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Training rooms!!!

Training Rooms Clan

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Poll: Training Rooms. (51 members have cast votes)

You have to complete 5 battle in order to participate this poll.

Would you like training rooms added in the VERY NEXT update?

  1. Yes, I want them now!! (46 votes [90.20%])

    Percentage of vote: 90.20%

  2. No, I want something else in the next update. (5 votes [9.80%])

    Percentage of vote: 9.80%

Vote Hide poll

IronSpectre1138 #21 Posted 28 December 2015 - 03:47 AM

    Senior Sergeant

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View Posttlouie, on 27 December 2015 - 11:23 PM, said:

 

My question still stands: in regular battles, players are motivated to spend money in order to defeat the enemy. In training rooms, what motivation would players have to spend any money?

 

 

 

We'd still fight regular battles and plenty of them. I certainly wouldn't want to spend all of my time in a training room.

"Traditionally, Spuds love to fight. All real Spuds love the sting of battle."

I am the official beer wench of the Spuds. I may not be a unicum, but I keep the suds flowing.


_feelsokman #22 Posted 28 December 2015 - 10:09 PM

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View Posttlouie, on 27 December 2015 - 10:23 PM, said:

 

My question still stands: in regular battles, players are motivated to spend money in order to defeat the enemy. In training rooms, what motivation would players have to spend any money?

 

 

Hmmm I've never spent "money" to beat an enemy, premium ammo can be bought with credits and equipment and consumables also, wg would still get their money from us.


DRSI4

KevnxKilla #23 Posted 29 December 2015 - 10:06 AM

    Senior Sergeant

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View Posttlouie, on 28 December 2015 - 03:23 AM, said:

 

My question still stands: in regular battles, players are motivated to spend money in order to defeat the enemy. In training rooms, what motivation would players have to spend any money?

 

 

 

Because if you really want to practice, you use what you would in a real battle.

MyFifthReroll #24 Posted 30 December 2015 - 04:57 AM

    First Sergeant

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View Posttlouie, on 28 December 2015 - 03:23 AM, said:

 

My question still stands: in regular battles, players are motivated to spend money in order to defeat the enemy. In training rooms, what motivation would players have to spend any money?

 

 

On pc Repairs are free but ammo and consumables are not in training rooms. And to make a room is also free


 

 


Doctor_Avoido #25 Posted 02 January 2016 - 12:15 AM

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View Postwolfydude, on 27 December 2015 - 10:38 PM, said:

I vote training rooms over a new line, even if its the Chinese.

 

I concur. It could really help out the terrible game play of some.

Sure_man_tank #26 Posted 01 February 2016 - 07:21 AM

    Senior Sergeant

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View Posttlouie, on 27 December 2015 - 07:23 PM, said:

 

My question still stands: in regular battles, players are motivated to spend money in order to defeat the enemy. In training rooms, what motivation would players have to spend any money?

 

 

 

Good point. Maybe put a battle limit on training rooms, like training room "only becomes available after 150 battles" or something like that.

           

           

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__Boomer2__ #27 Posted 03 February 2016 - 02:06 PM

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View Postaramikvideo19, on 28 December 2015 - 03:47 AM, said:

 

We'd still fight regular battles and plenty of them. I certainly wouldn't want to spend all of my time in a training room.

 

Exactly.  There is another tank game I sometimes play (actually it was the first tank game I ever played, which got me hooked on tanks in general), and it includes both public matches and private matches.  Unless someone is doing a Youtube video or is bored and doesn't want to lose anything, I don't see a ton of people in the private rooms.

 

PS: if you want to see that game, I have some gameplay videos of it: https://www.youtube....WNcftXOrnZey8Vg


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View PostASensationalAsian, on 27 July 2018 - 04:34 PM, said:

Anyone who drives a 183 please commit die.

WareJC #28 Posted 05 February 2016 - 02:43 AM

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Sinple charge 1000 credits to enter or something like that. Allow clans to have a war chest/ bank. Have premium maps for training. Scale fees to the avg teir traing. Very easy thing to monetize.
"Your lack of effort or your death is not my concern. However lack of effort will lead to your death by their hand or mine."

ALHAU84 #29 Posted 17 February 2016 - 06:23 AM

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View PostSure_man_tank, on 01 February 2016 - 01:21 AM, said:

 

Good point. Maybe put a battle limit on training rooms, like training room "only becomes available after 150 battles" or something like that.

 

Dude, maybe that would be the next to research or the final research point. 


_Nez #30 Posted 13 March 2016 - 03:48 PM

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Training room should be "No Credit Earning" event. Meaning, to be in training room,  you will be spending credits only.  This will work.  Since, members will have to play regular matches to earn credits to play in training room, or they will have to purchase gold to do so.  I can't wait for the training room.  Our guys have been playing on Teamspeak and now Discord, and we can certainly use trainingroom runs to fine tune our strategies over voice communication.

GetKeked #31 Posted 26 April 2016 - 10:30 PM

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Coming in may




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