Lephturn, on 09 February 2016 - 06:28 AM, said:
You need to actually read the posts about this, because you are way off base. If reading isn't your thing (which would surprise me because you seem to write well) hit the links in my signature and listen to my podcast. In the latest two episodes Lokeen and I discuss the match making changes.
This was an experiment for one month to collect data. NO DECISION HAS BEEN MADE YET. They told us from the start that this was an experiment to be run for one patch cycle and then they will go and analyze the data and use it to make decisions in the future. Wargaming doesn't even know the impact of it yet - they are still collecting data. We are going back to +2/-2 because the 1 month experiment is over, that's all.
I wish I had more time to listen to podcasts - I would undoubtedly be better informed.
However, while not necessarily informed on all aspects of this MM experiment - I'm hardly gullible enough to believe that the data generated has not already been compiled, dissected, reviewed and decisions made.
WG knows exactly how many credits, how much gold, and how many cash purchases are made on a minute by minute basis - and they have access to this information immediately.
Do you have a picture in your head of a review group of folks, meeting with reams of paper containing the data collected - to be poured over and discussed over the next week or so?
I believe it to be much more likely that WG has a number of algorithms that supply them up-to-date information on virtually any aspect of this game - with emphasis on how much prammo is used, amount of credit/XP from gold conversion made, number of tanks purchased, free XP used to upgrade those tanks, premium tanks purchased, premium time purchased, gold/credit bundles purchased.
These are the things that affect the financial bottom line - and the data regarding how the experimental MM impacted these things has already been compiled, examined in minutiae (likely on a daily basis) and decisions made.
I would be very disappointing in WGs business acumen, and available technology were this not the case!
I'm sure data was collected about win rates, damage and kill ratios as well - but this would be of secondary importance, and perhaps this is the data that will be examined over the coming weeks - but I don't think anyone is kidding themselves that this is the data that decisions are based on.
If there had been a measurable positive impact on the financial bottom line - this experiment would have been extended and expanded to the other servers. That it isn't would lead me to strongly believe that it hasn't worked out financially - and I think we can all see reasons why this is likely.
WG is a multi-million dollar company - they have access to statistics, information and in-game patterns and they have access to that information immediately for review and decision making - and while I'm sure gameplay balance is also considered, it will not be the number one consideration going forward.
Your mileage - however - may vary.