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Official 2.6 Patch Notes

2.6 Update 2.6 Patch Notes

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Psyberius #21 Posted 08 February 2016 - 11:52 PM

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Sounds like a fun update!

 

Anyone know where they moved the spawn and cap circle points to on the maps they mention?

 

And does that mean the AC is getting a buff or a nerf?


Edited by Psyberius, 08 February 2016 - 11:53 PM.

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clever_pseudonym #22 Posted 09 February 2016 - 12:18 AM

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View PostMinecraftexpert_25, on 08 February 2016 - 04:49 PM, said:

So nobody knows what the "corner pass" is on Castilla?

 

It has to be the NW corner. Spotting that knocked over tree and blind shooting the poor sod camped within it was a wonderful way to pass the time.

 

Noob Corner shall be missed. Hopefully we were allowed to keep the idiot collection zone on Dead Rail.

 

 

 



rolleiflex #23 Posted 09 February 2016 - 12:20 AM

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I thought we were also getting a new map?

 

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acecombatdude #24 Posted 09 February 2016 - 12:22 AM

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T-62A getting improvements ? Lol Thought it was pretty darn good already but I'll take it man :;)

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APaperTiger #25 Posted 09 February 2016 - 12:44 AM

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View PostBbm_14, on 08 February 2016 - 02:31 PM, said:

So the camo-net nerf is here to stay?

I hope that all who complained about it being OP are satisfied. :sceptic:

 

( evolution of the dying TD )

 

 

 

^^^^ This. 

 

Bring back the CAMO NET



TexTonic #26 Posted 09 February 2016 - 01:02 AM

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View PostBbm_14, on 08 February 2016 - 04:31 PM, said:

So the camo-net nerf is here to stay?

I hope that all who complained about it being OP are satisfied. :sceptic:

 

( evolution of the dying TD )

 

 

 

Just where exactly are these masses of players clamoring for the elimination of TDs?  I ask, because haven't seen them stating such on the forums or in-game.  Are TDs really such a problem that WG has decided to evoke the slow, eventual death of the  entire TD class?

 

I don't mean to derail the thread, but we've got a mod here (and this question is absolutely ignored elsewhere by WG) so I thought I'd ask.  A lot of us would like an answer.

 

Kudos, otherwise, WG.  The update honestly looks really good.


Edited by TexTonic, 09 February 2016 - 01:05 AM.


VoightKampff #27 Posted 09 February 2016 - 03:51 AM

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Not a whisper about iPad Pro. Again. Ah well. 

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dont_open_dead_inside #28 Posted 09 February 2016 - 04:26 AM

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View PostPsyberius, on 08 February 2016 - 03:52 PM, said:

Sounds like a fun update!

 

Anyone know where they moved the spawn and cap circle points to on the maps they mention?

 

And does that mean the AC is getting a buff or a nerf?

 

it means the machine gun will look more historically accurate, nothing else has changed

f9Yj0xl.gif


brabbit123 #29 Posted 09 February 2016 - 04:50 AM

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You guys actually use camouflage in tds, hell, I've been charging in like a heavy all the time.lol

Psyberius #30 Posted 09 February 2016 - 05:34 AM

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View Postdogfightmaster03, on 08 February 2016 - 11:26 PM, said:

 

it means the machine gun will look more historically accurate, nothing else has changed

 

It's appearance is exactly what I was referring to while trying to keep it PG :trollface:

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someguyfromPitt #31 Posted 09 February 2016 - 06:15 AM

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So the T-62a gets a buff, but what is it?

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Gib_Savages #32 Posted 09 February 2016 - 12:57 PM

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Is it just me or are these releases and patch notes getting worse over time? They have always been vague but it seems even more so now. The discussions turn to speculation rather than actual affect on the game and strategies. Even understanding that there will be some info WG will not want pre-released or even released at all, they come across as half done.


PA60Pilot #33 Posted 09 February 2016 - 01:02 PM

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View PostVoightKampff, on 09 February 2016 - 03:51 AM, said:

Not a whisper about iPad Pro. Again. Ah well. 

 

Come on WG.

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acecombatdude #34 Posted 09 February 2016 - 02:05 PM

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View PostsomeguyfromPitt, on 09 February 2016 - 06:15 AM, said:

So the T-62a gets a buff, but what is it?

 

looking into it I think it maybe the model pit. But who knows lol It definitely didn't need a buff in my opinion 

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SkiFletch #35 Posted 09 February 2016 - 02:50 PM

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CC, I like you and everything you do for Blitz.  And I truly believe it's not your job to create patch notes in English.  Therefore you need to start throwing people under the bus for these terrible translations and miniscule content compared to what our fellow tankers in Russia get.  The translation here is a joke, and where's the content?  They get PAGES of detail regarding the patch in the Russian server.  We get a few blurbs and a couple pieces of nonsense window dressing?

 

Please CC, do what you can to get them to spend more than 5 minutes translating this stuff.  Prevent them from completely mailing in this content creation.  It's a pathetic joke.



Gasho3 #36 Posted 09 February 2016 - 06:43 PM

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View PostPA60Pilot, on 09 February 2016 - 08:02 AM, said:

 

Come on WG.

Can one of the mods please confirm that nothing was done to address the issues with the game running on ipad pro?  I see they already have a fix for Windows 10 which came after the pro.  Thanks.


 

 


Bbm_14 #37 Posted 09 February 2016 - 07:40 PM

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View PostTexTonic, on 08 February 2016 - 07:02 PM, said:

 

Just where exactly are these masses of players clamoring for the elimination of TDs?  I ask, because haven't seen them stating such on the forums or in-game.  Are TDs really such a problem that WG has decided to evoke the slow, eventual death of the  entire TD class?

 

I don't mean to derail the thread, but we've got a mod here (and this question is absolutely ignored elsewhere by WG) so I thought I'd ask.  A lot of us would like an answer.

 

Kudos, otherwise, WG.  The update honestly looks really good.

 

 

In my 'everyone' statement maybe my sarcasm wasn't loud enough.

 

It seams to me the lethality of the TD is ever decreasing.

 

  • New and revamped maps ( sustainable cover )
  • The migration to more light tanks already knowing how Mediums basically dominate the game.
  • The decrease in one of the few very helpful equipment embellishments (net).

 

I too, pushing 17k games and more money spent that I want to admit, long for an explanation of any sort or maybe just simple as hope.

 

I really do enjoy this game and how hard WG works to please the masses.

 

This area of degradation in product must not be as obvious to others than myself.

 

Then again 'non TD' players don't care for they are the majority.

 

 

 

 

 


Edited by Bbm_14, 09 February 2016 - 07:45 PM.

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========================================


Bbm_14 #38 Posted 09 February 2016 - 07:56 PM

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View Postbrabbit123, on 08 February 2016 - 10:50 PM, said:

You guys actually use camouflage in tds, hell, I've been charging in like a heavy all the time.lol

 

:great:

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========================================


kelleykiller33 #39 Posted 09 February 2016 - 09:13 PM

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Glad to hear about the movement on terrain improvements.  The mediums felt like they were swimming in mud.  

 

Does anyone else feels there's a nasty 'karma' correlation with reload times versus the enemy just moving out of sight?  Not a bug - just my bad luck!  ;-D



Kikoscttkr #40 Posted 10 February 2016 - 11:35 AM

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Causing weird ping spikes on some maps.

Edited by Kikoscttkr, 10 February 2016 - 12:49 PM.





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