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The best equipment combination

equipment GLD vents rammer aim time

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reluctanttheist #41 Posted 15 December 2015 - 06:08 AM

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View Post_Whiplash, on 14 December 2015 - 06:01 PM, said:

GLD holds no benefits while you're moving and only comes into play when you stop your tank and aim. Vstabs don't actually reduce your aim time. Vstabs only reduce the size of your bloom during movement or turret rotation. Even if your tank can't get Vstabs doesn't always mean get a GLD either. Say your tank can't get Vstabs but has a 2.2 second aim time. You'd be silly to slap a GLD on your tank when there are far more viable options such as optics or vents. Don't forget that food stacks with vents so there already you've outweighed your GLD and have + to all of your skills. Both of those tanks don't require GLD anyways due to their excellent aim time. There is a "general" equipment layout by really each tank needs to be dealt with case by case.

 

Vstabs don't reduce the rate of aim-in: they just start you at 80% and shrink it at the regular rate.  GLD starts you at 100% and aims you in 10% faster. So Vstab reduces your aim time by 20% whereas GLD reduces it about 9% (100% divided by 1.1 = 90.9%, a 9.1% reduction).  If you look at the various WOTPC calculators you can see that Vents impacts everything, and that's why people find them so compelling.  You can play with the numbers at www.tanknumbers.com - choose a tank, and then use the Calculator tool on the sidebar.


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_Whiplash #42 Posted 15 December 2015 - 02:47 PM

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View Postreluctanttheist, on 15 December 2015 - 01:08 AM, said:

 

Vstabs don't reduce the rate of aim-in: they just start you at 80% and shrink it at the regular rate.  GLD starts you at 100% and aims you in 10% faster. So Vstab reduces your aim time by 20% whereas GLD reduces it about 9% (100% divided by 1.1 = 90.9%, a 9.1% reduction).  If you look at the various WOTPC calculators you can see that Vents impacts everything, and that's why people find them so compelling.  You can play with the numbers at www.tanknumbers.com - choose a tank, and then use the Calculator tool on the sidebar.

Not sure why this was directed at me. This is what I said in a nutshell. Anywho, here's a good video to go along with the graph posted above.


Edited by _Whiplash, 15 December 2015 - 02:56 PM.

 

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reluctanttheist #43 Posted 15 December 2015 - 05:08 PM

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Wow - great vid Whiplash - this thread (since it's pinned) is a PSA for people considering their equipment loadout so the case for Vstabs, vents and rammer got a big boost.  For those looking at the real metrics, it happens about 10:00 in the video

 

That 4TAD channel is great for these questions.


Edited by reluctanttheist, 15 December 2015 - 05:21 PM.

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_Whiplash #44 Posted 15 December 2015 - 10:22 PM

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View Postreluctanttheist, on 15 December 2015 - 12:08 PM, said:

Wow - great vid Whiplash - this thread (since it's pinned) is a PSA for people considering their equipment loadout so the case for Vstabs, vents and rammer got a big boost.  For those looking at the real metrics, it happens about 10:00 in the video

 

That 4TAD channel is great for these questions.

Yeah I know it's a little long but it should answer any questions in a visual form that many may have.


 

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Jim0265 #45 Posted 28 December 2015 - 04:47 AM

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Wow, this is really great information. It really made me rethink my load out. I don't want to hijack thread, but am confused. Does food help out after the crew had hit 100% and work with the equipment, or is it just until the crew reached 100%? Or maybe another thread that explains this. Most tanks I run multi-pack and single equip fix, so that leaves room for adrenaline or food. Just looking for ideas which might be better. I just don't want to waste the slot if the benefits of food run out when the crew reaches 100%

ahredstealth #46 Posted 28 December 2015 - 04:00 PM

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View PostEshaan1999, on 27 December 2015 - 02:34 PM, said:

 

wait a min I thought vents improved all the crew skills by 5% not the crew mastery....am I wrong? 

 

View PostJim0265, on 27 December 2015 - 10:47 PM, said:

Wow, this is really great information. It really made me rethink my load out. I don't want to hijack thread, but am confused. Does food help out after the crew had hit 100% and work with the equipment, or is it just until the crew reached 100%? Or maybe another thread that explains this. Most tanks I run multi-pack and single equip fix, so that leaves room for adrenaline or food. Just looking for ideas which might be better. I just don't want to waste the slot if the benefits of food run out when the crew reaches 100%

 

Food/Vents increase the crew skills as they relate to that specific tank.  That means how fast the tank accelerates/turns/reloads/aiming circle bloom/etc etc.  It does NOT affect the specific light/medium/heavy/TD skills that you train with 100% crews.

 

You know when you have less then a 100% crew, and you go into the screen that shows how much better certain aspects of your tank can be if you spend gold to train the crew to 100%?  All that stuff gets affected by food/vents.

 

Food/Vents continue to provide benefit after your crew reaches 100%.  So, for example, if you have both food and vents on a T-54, and you are in a battle against an enemy T-54 that does not have food or vents, your crew will be able to do things faster/better such as Reload a tiny bit faster, and shoot on the move a tiny bit more accurately.  (Of course this is also dependent on other equipment.  If he went optics instead of Vents, you'll have the edge in certain areas, but he will have a better view range.)

 

Hope that answers your questions.


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Jim0265 #47 Posted 28 December 2015 - 04:07 PM

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Thanks for the info, yes it does clear things up. I will continue to run food as well. Now if they just had an "operator talent enhance button" I'd be set. ;)

 


Edited by Jim0265, 28 December 2015 - 04:08 PM.


julesseyesltd #48 Posted 14 January 2016 - 06:06 PM

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Just get Russian as everything else has been fixed to not do damage to Russian tanks and to be destroyed by Russian tanks! Too much prejudice of history which makes the creators very poor losers.

ahredstealth #49 Posted 14 January 2016 - 11:00 PM

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View Postjulesseyesltd, on 14 January 2016 - 12:06 PM, said:

Just get Russian as everything else has been fixed to not do damage to Russian tanks and to be destroyed by Russian tanks! Too much prejudice of history which makes the creators very poor losers.

 

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rajkumarukku #50 Posted 11 February 2016 - 01:40 PM

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My favorite equipment is +10% view range on all my tank . you can always spot enemy before it spot you.  Because most of the medium tanks have good view range .so they can spot you first. 
And the-10% reload time are best equipments for all tanks according to me.  

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Ray_Walsh #51 Posted 11 February 2016 - 03:18 PM

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This thread has literally answered all of my concerns for equipment. Can't believe I only just now saw this. Thanks RT and everyone else for such a thoughtful discussion.
O7


reluctanttheist #52 Posted 22 February 2016 - 07:36 PM

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View PostEshaan1999, on 27 December 2015 - 12:34 PM, said:

wait a min I thought vents improved all the crew skills by 5% not the crew mastery....am I wrong? 

 

Once your crew is mastered at 100%, vents will improve your crew beyond that, so they'll have 105% crew skills: better hull and turret traverse, better aim time, better loading, better view range.

 

But not better camo - it has no effect on your camo skill.


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Bakedlizard64 #53 Posted 25 February 2016 - 06:37 PM

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So as a sort of noob for my tiger my best set up would be? Please no abevations Iam not what some stand for lol , also have jagg and  wolverine, advice set up for each would be great.  Thx

 



Lephturn #54 Posted 08 March 2016 - 06:21 PM

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View Postlizard64, on 25 February 2016 - 01:37 PM, said:

So as a sort of noob for my tiger my best set up would be? Please no abevations Iam not what some stand for lol , also have jagg and  wolverine, advice set up for each would be great.  Thx

 

 

Gun Rammer - always. It increases your rate of fire and hence how much damage you can put out over time.

Improved Ventilation - because it improves about everything by a little bit

Third one is up to you - Gun Laying Drive will help you aim more quickly. Coated Optics will help you see farther.

 

Personally I suggest Run Rammer, Ventilation, and Coated Optics. German guns are very accurate and do well at long range. German tanks have decent, but not great armor. They excel when they fire from longer range. That means you want to be able to have a bit longer view range, The Tiger is not great at front-line brawling - the Russian mediums and heavies will crush you in that game. Stay at long range and ALWAYS angle your hull to point one of the front corners at the enemy. You have to stay at medium to long range - far enough that you can hit their weak spots but they can't hit yours.

 

I would also run Multi-repair kit, food, and Adrenaline as consumables.


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Altina_Orion #55 Posted 14 March 2016 - 06:21 AM

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Depends on your play style AND the tank... 

My e25? Tempting to put camo net but its a hit n run tank. Vents, rammer, and coated optics (to further enhance detectability while remaining hidden). Use chocolate to enhance further, with adrenaline  and all purpose repairs..

 

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clever_pseudonym #56 Posted 14 March 2016 - 07:17 AM

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I did an experiment last month with the T34 and the T34 Indy. I ran Rammer, VStab, and Vents on one, and switched out the Vents for EGLD on the other, and ran them back to back a few times. The difference in aiming time was significant. (FWIW, I run food on both as well)

 

I run Rammer, Vstab, and EGLD on both of them now.

 

I have absolutely no idea how WG works their backside calculations regarding vents and food, but there was a perceptible improvement when switching to the EGLD.



ChadRamsey #57 Posted 17 March 2016 - 03:10 PM

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Great info OP, thx

 

Look, I'm not a great payer, and i know that. whatever.

 

BUT, i use repair kits on every tank. EVERY one of them! And then i use a rammer and vents.

 

Seems to work for me.

 

Should i replace the repairs with Vstab where possible?

 

Keep in mind, that I'm not all that good (aka sub 50% WR), or should i continue to use the repairs to maybe "help" me out a bit?

 

Thanks for your input folks.


Edited by ChadRamsey, 05 April 2016 - 10:39 PM.


C_Xo_KingAGI___YxO_Tebra #58 Posted 27 March 2016 - 04:31 PM

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Thanks for the info 55555 

Edited by FlavioAGI_______________, 27 March 2016 - 04:31 PM.

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Big_rayz #59 Posted 06 April 2016 - 10:34 PM

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View Postclever_pseudonym, on 14 March 2016 - 07:17 AM, said:

I did an experiment last month with the T34 and the T34 Indy. I ran Rammer, VStab, and Vents on one, and switched out the Vents for EGLD on the other, and ran them back to back a few times. The difference in aiming time was significant. (FWIW, I run food on both as well)

 

I run Rammer, Vstab, and EGLD on both of them now.

 

I have absolutely no idea how WG works their backside calculations regarding vents and food, but there was a perceptible improvement when switching to the EGLD.

it makes 30% more faster. will be noticed by ur feeling.



Chavalitos_De_Guerra #60 Posted 08 April 2016 - 08:19 PM

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