Jump to content


E 50 M Guide - The Monster of Mediums

E 50 M Medium Guide

  • Please log in to reply
26 replies to this topic

A7X0 #1 Posted 29 August 2015 - 01:17 AM

    E4k

  • Players
  • 25203 battles
  • 820
  • [PRAMO]
  • Member since:
    07-03-2014

E 50 M - The Monster of Mediums

 
I haven't seen a whole lot of guides for this tank, so I figured why not make one myself?
 
E 50 M is one of two German Tier X mediums in the game. Researched for 254,000 experience and bought for 6,100,000 credits (as every other Tier X), the E 50 M is a bit similar to its predecessor, the E 50. Both tanks have the exact same armor values and identical structure, along with alike guns. E 50 M's gun receives APCR as standard ammunition just like other Tier X mediums. The APCR penetration on the E 50 M is actually the same as the APCR on the E 50, only that it gets to use it as standard ammo and has the option of an even higher 330mm penetration HEAT shell.
 
The in-game stats (and a few from the wiki) for the E 50 M are as follows:
 
Spoiler
 
I will now list some advantages and disadvantages of the E 50 M:
 
Advantages (and how to exploit them)
 
Tough armor for a medium: The E 50 M is very heavily armored for a medium tank. It is practically a heavy-medium. The upper plate of the front hull is 150mm thick, and sloped at a very high angle which can make it up to nearly 300mm+ effectively thick. The sides are 80mm thick, which is respectable for a medium. While it CAN sidescrape, sidescraping should be used to bait shots from the enemy and THEN come out for shot. If you make the first move and keep your side at an autobounce angle while coming out, due to the turret placement, parts of your upper plate (and possibly lower plate) will be exposed once you are in place for a shot and concentrated enemies will be able to shoot premium rounds at your upper plate or simply penetrate the turret. It is wiser to sidescrape out when the enemy has become distracted by something else or has just fired.
 
High top speed: The E 50 M can usually reach its 60 km/h top speed, provided it is not on hilly terrain. It can chase down T-62As and easily outrun them. For such a large tank, it can travel around quite fast. The 1200hp engine really allows it to run loose and get to where it needs to go fast. While it is not a great hill-climber like the FV4202, it is more than made up for with its immense speed on flat or downhill terrain.
 
Ability to cause massive ramming damage: E 50 M's massive weight and great speed make it a monstrous tank to bump into in a lighter tank. An E 50 M going at nearly full speed can absolutely devastate a smaller lighter tank by ramming it.
DO NOT RAM HEAVY HEAVIES, HEAVY TDS, OR OTHER E 50 (M) TANKS. Even though you'll probably do a chunk of damage to that IS-8, it's still not worth losing that much health over it. Be careful on what you ram and when. I would highly advise against ramming in a clutch situation, if possible. Another big no-no is ramming that 
T-54 at the start of the game because you think he's alone, then getting caught in a 
firefight with his entire team because you overextended too much for a big ram.
 
Laser-accurate, high penetration gun: With 0.30 dispersion, 2.1 aim time, and 270mm of standard penetration, the gun is extremely reliable to hit weakspots. That does not mean you should never shoot gold ammunition, however; keep that in mind. The tank also currently has the highest non-TD standard ammo penetration, so you should rarely have trouble penetrating opponents. Gold ammunition should still be kept for hull down E 100s, T110E3s, IS-7s, and many other heavily armored tanks at the tier.
 
More gun depression on the sides: The E 50 M will have -8° of gun depression when sideways, which can be very helpful. The change in gun depression when sideways is very noticeable, too.
 
Disadvantages (and how to cope with them)
 
Abysmal lower plate: The lower plate on the E 50 M is only 100mm thick, and can get penetrated just about by everything it faces. Angling will hardly make a difference, since guns at the tier will punch right through anyway, unless it is at autobounce angle. It will render the upper plate useless if the enemy is smart and aims for the lower plate instead. The lower plate is a bit large, but not nearly as large as the E 100's, so it can be hard to hit from a distance. Instead of relying on your armor, wait before you think the enemy is about to shoot, and swerve to the side in an attempt to make your tracks eat the shot. Obviously, it won't work 100% of the time, but it's much better than just allowing the enemy to get a shot on your lower plate.
 
(MAY NO LONGER APPLY)Mediocre hull down ability: While the E 50 M's turret has a mantlet that takes up a good portion of the turret, the turret armor is still very flat and easy to penetrate with aimed shots. The turret also has a cupola (although not very large) so it can be penetrated while not being exposed enough to fire back. The best thing to do is rather than wiggle and make one of your turret sides penetrable, is to simply point straight ahead at the enemy. This makes your turret sides autobounce and makes it so only your front turret can be penetrated. Do not ever rely on your turret armor, or armor in general in this tank. The turret from a distance can be hard to nail, but be advised if they do hit you in the unangled flat turret front, 185mm 250mm of armor is not may or may not going to block the shot. Only poke out hull down for a shot, then quickly pull back into cover. You're not a T-62A, Tier 8s will penetrate your turret if they are allowed to aim.
 
Sluggish mobility, mostly uphill: As covered earlier, the acceleration uphill is not that great, but the speed on flat or downhill terrain is absolutely incredible. While the tank cannot necessarily perform CODs on everything (besides E 100s and other slow heavies), it is way more mobile than the previous tank in the line, the E 50. For such armor and weight this tank has, going 60 km/h is just dandy, and even more when you crash right into the side of that T-54 and crush him for 700 damage.
 
Slow rate of fire: The rate of fire at 7.08 rounds a minute is definitely far from impressive, given its cousin the Leopard 1 with its whopping 8 rounds a minute and the FV215b's slightly lower reload speed (6.9 RPM) with 50 more alpha damage. However, the E 50 M makes up for it in armor and very great accuracy when compared to other Tier X vehicles. The E 50 M's playstyle is more of a "Peek out, quickly pull back" type, rather than circling, DPMing, and trading shots when the enemy is focused on you. Similarly to how the T110E5 plays, the E 50 M should never become the center of attention, or it will go up in flames quick. Be sure not to peek a boom with your hull sticking out if an enemy is watching you. As stated before, the lower plate will be penetrated by just about anything. As soon as an enemy turns his turret or fixates on something/someone else, you immediately pop out and punch a 105mm shell into them fast with your very good accuracy and high penetration allowing you to damage 90% of the time, and pulling back quickly enough before they aim back towards you. Thus, the slow-ish rate of fire isn't much of an issue because you should never be playing this tank out in the open anyway.
 
Mediocre camouflage value: The E 50 M's camo isn't the greatest, as it is a very large tank. Expect to get spotted a lot by other mediums. You'll still be able to spot many tanks first, notably the heavies with poor view range, but don't rely on being able to stay hidden for long.
 
Conclusion
 
The E 50 M is, in a way, one of the more versatile medium tanks. It can play like a heavy tank with its thick armor, it can snipe well with its (do I need to say this again?) very very accurate gun, and it has sufficient mobility to carry out all the duties of a typical medium tank. One must remember how atrocious that lower plate is, and to not rely on your armor. It will bounce shots here and there, but it will receive its fair share of penetrations when the enemy aims for your weakpoints, including the flat turret.
 
Finally, I recommend for ammo loadout, carry at least 15-20 HEAT rounds. This may seem like a lot, but if you're running out of APCR, that means it's going to be a close game. It's nice to have that firepower available, even if you don't end up using even half of it. You don't want to lose a match because you ran out of HEAT against a one shot hull down E 100. For consumables, I personally use Adrenaline, Multi-Repair Kit, and Chocolate (to boost the rate of fire). Equipment can vary. Rammer is a must, obviously. You can go vents, optics, or vertical stabilizer for the next two options, depending on your preference. I use vents and vertical stabilizer, vents because I want to improve the rate of fire as much as possible. I DON'T recommend spall liner because you shouldn't be ramming everything you see in your first sight, despite as fun it sounds.
This was my first guide. I'm sorry it was so long and very textual-based. There is just so much to say about this brilliant Tier X German medium, that it's hard to put it all into one thread. I did my best to bold/underline the important parts. Feedback and constructive criticism is appreciated. Thanks for reading!
 
 

Edited by A7X0, 16 October 2016 - 09:09 AM.

  underlined = click!

E 100, IS-7, T-62A, Jg. Pz. E 100, T110E3, T110E5[Guide], Object 268FV215b, E 50 M[Guide], IS-4FV4202, Object 140[Guide]M48 Patton, T110E4, STB-1

4014 average damage in Obj. 140, 4055 average damage in T110E4


Mistake_ #2 Posted 29 August 2015 - 01:23 AM

    Senior Sergeant

  • Players
  • 4612 battles
  • 897
  • Member since:
    11-22-2014
Great and very helpful guide. Inspired me to grind my way to E50 M. Of course, I will do. 

My YouTube Channel - Link


HereFishyFishy #3 Posted 29 August 2015 - 01:33 AM

    First Sergeant

  • Players
  • 11556 battles
  • 2,365
  • [BRSKT]
  • Member since:
    06-30-2014
Awesome guide, I'm slowly grinding through my E50 but now that I have a obj140 I am losing interest in its lacklustre speed

Armzilla49 #4 Posted 29 August 2015 - 01:45 AM

    Senior Sergeant

  • Players
  • 20901 battles
  • 680
  • Member since:
    12-04-2014
Yay my fav medium tank. Nice guide. 

Tier 10s:  M48 Patton, T110E4,  T110E5, Object 268T-62A, Object 140, IS-7, IS-4, E 100, E50 M, Leopard 1, FV4202, FV215B, STB-1 

#1 E 100 Player NA

YouTube Channel:https://www.youtube....JsF53z_l-Ctk4jw

 


Denzol1999 #5 Posted 29 August 2015 - 02:23 AM

    Sergeant

  • Players
  • 20669 battles
  • 310
  • [SLUGS]
  • Member since:
    01-26-2015
E 50 M is a great tank 
                                                                             
                                  

 

Ksftwe #6 Posted 29 August 2015 - 03:52 AM

    First Sergeant

  • Players
  • 25710 battles
  • 4,256
  • [PRAMO]
  • Member since:
    09-09-2014

Violet stet pedder. :)

 

+1 gr8 guide


Edited by Ksftwe, 29 August 2015 - 04:00 AM.

 

[SCAMO] > [PRAMO]


_Ax_ #7 Posted 29 August 2015 - 04:11 AM

    Senior Sergeant

  • Players
  • 25450 battles
  • 832
  • Member since:
    07-01-2014
Nice guide, +1 as well.


Droidekool #8 Posted 29 August 2015 - 04:47 AM

    Senior Sergeant

  • Players
  • 26556 battles
  • 941
  • [RBLN]
  • Member since:
    07-18-2014

The hardest medium tank to play after Leo (well german tank are always difficult)

True that, play this tank like E5.  Because it is heavium.

 


  

Tier X: E100, Jadgpanzer E100, E50M, T110E5, T110E3, IS7, Object 268

Tier IX: E 75, E 50, M 103, IS 8, Jagdtiger, Object 704T95

Premium Tank: Tankenstein, Jadgpanther

 


Str8UpJack #9 Posted 29 August 2015 - 03:55 PM

    First Sergeant

  • Players
  • 15138 battles
  • 1,666
  • [III-P]
  • Member since:
    06-27-2014
One of the best guides yet.. Keep them coming!  This tank has been a struggle for me from day one and some of your tips made a few bells go off.  Maybe I can remediate my win rate on this tank using this guide.  I really like how you pointed out the weaknesses very sternly.  Some other guides I've followed didn't really give the truth about how easily this tank will be penetrated and I think I was playing this tank much too aggressively at the beginning of matches, getting taken out by a barrage of multiple penetrations that other guides make you believe wouldn't be such a concern.. 

 

Mobcrush.com/Str8UpJack / Founding Member of Triarii iii 


Awesomeorca #10 Posted 30 August 2015 - 08:38 PM

    Lance-corporal

  • Players
  • 6262 battles
  • 14
  • Member since:
    07-03-2014
Thank you for the great guide. I am now looking forward to the E50M, which seems to be a better version of the E50 (which is already a fantastic tank).

EchoTorp #11 Posted 08 September 2015 - 07:24 PM

    Lance-corporal

  • Players
  • 33837 battles
  • 26
  • Member since:
    07-21-2014
Great guide, much appreciated. Thank you

 

 


Shawn__26 #12 Posted 28 September 2015 - 04:31 PM

    Lance-corporal

  • Players
  • 10875 battles
  • 90
  • [RM]
  • Member since:
    08-05-2015
tier for tier, is the E-50 better than the E-50M?

pasdxd #13 Posted 28 September 2015 - 08:29 PM

    Creepy Profile Pic Connoisseur

  • Players
  • 21279 battles
  • 2,429
  • [SCAMO]
  • Member since:
    06-29-2014

View PostShawn__26, on 28 September 2015 - 11:31 AM, said:

tier for tier, is the E-50 better than the E-50M?

 

The E50M is better than the E50 in every single respect. If you enjoyed the E50, you're going to love the E50M

 


Player_5773117413 #14 Posted 28 September 2015 - 09:19 PM

    Professional Tinfoil Hatter

  • Players
  • 30036 battles
  • 8,995
  • [SPUD]
  • Member since:
    07-16-2014

View Postpasdxd, on 28 September 2015 - 02:29 PM, said:

 

The E50M is better than the E50 in every single respect. If you enjoyed the E50, you're going to love the E50M

 

:great:

 

No joke. Even the smallest bullcrap on the e50 got improved on the M. For example:

- turret moved forward allowing for more gun depression

- more angling on front plate

- either turret face shrunk or mantle got bigger, but turret is tougher than on e50

- transmission in the back means less engine fires


"HULK SMASH[er]!!!"

^ Gotta derp around in Tier 7 before the inevitable nerf! ^

Just another demo account, nothing to see here

"Say what you like, but stop pissing on my back and telling me it's raining." Blartch


A7X0 #15 Posted 28 September 2015 - 11:48 PM

    E4k

  • Players
  • 25203 battles
  • 820
  • [PRAMO]
  • Member since:
    07-03-2014

View PostStr8UpJack, on 29 August 2015 - 08:55 AM, said:

One of the best guides yet.. Keep them coming!  This tank has been a struggle for me from day one and some of your tips made a few bells go off.  Maybe I can remediate my win rate on this tank using this guide.  I really like how you pointed out the weaknesses very sternly.  Some other guides I've followed didn't really give the truth about how easily this tank will be penetrated and I think I was playing this tank much too aggressively at the beginning of matches, getting taken out by a barrage of multiple penetrations that other guides make you believe wouldn't be such a concern.. 

 

Late reply I know, but it's true that this tank is penetrated easily. People just think "OMG UPPER PLATE HAS 300MM EFFECTIVENESS OMG INVINCIBLE HURR DURR" but they forget the lower plate is 100mm thick and the turret is 185mm and flat. I get penetrated just as often as any other medium, but the hull accounts for troll bounce and troll bounces only. Anyone playing this tank trying to rely on their armor will have a bad time. Thanks for your feedback!

View PostShawn__26, on 28 September 2015 - 09:31 AM, said:

tier for tier, is the E-50 better than the E-50M?

 

The E 50 M line is one of the few lines where the Tier 10 sees an upgrade in every aspect of the Tier 9. It's literally the same tank with a much better engine, much better gun with more rate of fire, and more track traverse speed. It's not like T-54 to T-62A, because the E 50 does not sacrifice anything whatsoever to the E 50 M, while T-62A loses frontal armor and -5km/h top speed (although I will still argue the T-62A is a great tank and an improvement over the T-54).

  underlined = click!

E 100, IS-7, T-62A, Jg. Pz. E 100, T110E3, T110E5[Guide], Object 268FV215b, E 50 M[Guide], IS-4FV4202, Object 140[Guide]M48 Patton, T110E4, STB-1

4014 average damage in Obj. 140, 4055 average damage in T110E4


Alex__O #16 Posted 16 January 2016 - 08:12 AM

    Sergeant

  • Players
  • 21771 battles
  • 387
  • [IRD]
  • Member since:
    06-07-2015

I would do this line (I'm close to the Panther but going to the Tiger 2). However my mate's Panther 2 is horrid, and his E50 had a  terrible stock grind. E50m looks good though.



Praeceladon #17 Posted 16 January 2016 - 08:36 AM

    First Sergeant

  • Players
  • 19234 battles
  • 1,641
  • Member since:
    01-25-2015
The ramming but isn't true. You can ram any tank that weighs less than you.

Is3, is8, M103 and e5 are all fair game even as heavies. though you do take a bit of damage from it.
E50m weighs more than pretty much all but 10-11 tanks maybe.

skyking21 #18 Posted 16 January 2016 - 08:52 AM

    First Sergeant

  • Players
  • 18241 battles
  • 1,569
  • [LGND]
  • Member since:
    07-23-2014

View PostPraeceladon, on 16 January 2016 - 01:36 AM, said:

The ramming but isn't true. You can ram any tank that weighs less than you.

Is3, is8, M103 and e5 are all fair game even as heavies. though you do take a bit of damage from it.
E50m weighs more than pretty much all but 10-11 tanks maybe.

 

From the guide and I quote, "DO NOT RAM HEAVY HEAVIES, HEAVY TDS, OR OTHER E 50 (M) TANKS. Even though you'll probably do a chunk of damage to that IS-8, it is not worth losing the health over it."

A7X0 #19 Posted 16 January 2016 - 08:52 AM

    E4k

  • Players
  • 25203 battles
  • 820
  • [PRAMO]
  • Member since:
    07-03-2014

View PostPraeceladon, on 16 January 2016 - 12:36 AM, said:

The ramming but isn't true. You can ram any tank that weighs less than you.

Is3, is8, M103 and e5 are all fair game even as heavies. though you do take a bit of damage from it.
E50m weighs more than pretty much all but 10-11 tanks maybe.

 

Obviously you can also ram a Maus. That doesn't mean it's smart. If you're ramming heavies, you're going to lose more HP than your tank is worth. I am not going to say what you can ram. You can ram anything you want. I am just going to point out what's considered smart play and bad play. Ramming heavies (with the exception of late into an already-won game just for YOLO purposes or needing to do a tiny bit extra damage just short of killing an enemy in order to not get shot again) falls into the latter category.


Edited by A7X0, 16 January 2016 - 08:52 AM.

  underlined = click!

E 100, IS-7, T-62A, Jg. Pz. E 100, T110E3, T110E5[Guide], Object 268FV215b, E 50 M[Guide], IS-4FV4202, Object 140[Guide]M48 Patton, T110E4, STB-1

4014 average damage in Obj. 140, 4055 average damage in T110E4


Grass_Hopper #20 Posted 22 January 2016 - 01:17 PM

    Junior Sergeant

  • Players
  • 11798 battles
  • 140
  • [III-X]
  • Member since:
    12-16-2014

I've created an E 50 M video (for visual learners) based upon the preferred fighting method described by A7X0 and the community.  I am not an expert, but understand the concepts conveyed.  The E 50 M is a difficult tank to 'get', as most people play it like a brawler due to its look and feel - this may not be optimal given its limitations.  This vid is designed for people new to the tank who may be struggling a bit - it's only 10 minutes, has graphic overlays from Armor Inspector, Annotations for better understanding of concepts, etc. and won't take too much of your time.


Blitz Bootcamp

YouTubeChannel:

Committed to Improving Gameplay, One Tanker at a Time

Grass_Hopper Productions Beginner Video Training





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users