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2 things... For dev's consideration


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_JenniferAniston #1 Posted 15 December 2015 - 05:54 AM

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I never [edited]or make these posts because I do believe the dev's for WG have produced a fantastic product for the community. That said, just two small items for consideration from a "pragmatic" player...

 

1. New map, Himmelsdorf (or whatever it's called)... There are a few buildings that have balconies/overhangs/porches coupled with rubble that you are able to see thru and aim but the RNG (or whatever the correct term is) auto bounces like you have hit the building itself. It's not a small crack but very large openings and I believe on one there is a railing (wrought iron) and rubble where you can see 90% of an enemy tank but your shot will auto ounce off of it.... 

 

I completely understand the challenges creating an in game graphic like this.... That said, a player playing fully aimed shooting it creates frustrations. 

 

2. Port Bay. 

There is a span where "heavies" spawn that the ground resistance makes it almost impossible to traverse off.... This is a well known spawn location that everyone hates.... This should be fixed as it is just problem and not even a fun quirk in the game...



reluctanttheist #2 Posted 15 December 2015 - 06:16 AM

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Can you post pics of the locations?

 

Also - you need to write a review of the Type 59!


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MidLifeCrustacean #3 Posted 15 December 2015 - 06:31 AM

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View Postreluctanttheist, on 14 December 2015 - 11:16 PM, said:

Can you post pics of the locations?

 

Also - you need to write a review of the Type 59!

 

The quicksand ground resistance is on the spawn where you have the port on your left and the hills on your right. The exact location is to the left of the main road that leads to the port.

_JenniferAniston #4 Posted 15 December 2015 - 07:47 AM

    I miss Brad

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View PostRellyx, on 15 December 2015 - 06:31 AM, said:

 

The quicksand ground resistance is on the spawn where you have the port on your left and the hills on your right. The exact location is to the left of the main road that leads to the port.

 

Yes, that stupid f***ing location... It's beyond a quirk in the game that funny or "one of those things"... It needs to be fixed for all of our sanity. 


_JenniferAniston #5 Posted 15 December 2015 - 07:55 AM

    I miss Brad

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View Postreluctanttheist, on 15 December 2015 - 06:16 AM, said:

Can you post pics of the locations?

 

Also - you need to write a review of the Type 59!

 

yeah, I'll log in and snap a shot. It was frustrating today... Was killed while sitting, bouncing trying to finish off a one shot in the spot today. Stay tuned....

 

Type 59? I think I'm better off being the smart guy behind the smarter guy writing the review...  I'm confident in my observations but I'll let the stat junkies who have played all all its counter parts write a comprehensive review...  


Edited by pc9684, 15 December 2015 - 08:33 AM.


Toolan #6 Posted 15 December 2015 - 12:13 PM

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That quicksand is there because you are supposed to go hills, not docks. 

tlouie #7 Posted 15 December 2015 - 12:52 PM

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View PostToolan, on 15 December 2015 - 07:13 AM, said:

That quicksand is there because you are supposed to go hills, not docks. 

 

Always hills.



_JenniferAniston #8 Posted 16 December 2015 - 10:19 AM

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View Posttlouie, on 15 December 2015 - 12:52 PM, said:

 

Always hills.

 

that's the point that's the point, makes it impossible to turn right in less than an hour. 


_JenniferAniston #9 Posted 16 December 2015 - 10:22 AM

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Here is one of the trouble spots... Perhaps a taller tank wouldn't have a problem but it was an issue in 2 different tanks... 

 

Posted Image

 






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