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Equipment loadouts for tank classes


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Poll: Equipment (13 members have cast votes)

You have to complete 5 battle in order to participate this poll.

Do you agree?

  1. Yes (3 votes [18.75%])

    Percentage of vote: 18.75%

  2. Kinda (9 votes [56.25%])

    Percentage of vote: 56.25%

  3. Not really (3 votes [18.75%])

    Percentage of vote: 18.75%

  4. No (1 vote [6.25%])

    Percentage of vote: 6.25%

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Meows_really_heckin #1 Posted 13 September 2014 - 06:30 PM

    First Sergeant

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In a effort to reduce the amount of equipment questions I decided to make this so yeah. Substitutes are only if you can't mount said equipment some exceptions though. Substitutes are also put in order from most important to least.

 

Lights

Slot 1:Optics

Slot 2;Binocs

Slot 3:Rammer

In light tanks you want to be focusing more on scoutability as usually your gun is usually bad.

Substitutes : Vents, toolbox, Camo net (if you stay still a lot), Spall liner (for teh ramming lolz) everything else.

 

Mediums

Slot 1:Rammer

Slot 2:Vert Stabs

Slot 3:Optics/Binocs

This is the set up I use for all my meds because it improves everything you need in a medium. Vert Stabs are much better than enhanced gun laying drive because it does everything EGLD does and more.

SubstitutesVents, EGLD, Everything else 

 

Heavies

Slot 1: Rammer 

Slot 2: Vert stabs

Slot 3:EGLD (swap out if gun handling is already good 2.3 aiming time and below)

Heavies are usually the peak-a-booming/brawling types so what ever can boost your effective dpm is great. If your gun aims fast already (anything 2.3 and below) you can swap out gun laying drive for something else. 

Substitutes: Optics, Vents, Binocs (for you tigers and such) everything else

 

Tank destroyers

Slot 1: Rammer

Slot 2: EGLD

Slot 3: Optics/Vents/Binocs

Choices for equipment on tds are limited so this is what you are stuck with. The faster you can get your shots off the more damage you put in the enemy and doing more damage=wins.

Substitutes: Everything else 

 

Questions that I assume you guys will ask me 

 

Q. Why not vents on your tanks I put vents on all mine 

A.Because vents are trash and provide a small boost 2.5 boost to everything isn't gonna make much of a difference and I feel it is outclassed by other equipment

 

Q.Why don't you put WAR (wet ammo rack) on (insert easily ammo-racked tank here)?

A.Because being ammo-racked every 1 in a 75 games isn't really worth it The benefit from (insert equipment load-out here) Outweighs getting ammo-racked every once and a while

 

So if you have an questions put them below and I will answer them. If you disagree tell me why


Edited by SkittlesOfSteel, 14 September 2014 - 09:38 PM.

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The_Gister #2 Posted 13 September 2014 - 07:27 PM

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What I usually put on tanks is:

Lights- Enhanced suspension, Optics and Gun Rammer

Mediums- Vertical Stabilizer, Optics, and Gun Rammer

Heavies- Vertical Stabilizer, Repair Kit, and Gun Rammer

Tank Destroyers- Binocular Telescope, Gun Rammer and Camo Net or Gun Laying Drive 

 

Just posted this in another forum.

 

I don't agree with your lights.

You need enhanced suspension not binoculars because you don't stop in a light. The maps are to small to stop.

 

Also heavies. They don't need to scout. Give them a tool kit instead of optics.

 


Edited by The_Gister, 13 September 2014 - 07:57 PM.

   

Just Wait until Clan Wars come out...

          


mdana #3 Posted 13 September 2014 - 07:54 PM

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I would add the toolbox as a substitute for the heavy tanks. Helps with tracks. Good job though putting this together.

T18, T29, T34, T26E4 SuperPershing, M46 Patton, M103, T110E5

IS-3, IS-6, KV-4, KV-5, ST-I

Panther II, VK 45.02 B

Comet


DrWylde #4 Posted 13 September 2014 - 07:59 PM

    First Sergeant

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Can we get some more opinions on Vents?  I agree in principle the benefits are maybe not worth the price.  But, sometimes the actual advantage is not the stated spec's advantage.

 

Otherwise, reasonably good equipment loadouts... with the usual disclaimer - Your Mileage May Vary, on a tank by tank basis.  Thanks.


IS-7, IS-4, IS-8, ST-I, IS-3, IS-6, KV-4

Obj. 268, Obj. 704, ISU-152

E 100, E 75, Tiger II

T-62A, T-54, T-44

T30, M103


gffcom #5 Posted 13 September 2014 - 08:19 PM

    REDACTED

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Vents almost always. 5% across the board to everything (traverse, loading, aiming, speed, etc.) is worth it. 

 

Also, on Russian TDs, Camo net instead of EGLD. Better to remain hidden than get a shot off a fraction of so second sooner.


                                                         

Xs: IS-7, IS-4, FV215b, T110E5, E100, E50M, Obj 140, T-62A, M48A1 Patton, FV4202, Leopard 1, Obj 268

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ErvinTarczay #6 Posted 13 September 2014 - 10:02 PM

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TDs always get Binocs, Nets, and Rammer. See far, don't be seen, shoot fast. I love it when you put round after round into someone from across the map and their turret swivels about looking.  Heavies get coated optics, loader, and vents. I want to squeeze every bit from my crew since every tank I own never leaves the garage without Cola/Extra Rations/Chocolate, Multi Purpose, and Adrenaline...except for the A-20. It had the turbo boost for the quick getaway. 

Google "Rule of Large Numbers" and "Confirmation Bias" and stop posting complaints about MM.  

 

 


Meows_really_heckin #7 Posted 13 September 2014 - 11:31 PM

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Reason I put optics on everything aren't for scouting it's for when you are up against multiple tanks so instead of not seeing anything and dying horribly I can out spot or at least see what I am shooting at.

for lights I'd rather rely on my superior camp instead of how bad the enemies aim is. It also helps pull of snap shots faster if you have been flanked because aiming time is 1 3rd of the time it takes  for your circle to shrink at full bloom so for the ISU it will take a glacial 10.2 seconds to fully aim


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Meows_really_heckin #8 Posted 13 September 2014 - 11:38 PM

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For the soviet Tds yeah I can see a camp net being viable but the top tier 268 has limited traverse  so your camp met resets more often same with your aim. Also the Russians have pretty bad gun handling so egl is a must

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Meows_really_heckin #9 Posted 13 September 2014 - 11:47 PM

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Again vents aren't worth it as they only provide a 2.5 boost while instead of trying to make your tank decent at everything why not  make it amazing in 1-3 characteristics? It's better to increase strength instead make up for weaknesses. Sorry gft but you are wrong about vents.

YDCACUf.gif

 


Monopower #10 Posted 14 September 2014 - 12:38 AM

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View PostSkittlesOfSteel, on 13 September 2014 - 04:47 PM, said:

Again vents aren't worth it as they only provide a 2.5 boost while instead of trying to make your tank decent at everything why not  make it amazing in 1-3 characteristics? It's better to increase strength instead make up for weaknesses. Sorry gft but you are wrong about vents.

 

Wait only 2.5%? I thought it was 5%...
 


Meows_really_heckin #11 Posted 14 September 2014 - 12:56 AM

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It says 5% to crew qualification no where does it say 5% to vehicle characteristics.  If you were to test it you would see it's actual boost. I'll do PC screen shots when I get home

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The_Commander_ #12 Posted 14 September 2014 - 02:14 AM

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View PostSkittlesOfSteel, on 13 September 2014 - 05:56 PM, said:

It says 5% to crew qualification no where does it say 5% to vehicle characteristics.  If you were to test it you would see it's actual boost. I'll do PC screen shots when I get home

 

That boosts everything the crew does, including everything in the tank.

 

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Meows_really_heckin #13 Posted 14 September 2014 - 02:19 AM

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Yes it does but not by 5%


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Meows_really_heckin #14 Posted 14 September 2014 - 09:30 PM

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http://forum.wotblit...ents-are-trash/


Edited by SkittlesOfSteel, 14 September 2014 - 10:12 PM.

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Meows_really_heckin #15 Posted 14 September 2014 - 09:31 PM

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nvm

Edited by SkittlesOfSteel, 14 September 2014 - 09:37 PM.

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someguyfromPitt #16 Posted 16 September 2014 - 01:06 PM

    Jeez Louise that one bounced

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I agree with the rammer and vertical stabilizer to add 20% accuracy on shooting on the go and turret movement on heavies. I support the tool kit. It saves you 2500 to 5000 credits if you don't have to use a repair or multi kit. 

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Lephturn #17 Posted 16 September 2014 - 02:57 PM

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It's not the credits I'm worried about - it's my flaming doom when I have my multi on cool-down and a med is keeping me tracked!

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