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Presenting the most overrated tank in Blitz history...

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FlammeumDraco333 #41 Posted 19 January 2016 - 01:59 AM

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Wut... I've seen videos of this thing on PC, and it seems like the most overpowered thing ever. How badly did they nerf it to make it suck this bad? 


View PostSystemrename, on 03 February 2015 - 04:06 PM, said:

Whatever, since people seem content with the plain oleophobic coating and dragging their meaty, calloused workman's thumbs around like proto-lizards sliding up out of the primordial ooze onto dry land, it's just more for me.  I'm happy to float on fiber and run circles around you filthy casuals. Eat my dust, snail thumbs.

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Samurai_Chicken #42 Posted 19 January 2016 - 02:08 AM

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I was/am very diappointed with the tank.  It is my opinion that the su44 in the vid we were shown (official one) had better stats, i.e. was nerffed post vid/pre release.  Classic bait n switch imHo.


 


ACE_Pham_ #43 Posted 19 January 2016 - 02:19 AM

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Well, I was gonna buy this or the E 25 when it comes out in the premium tech tree.....

 

 

 

So, E 25, SU-122-44, or wait for the Type 62 to be in the tech tree?


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Ksftwe #44 Posted 19 January 2016 - 02:25 AM

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View PostxACE_OF_AWSOMx, on 18 January 2016 - 09:19 PM, said:

Well, I was gonna buy this or the E 25 when it comes out in the premium tech tree.....

 

 

 

So, E 25, SU-122-44, or wait for the Type 62 to be in the tech tree?

 

E 25 is a totally different story. Fastest little pest in the game, with a devastating gun, and small profile. That is a tank that can really flank, snipe, and brawl with DPM all in one.

 

[SCAMO] > [PRAMO]


Zip_Zip #45 Posted 19 January 2016 - 02:40 AM

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I've always just approached it like any other premium. Play it a bunch of different ways, see what works best then run with it. 

It earns well, so I play it whenever I have a big credit grind.

To me when I'm grindimg out 6 million credits the 122-44 is a big help.

As an offensive platform, meh. The su152 is a better tank with the top 122. 

Overall I must say the 122-44's offensive abilities are not horrible,  nor great.

Overated maybe, overhyped definitely. 

If WG ever buff it in RoF and fix its dispertion then it will be a great tank but not until.

 


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BoomMfer #46 Posted 19 January 2016 - 02:43 AM

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I bought it and was also pretty underwhelmed. There are other tier 7 TDs that are WAY better. Actually, if you look at the other tier 7 TDs, one could easily argue that it's the worst TD of its tier.

Edited by BoomMfer, 19 January 2016 - 02:43 AM.


Mitterand #47 Posted 19 January 2016 - 03:13 AM

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you guys are total bogus.  The su100y is a superb tank.  When I'm reloading, I go ramming.

 

Racist.


 

 


Barquentine #48 Posted 19 January 2016 - 05:03 AM

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It's a great tank. I can tell that it would be incredible in a good player's hands. I'm limping along at 52% WR, but that's not the tank's failure. The thing roars around and hammers out damage. If somebody wants a TD that feels like a medium, this is it. 

clever_pseudonym #49 Posted 19 January 2016 - 05:09 AM

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View PostKsftwe, on 18 January 2016 - 07:12 PM, said:

 

Yes that would resolve the pen/gun handling problem, but then you're met with the DPM and armor problem. At point blank range you will bounce nothing, and your gun doesn't have enough DPM to reliably kill off enemies without receiving a butt load of pain in return.

 

Okay, for the lowdown on how I usually play it: I stay at range (and donk a chunk of my shots) until midgame, and only then close and touch tanks with my barrel.* You're absolutely right, it will lose a DPM matchup with almost anything. You need to hide until you're looking at one shots. TBH, I haven't taken it out in 2.5, but given the weird matchmaking that it always saw, the tanks you were facing were taking a serious setback with a 400HP hit. I have no idea if that changed with the new MM.

 

 

 

It's not the best tank in the game by any means, but it's also no Churchill Gun Carrier.


Edited by clever_pseudonym, 19 January 2016 - 05:12 AM.


ChitFromChinola #50 Posted 19 January 2016 - 06:04 AM

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I've driven it a lot as a credit grinder. You asked for things I like, so . . . two things I like are its big alpha and that its a mobile platform for such a big gun. When you pen a tank, it's a big IS6 Tier 8 size hit, not a pew pew pew hit. And while its reloading, you can be moving somewhere else to set up the next shot -- its fast enough to get you somewhere else, not just back behind a building in classic TD fashion. It's also fast enough to support mediums on some flanks, and you can often shoot the red mediums without getting return fire while they are busy with green ones. So there you go -- it's a mobile big gun.

 

It does have a small engine which slows it down for climbing hills, but it's also a small tank, so on flat ground it moves well -- not T44 well, but more mobile than other tanks with that gun. The bloom makes it hard to play, so you have to use the GLD -- its not optional, if you don't have the GLD, it's almost unplayable. To get bounces, I have to position to shoot over stuff -- such as the corners of buildings at Temple -- so that only the upper half of the sloped armor from the gun up shows. Don't know why, but that seems to get me more bounces. Otherwise, wiggling like crazy while driving backwards (waiting waiting waiting for reload) works at times, too.

 

Someone on the forums suggested the GLD to me, otherwise I would've gotten rid of it. After that change, I actually have had fun driving it as a credit machine.


Edited by ChitFromChinola, 19 January 2016 - 06:08 AM.


ahredstealth #51 Posted 19 January 2016 - 03:24 PM

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I'm an SU-122-44 fan boi.

 

I'll tell you why I have it's poster on my ceiling, and I have one of those pillow covers with it's picture on it so that I can full body hug it at night.

 

It's just so adorable!  (That's reason 1 ~ And you can't teach style.  If you can, you're desperately needed at every Wal Mart in the country.)

 

It was my first high tier TD.  I hate tanks without turrets by default.  I saw an M16 video where he fended off two circling mediums in his, and I was like, "Okay, I'll give this a try."  Once I had one, I was determined to figure it out.  Again, I'm still terribad, but I feel I'm around as terribad as my other tanks with it, so I think I do okay for me.  Now, it's just a tank that I see, and feel compelled to drive...  Sort of like my Uncle likes T-birds because he got his first... you know what, never mind.  He just likes T-birds.

 

It is fairly maneuverable.  I don't get COD'd often... and usually only by someone who is very skilled.  (I'm not talking T-54's here.  That's just going to happen.  I'm talking Comets.)

 

Also, as long as I'm paying attention, I can usually Two Shot a Comet.  See him, Pop him the first time... maybe take a shot while I'm ducking for cover/wiggling, then the second shot puts him down.  I do enjoy seeing Comets as (knock on wood now...) I usually come out on top.  Maybe they're being driven poorly?  I don't know.

 

The depression is frustrating.  It would make the armor much better, but to be fair, it encourages me to wiggle, and find that perfect spot to go "up and down" on.  Helps me to bounce shots.

 

Also, I only snipe on Dead Rail.  That's it.  Every other map I'm right behind the first line tanks, or I am the front line.  I do not seem to struggle with the gun as much as you do, but then again, I'm betting you like the T34, where as I'd rather spend the rest of my life trying to lick my elbows then drive that tank because of the poor gun.  (So again, personal taste.)

 

And finally, in the before time of the Hype, I had an IS-6 and a T34 for credit grinding...  And a Victory.  Sometimes I just don't want to play my IS-6.  I don't like my T34 all that much.  Sometimes you just don't want to be bottom tier every game for a 20 game stretch, which left the Victory out.

 

Enter the SU-122-44.  I can shoot mainly AP rounds, and the thing usually makes about the same credits as my Victory, and pulls them in way better then my IS-6 (because Prammo) and my T34 (Because personal suck) and I'm not always bottom tier watching my high tier team mates drive backwards through the swamp...

 

So, yeah, I like my SU.  It fits a hole (Edit:  I had the wrong hole typed out here.  Embarrassing.) I had in my garage...  That being said, I might change my mind when I get some other higher tier TDs and see how nice it is to have depression and gun arc... but right now I'm blissfully ignorant.  Why you gotz to call my dog ugly?


Edited by ahredstealth, 19 January 2016 - 03:26 PM.

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Terradayy #52 Posted 19 January 2016 - 04:08 PM

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View PostOokla_the_Mok, on 19 January 2016 - 12:31 AM, said:

I love mine.

 

Why?

 

I win far more often than I do overall, it provides a thoroughly enjoyable style of play, and the credits are fantastic.

 

The speed is enough to flow behind mediums when desired, it can also be relocated rapidly. The catch is that the hull tricks players into thinking it should be faster. The traverse allows fending off of mediums and navigating through obstacles/tanks. Sure, it is not a medium in this regard, but the platform works like few other TDs. The angle of the frontal armor allows for the shimmy shake to work enough to stay alive once caught on the front.

 

The gun is the IS6 we know and hate. Dropping down a tier means few pen issues though the accuracy is obviously the drunken Russian standard. It kills me when I see one sniping, not only is the player being a fool, but denying themselves the potential of this tank. No excuse for the gun depression but I adapted.

 

In total, you get a mobile platform carrying a highly capable gun at close range. Actively work behind the heavies or mediums, occasionally mini-flank. Use the turn-n-boom at corners, abuse the reverse speed, etc, etc.

 

if the tanks doesn't fit the player, fine. In my book, this is a top 3 premium.

HAHHAHAAAHHAHAHAHAHAHhhH reverse speed is a terrible 12. You don't abuse anything other than getting shot in the tracks around the corner. 



Delta256 #53 Posted 19 January 2016 - 04:28 PM

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@OP, the reason it's one of my favourite tier VIIs is because it's basically the epitome of the "assault gun" playstyle. Playing it a bit like a turretless medium with a big gun is a lot of fun. That and it's essentially superior to the IS is terms of gun RoF, gun handling (except depression), and mobility. My WR is not stellar in it, I tend to overextend and get isolated against 3 enemy vehicles. But when that doesn't happen, you can absolutely annihilate anything same tier or even tier VIII, especially if you run it alongside mediums like I do.


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Ookla_the_Mok #54 Posted 19 January 2016 - 05:13 PM

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View PostTerradayy, on 19 January 2016 - 10:08 AM, said:

HAHHAHAAAHHAHAHAHAHAHhhH reverse speed is a terrible 12. You don't abuse anything other than getting shot in the tracks around the corner. 

Nah, the reverse-n-traverse works just fine for moving back around corners and positioning in tight quarters. This is an advantage compared to others turretless TDs. Yeah, it is not a medium and is never going to be.


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Ksftwe #55 Posted 19 January 2016 - 08:26 PM

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View PostOokla_the_Mok, on 19 January 2016 - 12:13 PM, said:

Nah, the reverse-n-traverse works just fine for moving back around corners and positioning in tight quarters. This is an advantage compared to others turretless TDs. Yeah, it is not a medium and is never going to be.

 

I never asked for the 122-44 to be a medium. The mobility is acceptable, but it's still no better than, say, the T25 AT's, which also happens to have a crap ton of more gun depression.

 

[SCAMO] > [PRAMO]


mehliveat #56 Posted 19 January 2016 - 08:36 PM

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View PostKsftwe, on 19 January 2016 - 11:43 AM, said:

 

I've seen nothing but praise about this tank. People love it for some reason, and I feel like those who don't like it have just stayed silent because they know they're in the minority.

 

I seem to remember the opposite.  People were complaining about the nerfed ROF, the nerfed traverse etc etc.

 

Its not a bad tank, but not great either.  Solid tier 7 tank.  Good fun running around putting 122mm shells through.  Good credits.

 

The armour will be useless if the +1-1 stays though, but still better than the butter T25 AT or JPanther though.



mehliveat #57 Posted 19 January 2016 - 08:42 PM

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View PostTerradayy, on 20 January 2016 - 02:08 AM, said:

HAHHAHAAAHHAHAHAHAHAHhhH reverse speed is a terrible 12. You don't abuse anything other than getting shot in the tracks around the corner. 

 

I got caught out by the 12k after not playing the tank for a while, eventually losing a merry go around a bunker then a brawl on Rockfield against a T28.

e___18989 #58 Posted 21 January 2016 - 05:12 AM

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I think the hype is because it is well balanced. At least that's why I love the thing. It's my second favorite tank in the game. Does it lack in some areas? Sure, but it makes up for its' shortcomings in other areas.

 

1. Horrid accuracy-you can easily make up for this-don't snipe. I never use it as a sniper. You will miss or bounce far too often. Instead, engage enemy tanks at close range. I have had great success in not even waiting for the bloom to focus - as long as the enemy tank fills the bloom, and I can penetrate, I'll shoot. Almost always does the 400 damage. 

 

2. Bad gun handling (aim time, gun arc, and depression)-made up for in excellent alpha damage for tier 6-8 tanks. When you do land a shot, it takes a significant chunk of health from the enemy tank.

 

3. Bad armor- made up for in an angled front plate. If you watch when enemy tanks fire, you can judge when they will fire next. That's when to angle. You can bounce a suprising amount of shots. This is not to be relied on, but it can keep you alive in crucial moments. It also helps to never travel alone so you're not the single target when spotted.

 

The SU-122-44 hype (at least with me) is because I have a lot of fun rolling with meds in this tank. I feel this is the best way to offset its shortcomings. It can be quite a powerhouse if played as med support tank/flanker (Never alone). It can keep up with meds and you usually run into other meds and often you're able to penetrate their front. Pump some adrenaline and they will not be around long. Then continue the flank on their heavies and enjoy that 400 alpha into their rears. Throw a few HE's in there if you can too. It's fun factor is through the roof for me. I would highly recommend this tank. Add in great credit earning and the hype is real-if played right. 

 


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clever_pseudonym #59 Posted 21 January 2016 - 06:28 AM

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View PostKsftwe, on 18 January 2016 - 07:43 PM, said:

 

I've seen nothing but praise about this tank. People love it for some reason, and I feel like those who don't like it have just stayed silent because they know they're in the minority.

 

I don't know about loving it, but after playing a few games each in the T34 and IS-6 and a few more in the victory, it's a change of playstyle. In a long credit grind, that's enough.

af24snipes #60 Posted 22 January 2016 - 02:43 PM

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I guess it really depends on playstyle. I like either sitting in back with it (Mines and Dead Rail) or being right up there in the action. It has enough armor and traverse to keep a Comet (shooting AP) at bay long enough to track it and get a little space in between. I don't really mind the low DPM because the damage per shot is huge for tier 7. My main gripe is the AP pen and the gun depression. 175 is adequate for clubbing tier 6 and 7, but tier 8s might require APCR. The gun depresion is awful, but there's a silver lining. -4 on a turretless TD keeps noodles like me in cover, which keeps me alive, amd is a constant reminder to relocate if I find myself damage trading because of the gun depression.

 

In other words: Nah, you suck, I love my SU.







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