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Steamrolling 7/10 games?! When is enough enough?!


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acrisis #1 Posted 23 September 2015 - 06:53 PM

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Day after day, week after week, the problem with steamroll wins / losses - as in 7:0 6:0 5:0 - just seems to keep getting worse.

 

2/3 to 3/4 of the games are severely lopsided up to complete steamroll wins. The rest is more of regular battle.  

Out of the last ten games:

steamroll loss: 5

regular loss: 2

 

steamroll win: 2

regular win: 1 

There shouldn't be 7 out of 10 steamroll games, with five six seven guys left on a team, should there?

As much as WG looks at data for nerf-ing and buff-ing tanks, and tweaking some maps, I will repeat a question I have asked before:

Has WG ever looked at the prevalence of steamroll wins/losses?   And their causes? 
 

If it hasn't, kindly investigate, because, there is -100 fun just being rolled over time and again and again. Get rolled over three times. Roll red once. Rollover again. Yay! Right? 

 

No. Bull!  All things considered with teams, weekends, influx of new players ... and carrying your thumbs off when you can - it is just a roll of the dice 75% of the time, where you hit roll or rollover. Players shouldn't be due for a monthly hiatus because to wear the frustration level down. 

Happy players spend more money on the game.

 

Frustrated players just keep wondering why they're playing, tired of the dice game, trying to stay away from a loss streak, ... avoiding in-game spending because they're always a day or a week away from throwing in the towel. 


 

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_no_one_ #2 Posted 23 September 2015 - 07:02 PM

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Carry harder. 

potatosparkle #3 Posted 23 September 2015 - 07:04 PM

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I've been having issues with both steam roll and matchmaking. I am almost always bottom tier, and my team just gets trampled by the enemy. I'll do at least 2500-3000 damage before going down, but its hard in a tier 7 in a tier 9 match. For almost the past two weeks I've been bottom tier whenever I go in anything below tier 8.

Edited by potatosparkle, 23 September 2015 - 07:09 PM.

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reluctanttheist #4 Posted 23 September 2015 - 07:17 PM

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MM is broken because of the... players.

 

You know how many times a game was tight, it came down to the final player or two, and even if you lose, you can't help but give a positive comment in global chat about how good the game was.  How often does that happen?  One in 50?

 

We know the reason - the game is mostly populated with pretty clueless players.  They might shoot OK but the endless games of Call of Duty haven't given them the higher reasoning needed to think through the game.  And thus, games are rarely hard fought - you roll or get rolled.

 

My thoughts have been, since listening to a good discussion at Triarii on TS about it, is to focus on surviving so you can carry the final half of the match.  As students of the game, we are usually the most valuable players in the match whether we are low or high tier.

 

I don't know what WG could do to alter the course of battle.  MM ignores skill ratings when creating teams, so we are at the mercy of the noobs who have derp guns on their Pershings and who are satisfied to win 40-45% of their games, and don't even have the meta-skills to improve after thousands of battles.

 

I think instead the app needs to harp more on educating the player base about how to improve their game.  The graphic novels are a bit silly and don't go anywhere near far enough in explaining some of the finer points of this game.  And it's those points which need to be driven home, because it does drag down the game experience.


Edited by reluctanttheist, 23 September 2015 - 07:18 PM.

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potatosparkle #5 Posted 23 September 2015 - 07:25 PM

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View Postreluctanttheist, on 23 September 2015 - 01:17 PM, said:

MM is broken because of the... players.

 

You know how many times a game was tight, it came down to the final player or two, and even if you lose, you can't help but give a positive comment in global chat about how good the game was.  How often does that happen?  One in 50?

 

We know the reason - the game is mostly populated with pretty clueless players.  They might shoot OK but the endless games of Call of Duty haven't given them the higher reasoning needed to think through the game.  And thus, games are rarely hard fought - you roll or get rolled.

 

My thoughts have been, since listening to a good discussion at Triarii on TS about it, is to focus on surviving so you can carry the final half of the match.  As students of the game, we are usually the most valuable players in the match whether we are low or high tier.

 

I don't know what WG could do to alter the course of battle.  MM ignores skill ratings when creating teams, so we are at the mercy of the noobs who have derp guns on their Pershings and who are satisfied to win 40-45% of their games, and don't even have the meta-skills to improve after thousands of battles.

 

I think instead the app needs to harp more on educating the player base about how to improve their game.  The graphic novels are a bit silly and don't go anywhere near far enough in explaining some of the finer points of this game.  And it's those points which need to be driven home, because it does drag down the game experience.

 

I agree fully. WG, including the community itself, needs to try and better educate and cater towards newer players. However, WG and us also aren't entirely to blame. Some players are just full blown idiots. By the time you reach thousands of battles you should have learned at least the basics by yourself ffs. There was actually a time I dared to try and teach a sub 50%er. All I did was give him some simple tips on mediums and he was already improving a lot during our next few battles. If a simple 20-30 minute chat impacted that much imagine what a full blown effort driven community or staff guide could do.

 

View Post_no_one_, on 23 September 2015 - 01:02 PM, said:

Carry harder. 

 

Off topic: If I could downvote this I would.

Edited by potatosparkle, 23 September 2015 - 07:28 PM.

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_JenniferAniston #6 Posted 23 September 2015 - 07:43 PM

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I was actually thinking about this last night. WG should move the "Forum" button right on the Main Garage page just to the left of the Gold. That way it's easier to see and hopefully would encourage more people to browse the forums....


Warpedsol #7 Posted 23 September 2015 - 07:52 PM

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I probably represent both sides of the issue.  When I first joined, I rushed around, grinding it out to move up the tiers to get to tanks I wanted.  WR was into the 46% range.  I was clueless.  Just didn't spend the time to learn the tanks.  I got called out by one the good players in this forum.  That's when I decided to get back to the basics.  I created a new WOT account and spent more time in the lower tiers.  I comb this forum for advice and watched videos for insights.  Never move up for the sake of moving up.  I'm slowly pushing up the WR to 60%.  Get this, I'm having more fun.  Now with my original account, I've gone back to the lower tiers too.  The WR is trending up, but it will take a long time to get it over 50%.  Besides NOOBS, I think my original attitude pushes people to move up instead of investigating how to improve WR.  As to the OP, I've been both the roller and rollee lately too.  I've had a few games where the other team was loaded with Clan people, and regular folks on my team.  The results were gruesome and quick.  

 

 


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Its_shakes #8 Posted 23 September 2015 - 07:53 PM

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MM is not broken, it is designed perfectly to make money. This game is basically like poker in a Casino. WG is the house, you're here to spend money to have fun. Every time you press Battle, don't you feel like you're throwing a dice to get a good team? You hope and hope it's a good game, but when it isn't, you get frustrated and can't believe your luck. You're a good player, so how can this happen? So you try again and again. This is the exact same addiction people with gambling problems have. Thinking their next game will be better, next game will be their lucky break. If all you do is win, there's no emotional involvement. You'll get bored winning all the time. By making you lose on purpose (putting you in a bad team), you become emotionally invested. That's why we can't quit, because it's addicting this way. Every detail of this system carefully thought out, that's why they're so profitable.

 

Edit - A word.


Edited by Its_shakes, 23 September 2015 - 09:52 PM.


Ammo #9 Posted 23 September 2015 - 08:00 PM

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Armzilla49 #10 Posted 23 September 2015 - 08:00 PM

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The main way to carry a game is to conserve health. The reason unicums are unicums is that they know how to deal tons of damage and take minimal to no damage in return. Leaning to play more conservatively will help you out a lot.  

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reluctanttheist #11 Posted 23 September 2015 - 08:08 PM

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View Post_no_one_, on 23 September 2015 - 11:02 AM, said:

Carry harder. 

 

I love reroll accounts :trollface:

 

EDIT: and you know it's one because the account only goes up to Tier 6, but below he gives advice on a Tier 10 tank ;)


Edited by reluctanttheist, 23 September 2015 - 11:00 PM.

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VoightKampff #12 Posted 23 September 2015 - 08:15 PM

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I've noticed more games recently where one side is heavy on mediums vs. mostly tank destroyers. Those games are usually a steamroll. Either the mediums or TDs, but rarely is the game close. 

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Warpedsol #13 Posted 23 September 2015 - 08:31 PM

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Wow!  Learned I was in Las Vegas.  Makes sense.

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ScumbagJuJu #14 Posted 23 September 2015 - 08:45 PM

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View PostArmzilla49, on 23 September 2015 - 02:00 PM, said:

The main way to carry a game is to conserve health. The reason unicums are unicums is that they know how to deal tons of damage and take minimal to no damage in return. Leaning to play more conservatively will help you out a lot.

 

This! Knowing when it is ok to trade some damage if you have the health to spare it and can swing the game as well.

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View PostArmzilla49, on 23 September 2015 - 01:00 PM, said:

The main way to carry a game is to conserve health. The reason unicums are unicums is that they know how to deal tons of damage and take minimal to no damage in return. Leaning to play more conservatively will help you out a lot.  

^ Professional noob that can only win 6v1 games, everyone knows that 8v1 is for unicums 


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ARandomGenieGuy #16 Posted 23 September 2015 - 09:38 PM

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View Postpotatosparkle, on 23 September 2015 - 01:04 PM, said:

I've been having issues with both steam roll and matchmaking. I am almost always bottom tier, and my team just gets trampled by the enemy. I'll do at least 2500-3000 damage before going down, but its hard in a tier 7 in a tier 9 match. For almost the past two weeks I've been bottom tier whenever I go in anything below tier 8.

Thats why i just have tiers 8-10 on my garage. I thought it was only me. 



_no_one_ #17 Posted 23 September 2015 - 10:22 PM

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View PostArmzilla49, on 23 September 2015 - 08:00 PM, said:

The main way to carry a game is to conserve health. The reason unicums are unicums is that they know how to deal tons of damage and take minimal to no damage in return. Leaning to play more conservatively will help you out a lot.  

Yes and  some  more  things. 

1- look  at  the  team lists  and  try  to  know  where  the  reds will  probably going  to  be  and  make  a battle  plan. 

2- After the  first  20 seconds  of  the  battle  understand  what  is  the  intentions of  your  teammates and  re-evaluate your  battle  plan. For  example . If you  go  alone  to the  windmill  in  malinovka you will  probably be  overrun so  always  re-evaluate  the situation. 

3- understand  the information  is  shown on  the  map  and  try  to  remember the  last  enemy positions and  what  can they  do  from  that, and how much  time  that  red  needs  to  relocate  and  go  flank . 

4- Know  the advantages  and  disadvantages of  your  tank  and  the  enemies  tanks. 

5- learn  the reload  times  of  which  gun to  know  when  is  safe to  peek  a boom, but  don't take  to  much  time  to  help  your  team. 

6- always  angle  your  armor , or  if  you  don't  have  a good  armor  and you  are  in  the  open wiggle the  front  of  the  tank. With some  luck  the  tracks can eat  the  damage. 

7- avoid  open  areas where  there  is  no  cover to  run  if  you  fall  in  a ambush. 

8- if you  are  in a bad  spot  and  have  a good mobility always  relocate. Mediums  and  fast  tds are great  for  this. 

9- if  you  are  sniping from  a bush  and  the  reds  are  In medium  range , always  fallback after  you  shot, don't  wait  for  the  light  bulb  to  show. If the  light  bulb show, you  are  safe  and wait 6 seconds  to  you  disappear and  repeat  the  process. This  6 seconds  is a great opportunity to  look  at map and understand what  is  happening. 

10- always try  to  know  what  is  happening around  you  between  shots. 

11- try  to  always  aim at  the engine if  you  can except some  situations. And  if  you  see  a German  tank in  front  of  you aim always at  the  lower  glacis to  set  the  engine  on  fire. That  will not  work  against the  E50M.

12- if  the  enemy  as a damaged  ammorack you  can  try  your  luck. 

13- if an  enemy  is  going  towards  you  over  a ridge try to track him. If  you  are  successful and  have  quick  reload  time  you  can  kill  him  with  ease. 

14- sidescrape when  possible. 

15- if  your  tank was  good  turret armor  use hull down tactics. 

16- never  go  in  a cod if  you  don't  know  the  enemy is  alone. But  if he  can  be  killed in 1 or  2 shots go. Track him  if  you  can. 

17- if  you  are driving  a slow  heavy  tank or a heavy  non turreted td and  are  Mediums reds  approaching use  a rock or a wall to avoid  cod situations

18-Never, never  block  a teammate! 

19-Never, never  go  in  front  of  a friendly gun  when  is  preparing to  shoot, go  behind, or wait  him  to  shoot  then  you  go. 

20-always  carry  premium  rounds. It is  important to  kill  the  most  dangerous  top tier  tank  of  the  enemy  team  quick. If your gun  can't   do  that, the premiums rounds can. 

21- don't  rush  your  shots unless you  are  medium  facing  many  reds  in  a ridge line  fight. 

22- try  to  understand  when  is  good  to  trade damage  with  other  tank. Your  gun  was  better  alpha  damage  than your  enemy? Maybe  your  gun the  reload is  faster  so  you  can  shoot  2 times before falling back?

23-if  you  see  a friendly dying in 1 vs 1 situation rush  forward  and block  the  shot. A badly damaged  tank is still a dangerous  tank. So keeping your  teammate  alive  is  one  more  gun helping the  team. 

24- if  your  team  is  winning  6-1 no  cap unless the  time  is  short. Denying the  last  kill  to  a teammate by  capping is  so  annoying. 

25-when  facing  a enemy  try  to  understand if he is  stock  of  full  upgraded. The  same  thing  in  the  beginning look  at  your  teammates and see if  they  still  grinding. 

 

Some  useful  tips 

 

And  if  you  have the  time. Look  at  the  YouTube  the  sir havoc tutorials,  the  reviews  of  tanks of  the  mighty  jingles and  quickybaby, the  bushka reviews for blitz are  very  good  also. 

 


Edited by _no_one_, 23 September 2015 - 10:32 PM.


Armzilla49 #18 Posted 23 September 2015 - 10:31 PM

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View PostZennosha, on 23 September 2015 - 04:01 PM, said:

^ Professional noob that can only win 6v1 games, everyone knows that 8v1 is for unicums 

 

For those who it may concern, here is the 6v1. EDIT: Forgot to blur out names, no ban plz mods. 


Edited by Armzilla49, 23 September 2015 - 10:33 PM.

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dilusions #19 Posted 23 September 2015 - 11:08 PM

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View PostArmzilla49, on 23 September 2015 - 02:31 PM, said:

 

For those who it may concern, here is the 6v1. EDIT: Forgot to blur out names, no ban plz mods. 

 

I won a 6v1 in my jpanther 




acrisis #20 Posted 26 September 2015 - 08:27 PM

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I agree that preserving one's health directly relates to being able to do more damage and winning. Some games that's a lot easier than others, depending on top tier or low tier, matchmaking, map location, etc. 
 

A small update regarding some solo games from yesterday:

 

12 games of which 11 -- yes ELEVEN -- ! steamroll wins / losses ... ... ... ... OVER 9 out of 10 GAMES ?!

Practically split down the middle. 6 rolls for green 5 rolls for red. 

Fair-er mix this AM, but a few steamrolls over red thanks thanks to a couple high tier high WR guys from the forum :) 

This PM. Three quick games, three steamroll losses. Ugh. 


 

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