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Alexbuildit's guide to the SU-122-44 + Is it worth the money?

Su-122-44 Alexbuildit guide review

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alexbuildit #1 Posted 12 October 2015 - 11:13 PM

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Hello! As my screen recorder is down for IOS9, I thought I'd go ahead and make another guide. For all my other guides, click the link! Maus Tiger II Jagdtiger Pz. Kpfw. 38h A-32 Valentine Mark II Panther 1 Hellcat Churchill 1 M3 Light

 

SU-122-44

   History: In early 1944, the Soviet Union was looking for a faster and more mobile tank than the previous non-turreted tank destroyers such as the SU-152, while still packing a large calibre round. Uralmash Design Bureau was responsible for the original SU-122-44 design. Two designs were proposed, the SU-122-44 (Mounting the 122 mm cannon) and the SU-100-M-2 (Mounting a 100mm cannon), both based off a T-44 chassis, in the style of that day (the style being making TD's off of existing chassis).The 122 combat compartment was located frontally, the accepted and common practice for SovietTD's, and the 100-M-2 was mounted in rear. Pic Below. 

 

 

   Both designs were thought out, however in the end the 100-M-2 was chosen over the SU-122-44, and a wooden mock up was completed, but no vehicles were ever produced, as other projects received more funding such as the produced IS-3 and experimental IS-7 project.  The research that was undertaken in the development of the SU-122-44 was valuable for future TD projects that the Soviet Union produced. 

 

Maneuverability (8-10): (Tier VIII V-44) (Tier VII Suspension Su-122-44 8/10) This tank is not sluggish by any means of the imagination, it's top speed being 48 K/ph which is easily attained and kept with it's 500 HP engine and 32 ton weight.  The traverse speed is 38 degrees per second, very decent, one of the top values for tier seven TD's. Remember that the Soviets meant this tank to be able to rush to various different frontline as needed, an ability it easily demonstrates. Relocating is easy, and never takes long. Such speed should not be abused to overextend all support, an easy thing to do with this speed. Circle of death (COD) can be broken with such a high traverse speed, a handy ability to have.

 

Firepower: 8/10 (Tier VIII Gun 122mm D-25s) An awesome gun for it's tier with 2442 base average damage with AP per minute which can be buffed significantly with equipment and consumables. The base reload is 5.83 RPM. AP penetration is 131-219, a bit low for its tier, but sufficient; however, its APCR pen is 163-271 which is sufficient for all but the most hardened and angled targets. HE is an option, with 48-80 pen, I keep a few rounds on board for targets of opportunity, as its value does let you penetrate various tanks sides and rear. The 122mm was equipped on several tanks during WW2, and was an obvious choice for a tank that needed mobility and packed a punch. One issue with this gun is it's depression... a horrid -4 degrees. Many times I have missed kills due to not having the depression to hit the target. The dispersion is 0.41... quite bad... and the aim time is an average 2.3. Overall it has a gun that I consider to be one of the best at it's tier, that can take a chunk of HP out of any tank careless enough to get in your way. 

 

Armor: 6/10 The frontal armor is...interesting. Some T7 and T6 will have issues penetrating the front without APCR, but this does not apply to all tanks of these tiers by any means. Don't depend on your amor, which is 90mm HEAVILY slanted, but doesn't cut it in a lot of scenarios. Your averag-ish 950 HP is just that... average. The sides are 75mm flat, (Some tanks can pen this with HE as well as the rear) and the rear is 45mm. Some tanks will have issues penning, but your armor won't bounce almost any shells from t8-t9. Sufficient, but not amazing. This is balanced with good speed.

 

Upgrade path: Not applicable. Premium tank. 

 

GAMEPLAY: 

When top tier, you will PWN the field of battle, by playing a mix of second-line and front line combat, retreating behind cover when reloading. Pick a spot where your horrid gun depression of 4 degrees won't affect you. Watch for a lack of team support, if so, relocate with your speed if you are in imminent danger. Watch for chances to use HE  on the sides of an M4 crusader, comet, etc. Be careful not to show your sides and rear to derp guns, and you should do well. When low tier, aim at lower glacis's with APCR and you should normally penetrate. Don't hardcore snipe, this tank's camo value is not great and you have speed for a reason...not to mention horrid gun dispersion. Play behind your teammates in a supportive roll. Look for opportunities to hit sides and rear of tanks, and don't be afraid to expend lots of prammo...This tank has high credit earning potential. The basics apply to this tank as well, angling your highly slanted armor helps deflect some ammo, and don't abuse your speed to YOLO rush/scout. Overall, a capable, front liner at high tier, and a capable second line tank at mid-range. 

 

Equipment/Consumables: I personally recommend an easy and normal layout: GLD, Gun Rammer, and Vents. For consumables, I run Multi-repair kit, repair kit, and adrenaline. 

 

Suggested Ammo: 20 AP, 10APCR, 5 HE. Don't be afraid to expend lots of prammo, and watch for the chance to use HE! :) 

 

 

  Is It Worth It?: I'd get the 25$ pack if you want the most value, 30 Days of premium and 800 gold and a garage slot and the tank itself are well worth the price tag IMO. The tank itself is one of the absolute best credit earners out there, easily out producing credits earned by my premium tier eights at times. 50-70k credits per game seem normal for a win if you do around 2000 damage. With premium account, the value it earns goes through the roof. The tank is easy to learn, and is a crap ton of fun to play.... 1,000,000,000% recommend buying it. Get it while you can! 

 

I hope this guide was helpful, let me know how to improve these! Have a good day! 


Edited by alexbuildit, 12 October 2015 - 11:19 PM.

 


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Putins_Chariot #2 Posted 12 October 2015 - 11:16 PM

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Sorta like what alex said...

Spoiler

 



LoweExpectations #3 Posted 12 October 2015 - 11:18 PM

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"2442 base average damage"

 

OP, does more damage than the Death Star!


 

 

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Minecraftexpert_25 #4 Posted 12 October 2015 - 11:18 PM

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Saving money for Hype 59. Don't really like TD's that much anyways

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alexbuildit #5 Posted 12 October 2015 - 11:20 PM

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View PostPanzerWafflez, on 12 October 2015 - 01:18 PM, said:

"2442 base average damage"

 

OP, does more damage than the Death Star!

Fixed to "per minute" :-)


Edited by alexbuildit, 12 October 2015 - 11:20 PM.

 


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tano2warm #6 Posted 12 October 2015 - 11:22 PM

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I agree with all of this. Very strong TD at tier and can hold its own when low tiered. The best thing about this TD is the credits it makes! Absolutely phenomenal.

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Its_Rocket_Bish #7 Posted 12 October 2015 - 11:28 PM

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Nice Guide.

But reality is it has no chance in Teir IX.

You better make hay in lower Teir games.

Yes you can shoot lower glaciers, once. Then before you get second shot off, your in Garage. 

This tank should have had preferred MM. 

Its a ghost of the "Real" version. (PC)

Sloped armor is only effective at Teir VII & VIII. 

It better be Buffed.


Edited by 516289, 12 October 2015 - 11:28 PM.


ARandomGenieGuy #8 Posted 12 October 2015 - 11:31 PM

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Looks like a fun and cool TD to play. However it's RoF is heavily nerfed from the PC version. It has lower DPM than the su-152. (In PC it has higher DPM than su-152) And the SU-152 is free and the mantlet covers almost the whole frontal hull so yeah... Don't worry WG. You will have my $25-35  for the type 59. 

KimJongSpoon #9 Posted 12 October 2015 - 11:59 PM

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It

Is

So

Good

 

 

 

 

If you even remotely like TDs or credits, buy this. Its a beast.


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Ksftwe #10 Posted 13 October 2015 - 12:41 AM

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I have a few gripes with this guide and the tank itself...

 

First, the mobility. I don't know what everyone is clamoring about regarding the mobility. If you look at the numbers, it has the engine of a STOCK T-34-85. The T-34-85 itself isn't the most mobile of all mediums when maxed, but stock, it's relatively sluggish. The SU-122-44 is just that - sluggish. Is it a T95 in terms of speed, absolutely not, but you can definitely NOT call this thing 'mobile' when you can get circled by an M4A3E8 (true story, happened to me before). If I were to have written this guide I would not have given it more than a 5/10.

 

Second, the DPM. Or the gun in general, rather. The gun is just mediocrity at its finest. While it does have a nasty alpha of 400, the DPM is lower than that of the JPanther (both guns), the same as the T25 AT, and, of course, light years below the SU-152's 122mm. Good for its tier, possibly. Good compared to its TD peers, definitely not. But the thing that really bugs me is the horrendous bloom and dispersion. Combined with its small gun arc, this thing takes eons to aim and even when it does, it's got a high chance of missing. I'd give the gun a 6/10 at best.

 

And lastly, the thing I HATE MOST about this tank: the absolutely, record-breaking, beyond abysmal gun depression. And I thought 5 degrees on the T-62A was hellish. The 122-44, good lord, with its 4 degrees of gun depression, sometimes I want to burn myself alive trying to work that thing. If your enemy is just SLIGHTLY on lower ground than you, tough luck, you ain't hitting jack. The gun depression on this thing is literally mental torture, and if you're not prepared to do a lot of cresting over small bumps in the road that ANY other tank would not have to - don't get this tank.

 

Now, I have a 95% WR in this thing with 20 battles (19-1), so I'm not saying this because I'm doing badly in the tank. I was blessed with some fairly competent teams all 20 of those games, so that's at least partially the reason why at face value I'm doing well in it. But in all honesty - I hate this thing. This tank is the epitome of mediocrity, with nothing it can abuse reliably. No DPM, armor that's decent at best, and mobility that may be enough to stop an IS from circling you, but nothing remotely close to letting you brawl with mediums. You could argue the alpha is an advantage; well, I argue that peek-a-booming is going to be incredibly difficult due to your horrid gun depression and pitiful health pool.

 

I respect Alex's opinion on the tank, I am simply giving my fully honest view on it. To me, this tank is full of mediocrity. Nothing horrendous, nothing fantastic. It does print credits, I will give it that. But apart from that, there's nothing special about the tank.


 

[SCAMO] > [PRAMO]


jdm7 #11 Posted 13 October 2015 - 06:48 PM

    60% of the time, it works every time

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Just as I was about to buy this thing - ksftwe just peed in my cheerios. :(

All joking aside,very good points by both you and Alex - I'm really torn about buying it.  I already have a nice credit earner TD in the same tier with the AT-15A.  The gun depression scares me more than anything - that might be the breaking point for me.


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Gavidoc01 #12 Posted 13 October 2015 - 07:53 PM

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I'm in the middle between Alex and Ksftwe. 

 

I love the thing (76% in 34 battles) but the depression of the gun is atrocious and the biggest pull your hair out in annoyance issue with this thing. Speed wise while no medium, it's definitely fast for a TD (not E25 #1 fast) but mobile for a TD IMO.  I'd rate the mobility at around a 6 or 7 out of 10. While the rate of fire seems a bit slow, when I added the extras I find it respectable. 

 

I do enjoy the tank and also feel the money spent for the premium bundle was worth it.


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How_Bad_Is_Green #13 Posted 15 October 2015 - 02:09 AM

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I agree with the gun depression, terrible.   I have had to find new areas on the maps to compensate.  But this tank literally prints credits.  I play it as a support tank in most matches.  I am very happy with it.

Player_0000000007 #14 Posted 15 October 2015 - 03:01 AM

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As the 7th best, based on win rate, su122-44 player on the server right now, I should probably add my 2 cents.

 

The $25 bundle is a pretty solid deal. You get 30 days of premium (especially good if you wanna get that tankenstein), 800 gold, aling with a garage slot......oh and a tier 7 medium without a turret that makes nearly tier 8 credits.

 

Yea, it's a good tank.

 

No, it's not op.

 

But, hopefully it'll get buffed to be op some time after this sale ends.

 

Verdict:

It only takes two words to describe this thing; damage machine


Anni is more overpowered than missiles were...will it get removed, too?

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jdm7 #15 Posted 15 October 2015 - 08:18 PM

    60% of the time, it works every time

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OK, I jumped off the fence and bought it.  :great:

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Ookla_the_Mok #16 Posted 15 October 2015 - 09:04 PM

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Yes it has flaws, the limited gun arc and depression being the most significant.

 

However, this is a strong buy from this Mok. The credits are fantastic, but its selling point is the atypical play style and flexibility. Its fun and that is a huge factor when grinding credits.


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jrock651 #17 Posted 20 October 2015 - 01:47 PM

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View Postalexbuildit, on 12 October 2015 - 05:13 PM, said:

Hello! As my screen recorder is down for IOS9, I thought I'd go ahead and make another guide. For all my other guides, click the link! Maus Tiger II Jagdtiger Pz. Kpfw. 38h A-32 Valentine Mark II Panther 1 Hellcat Churchill 1 M3 Light

 

SU-122-44

   History: In early 1944, the Soviet Union was looking for a faster and more mobile tank than the previous non-turreted tank destroyers such as the SU-152, while still packing a large calibre round. Uralmash Design Bureau was responsible for the original SU-122-44 design. Two designs were proposed, the SU-122-44 (Mounting the 122 mm cannon) and the SU-100-M-2 (Mounting a 100mm cannon), both based off a T-44 chassis, in the style of that day (the style being making TD's off of existing chassis).The 122 combat compartment was located frontally, the accepted and common practice for SovietTD's, and the 100-M-2 was mounted in rear. Pic Below. 

 

 

   Both designs were thought out, however in the end the 100-M-2 was chosen over the SU-122-44, and a wooden mock up was completed, but no vehicles were ever produced, as other projects received more funding such as the produced IS-3 and experimental IS-7 project.  The research that was undertaken in the development of the SU-122-44 was valuable for future TD projects that the Soviet Union produced. 

 

Maneuverability (8-10): (Tier VIII V-44) (Tier VII Suspension Su-122-44 8/10) This tank is not sluggish by any means of the imagination, it's top speed being 48 K/ph which is easily attained and kept with it's 500 HP engine and 32 ton weight.  The traverse speed is 38 degrees per second, very decent, one of the top values for tier seven TD's. Remember that the Soviets meant this tank to be able to rush to various different frontline as needed, an ability it easily demonstrates. Relocating is easy, and never takes long. Such speed should not be abused to overextend all support, an easy thing to do with this speed. Circle of death (COD) can be broken with such a high traverse speed, a handy ability to have.

 

Firepower: 8/10 (Tier VIII Gun 122mm D-25s) An awesome gun for it's tier with 2442 base average damage with AP per minute which can be buffed significantly with equipment and consumables. The base reload is 5.83 RPM. AP penetration is 131-219, a bit low for its tier, but sufficient; however, its APCR pen is 163-271 which is sufficient for all but the most hardened and angled targets. HE is an option, with 48-80 pen, I keep a few rounds on board for targets of opportunity, as its value does let you penetrate various tanks sides and rear. The 122mm was equipped on several tanks during WW2, and was an obvious choice for a tank that needed mobility and packed a punch. One issue with this gun is it's depression... a horrid -4 degrees. Many times I have missed kills due to not having the depression to hit the target. The dispersion is 0.41... quite bad... and the aim time is an average 2.3. Overall it has a gun that I consider to be one of the best at it's tier, that can take a chunk of HP out of any tank careless enough to get in your way. 

 

Armor: 6/10 The frontal armor is...interesting. Some T7 and T6 will have issues penetrating the front without APCR, but this does not apply to all tanks of these tiers by any means. Don't depend on your amor, which is 90mm HEAVILY slanted, but doesn't cut it in a lot of scenarios. Your averag-ish 950 HP is just that... average. The sides are 75mm flat, (Some tanks can pen this with HE as well as the rear) and the rear is 45mm. Some tanks will have issues penning, but your armor won't bounce almost any shells from t8-t9. Sufficient, but not amazing. This is balanced with good speed.

 

Upgrade path: Not applicable. Premium tank. 

 

GAMEPLAY: 

When top tier, you will PWN the field of battle, by playing a mix of second-line and front line combat, retreating behind cover when reloading. Pick a spot where your horrid gun depression of 4 degrees won't affect you. Watch for a lack of team support, if so, relocate with your speed if you are in imminent danger. Watch for chances to use HE  on the sides of an M4 crusader, comet, etc. Be careful not to show your sides and rear to derp guns, and you should do well. When low tier, aim at lower glacis's with APCR and you should normally penetrate. Don't hardcore snipe, this tank's camo value is not great and you have speed for a reason...not to mention horrid gun dispersion. Play behind your teammates in a supportive roll. Look for opportunities to hit sides and rear of tanks, and don't be afraid to expend lots of prammo...This tank has high credit earning potential. The basics apply to this tank as well, angling your highly slanted armor helps deflect some ammo, and don't abuse your speed to YOLO rush/scout. Overall, a capable, front liner at high tier, and a capable second line tank at mid-range. 

 

Equipment/Consumables: I personally recommend an easy and normal layout: GLD, Gun Rammer, and Vents. For consumables, I run Multi-repair kit, repair kit, and adrenaline. 

 

Suggested Ammo: 20 AP, 10APCR, 5 HE. Don't be afraid to expend lots of prammo, and watch for the chance to use HE! :) 

 

 

  Is It Worth It?: I'd get the 25$ pack if you want the most value, 30 Days of premium and 800 gold and a garage slot and the tank itself are well worth the price tag IMO. The tank itself is one of the absolute best credit earners out there, easily out producing credits earned by my premium tier eights at times. 50-70k credits per game seem normal for a win if you do around 2000 damage. With premium account, the value it earns goes through the roof. The tank is easy to learn, and is a crap ton of fun to play.... 1,000,000,000% recommend buying it. Get it while you can! 

 

I hope this guide was helpful, let me know how to improve these! Have a good day! 

Bought the twenty dollar pack already gained over 1.5 mill in five hours


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af24snipes #18 Posted 20 October 2015 - 02:13 PM

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View Post516289, on 12 October 2015 - 11:28 PM, said:

Nice Guide.

But reality is it has no chance in Teir IX.

You better make hay in lower Teir games.

Yes you can shoot lower glaciers, once. Then before you get second shot off, your in Garage. 

This tank should have had preferred MM. 

Its a ghost of the "Real" version. (PC)

Sloped armor is only effective at Teir VII & VIII. 

It better be Buffed.

 

Are you

enjoying

your

return

key

?



jrock651 #19 Posted 25 October 2015 - 08:44 PM

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View PostPlayer_6308526192, on 12 October 2015 - 05:28 PM, said:

But reality is it has no chance in Teir IX.

Not true I killed a T-59 in this tank sure I had help but I killed it.

and no I didn't hold my shot


Trust me I'm the doctor. Respect to anyone who gets the reference.

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TexaninSteelTown #20 Posted 14 November 2015 - 11:40 PM

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View PostKsftwe, on 12 October 2015 - 07:41 PM, said:

 

I have a few gripes with this guide and the tank itself...

 

First, the mobility. I don't know what everyone is clamoring about regarding the mobility. If you look at the numbers, it has the engine of a STOCK T-34-85. The T-34-85 itself isn't the most mobile of all mediums when maxed, but stock, it's relatively sluggish. The SU-122-44 is just that - sluggish. Is it a T95 in terms of speed, absolutely not, but you can definitely NOT call this thing 'mobile' when you can get circled by an M4A3E8 (true story, happened to me before). If I were to have written this guide I would not have given it more than a 5/10.

 

Second, the DPM. Or the gun in general, rather. The gun is just mediocrity at its finest. While it does have a nasty alpha of 400, the DPM is lower than that of the JPanther (both guns), the same as the T25 AT, and, of course, light years below the SU-152's 122mm. Good for its tier, possibly. Good compared to its TD peers, definitely not. But the thing that really bugs me is the horrendous bloom and dispersion. Combined with its small gun arc, this thing takes eons to aim and even when it does, it's got a high chance of missing. I'd give the gun a 6/10 at best.

 

And lastly, the thing I HATE MOST about this tank: the absolutely, record-breaking, beyond abysmal gun depression. And I thought 5 degrees on the T-62A was hellish. The 122-44, good lord, with its 4 degrees of gun depression, sometimes I want to burn myself alive trying to work that thing. If your enemy is just SLIGHTLY on lower ground than you, tough luck, you ain't hitting jack. The gun depression on this thing is literally mental torture, and if you're not prepared to do a lot of cresting over small bumps in the road that ANY other tank would not have to - don't get this tank.

 

Now, I have a 95% WR in this thing with 20 battles (19-1), so I'm not saying this because I'm doing badly in the tank. I was blessed with some fairly competent teams all 20 of those games, so that's at least partially the reason why at face value I'm doing well in it. But in all honesty - I hate this thing. This tank is the epitome of mediocrity, with nothing it can abuse reliably. No DPM, armor that's decent at best, and mobility that may be enough to stop an IS from circling you, but nothing remotely close to letting you brawl with mediums. You could argue the alpha is an advantage; well, I argue that peek-a-booming is going to be incredibly difficult due to your horrid gun depression and pitiful health pool.

 

I respect Alex's opinion on the tank, I am simply giving my fully honest view on it. To me, this tank is full of mediocrity. Nothing horrendous, nothing fantastic. It does print credits, I will give it that. But apart from that, there's nothing special about the tank.

 

Yeah, but I ammoracked this jerky, STUPID Russian with it which was very nice!

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Also tagged with Su-122-44, Alexbuildit, guide, review

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