Eshaan1999, on 27 December 2015 - 02:34 PM, said:
wait a min I thought vents improved all the crew skills by 5% not the crew mastery....am I wrong?
Jim0265, on 27 December 2015 - 10:47 PM, said:
Wow, this is really great information. It really made me rethink my load out. I don't want to hijack thread, but am confused. Does food help out after the crew had hit 100% and work with the equipment, or is it just until the crew reached 100%? Or maybe another thread that explains this. Most tanks I run multi-pack and single equip fix, so that leaves room for adrenaline or food. Just looking for ideas which might be better. I just don't want to waste the slot if the benefits of food run out when the crew reaches 100%
Food/Vents increase the crew skills as they relate to that specific tank. That means how fast the tank accelerates/turns/reloads/aiming circle bloom/etc etc. It does NOT affect the specific light/medium/heavy/TD skills that you train with 100% crews.
You know when you have less then a 100% crew, and you go into the screen that shows how much better certain aspects of your tank can be if you spend gold to train the crew to 100%? All that stuff gets affected by food/vents.
Food/Vents continue to provide benefit after your crew reaches 100%. So, for example, if you have both food and vents on a T-54, and you are in a battle against an enemy T-54 that does not have food or vents, your crew will be able to do things faster/better such as Reload a tiny bit faster, and shoot on the move a tiny bit more accurately. (Of course this is also dependent on other equipment. If he went optics instead of Vents, you'll have the edge in certain areas, but he will have a better view range.)
Hope that answers your questions.