlouie, 21 August 2015 - 07:03 PM.


Lephturn #19 Posted 06 September 2015 - 02:07 AM

    First Sergeant

  • Club Wargaming
  • 17811 battles
  • 3,647
  • [III-S]
  • Member since:
    07-28-2014

View Postacrisis, on 20 August 2015 - 07:31 AM, said:

I consider the various sound effects nice little Easter Eggs. Chicken? Crickets? LOL.

 

Except for the human voices at the worship building in the corner on the new Oasis Palms. I'm trying to be PC here, but I disliked it from the first time I heard it, because it is just ongoing. It has such a negative vibe, especially when you're fighting tooth & nail under outnumbered conditions on the flank there.

 

Other people have brought it up in platoons too, that they find it highly annoying.

 

My vote categorically would be for that corner either to be muted or some other sound to be rotated in.

 

It is near the mosque building - in that part of the world they broadcast the call to prayer morning and evening. They nailed the sound as well, it's just what it sounds like in real life in the middle east played from tinny sounding loudspeakers. Those calls to prayer are something that is played no matter what and may be automated.  It is very well done atmosphere I think and fitting for the terrain. I like it and I hope they keep it. I like all these sounds when I am setting up my sidescrape and laying a trap for those nasty reds. In those brief moments of quiet waiting before the frantic action it is good to hear those sounds.

Lephturn Triarii Signature Media Producer

Host of the World of Tanks Blitz podcast TANK BOOM!

 

Search for "tank boom" on iTunes, Stitcher, SoundCloud or your podcast player of choice!

Android user? Get the Tank Boom! App: https://play.google.com/store/apps/details?id=com.tank.boom


uberbrau1975 #20 Posted 06 September 2015 - 04:55 AM

    Sergeant

  • Players
  • 13796 battles
  • 482
  • Member since:
    03-01-2015

View PostAmmo_Delivery, on 20 August 2015 - 07:22 AM, said:

Nobody mention the heavy breathing at temple left spawn.  Still creeps me out every time. 

 

agreed! First time I heard it was with headphones. Spun around in my chair. 




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users