Jump to content


Credit and Repair Cost Adjustments in Update 2.8


  • Please log in to reply
77 replies to this topic

Content_WG #1 Posted 29 March 2016 - 05:43 PM

    First Sergeant

  • Administrator
  • 0 battles
  • 1,344
  • Member since:
    11-28-2011
Take a look at what's changing.

Full news text

   Please read the WoT Blitz Game and Forum rules.

   Forum Rules - Game Rules - EULA TOS

   Find us on Facebook & Twitter!


_JadeX #2 Posted 29 March 2016 - 05:44 PM

    Offical Horse Guy (Platinum Legacy Forum Title Holder)

  • Players
  • 30581 battles
  • 4,251
  • [PURPL]
  • Member since:
    09-26-2013
A little late Wargaming....

"The Mountain Goat Strikes Again" -Anonymous (Ingame)

I Swear It's Like A Potato Farm With The Current Playerbase

Bronyman50 A.K.A TheOriginalHorseGuy


bwalker0312 #3 Posted 29 March 2016 - 05:46 PM

    Player Hater

  • Players
  • 44788 battles
  • 597
  • Member since:
    08-30-2014
E100 profitability is a joke. Is7 too. guess we will be playing 183s 7vs7

Edited by bwalker0312, 29 March 2016 - 05:48 PM.

Permanently chat banned

Clan Wars 2 winner

2017 Mobile Masters Las Vegas Finalist

2018 Spring Season Professional Tournament Group Stage Winner

 


wannabeunicum #4 Posted 29 March 2016 - 05:48 PM

    First Sergeant

  • Players
  • 46755 battles
  • 5,788
  • [-MM]
  • Member since:
    10-25-2015

Nearly everything is a joke

Just wg catering to the nubs



DysfunctionalDiversion #5 Posted 29 March 2016 - 05:48 PM

    I throw games so you don't have to carry.

  • Players
  • 14787 battles
  • 2,281
  • [MAHOU]
  • Member since:
    08-23-2014
ERMERGERD YUS

"I try too hard... to not try at all."

PURPL + Weeb


OKA_BOCTOKA #6 Posted 29 March 2016 - 05:49 PM

    Sergeant

  • Players
  • 16359 battles
  • 300
  • Member since:
    12-07-2014
The more credits, the better.

В бой!


acrisis #7 Posted 29 March 2016 - 05:52 PM

    Captain

  • Players
  • 21344 battles
  • 13,175
  • [III-S]
  • Member since:
    12-27-2014

As stated in the other topic on this matter. I completely do not trust many aspects of this where tanks like a T-54 and IS-8 get a -12% and -19% credit earnings ...

 

I understand adjusting some upwards to bring them in line and reducing crazy repair costs, it has seemed very arbitrary where some tanks earn a lot less than others - at the same time as a player we NEVER get the full picture of per tank profitability, ammo costs, repair costs etc. I'm perfectly happy to see some will get a credit boost. Happy an average player will get a bit more credits due to savings in repairs cots ................ but to say that I'm going to be making -12% and -19% gross income per game in tier IX ?!
 

Part of the data on the forum as it relates to tier 9 ...

 

  • 9 level
     
    • 100.6% T-54
    • 98.1% E 50
    • 97.9% IS-8
    • 96.4% E 75
    • 96.3% M46 Patton
    • 95.3% M103
    • 92.3% T95
    • 91.6% Jagdtiger
    • 87.5% Object 704
    • 77.0% Tortoise
    • 76.7% Conqueror
    • 75.0% Leopard Prototyp A
    • 74.5% VK 45.02 (P) Ausf. B
    • 74.4% Centurion Mk. 7/1
    • 70.3% ST-I
    • 66.2% T30

 

T-54    100%  - 12   ==> 88% 

IS-8      98%  - 19   ==> 79%

Block Quote

 

  • 10 level
     
    • 98.6% IS-7
    • 98.1% T-62A
    • 97.1% E 100
    • 95.3% T110E5
    • 95.2% M48A1 Patton
    • 94.9% E 50 Ausf. M
    • 90.2% Jagdpanzer E 100
    • 88.3% T110E3
    • 86.4% Object 268
    • 80.0% Object 140
    • 79.0% Leopard 1
    • 78.3% FV4202
    • 76.9% Maus
    • 75.6% FV215b
    • 73.3% IS-4
    • 57.1% T110E4
    • 56.0% FV215b (183)

 

 

IS-7  98.6 - 23 = 75.6%

T-62A   98.1 - 13 = 85.1%

 


Which is supposed to be offset by some 5k - 10k less vehicle repair costs?!

I might as well stop playing, right now. 

 

Fact remains that for above average players, the repair cost is somewhat negated by staying alive and surviving. And the biggest cost is $$$$ premium ammo as -1 and -2 + consumables. So, if you are a carry harder kinda guy who uses the tools at his disposal ... -10% and -20% gross income right off the batt on 75k - 100k + on a good to great game, is a HUGE credit nerf, for those playing to win, as best as they can.

 

I guess we have to thank you for buffing the noobs and nerfing the most motivated tankers in your player base. 

 

:(

 


Edited by acrisis, 29 March 2016 - 07:34 PM.

 

Forum essentials:  > Desktop mode 
Check recent threads. Check WG staff threads. Use search.
    > WG Bugs and current update     > Feedback     > Vehicle Bay     > Guides     > Videos 

 

     BE  (+)   

 [ NEW > ]  Lag, Packet Loss, Ghost Shells, Networking and more demystified usingPingPlotter (free)  
Blitz Community Coalition | Looney Tooners | Triarii
Blitz University | Basic Training  |  Mentor  |  The Pingplotter Guy

 


wannabeunicum #8 Posted 29 March 2016 - 05:52 PM

    First Sergeant

  • Players
  • 46755 battles
  • 5,788
  • [-MM]
  • Member since:
    10-25-2015

View PostDysfunctionalDiversion, on 29 March 2016 - 05:48 PM, said:

ERMERGERD YUS

 

Look again at the jadgpanther lol

Sure_man_tank #9 Posted 29 March 2016 - 05:53 PM

    Senior Sergeant

  • Players
  • 3746 battles
  • 501
  • [III-H]
  • Member since:
    01-12-2015
This has made it harder for good players to make money while making it easier for poor players to lose less money while still dying. 

           

           

                                                              *Clickbait*

Premiums: IS-6, AT-15A, Pz. S35, T7 Combat Car, T2 Light, Locust, Pz. IV Anko SP, Kuro Mori Mine

 


reluctanttheist #10 Posted 29 March 2016 - 05:56 PM

    Canuck Didactics

  • Players
  • 28891 battles
  • 6,158
  • [III-H]
  • Member since:
    01-12-2015
I think we'll have to pass judgement after the update, but on the face of it this does not seem like a step in the right direction for many tanks.

Tanks:  _X: T110E5, T110E3, FV215b(183), IS-7, Obj.140  _IX: M103, T-54  _VIII: IS-6, T34, Lowe, T-44, IS-6, IS-3D  _VII: T-43, Comet, E25, AT-15A, SU-122-44
Usually on in the evenings Pacific time.  Intake Contact for Triarii Clan (PM for details)
Be a better player  |  Click here if you have lag  |  Graphics Settings for iOS  |  Check your ping with Pingplotter  |  Get good: watch Bushka!  |  Check out tanks on Tank Compare  and  BlitzHangar


Helzen #11 Posted 29 March 2016 - 05:57 PM

    Private

  • Players
  • 21419 battles
  • 3
  • [BUZ4X]
  • Member since:
    12-07-2015
Premium tanks not effected? Then why is the Pz special on the list? It's a premium and its loosing credits? 

Kiser_Sosei #12 Posted 29 March 2016 - 05:57 PM

    Who is Kiser Sosei?!?

  • Players
  • 37957 battles
  • 1,548
  • [III-R]
  • Member since:
    11-12-2014

View Postreluctanttheist, on 29 March 2016 - 11:56 AM, said:

I think we'll have to pass judgement after the update, but on the face of it this does not seem like a step in the right direction for many tanks.

 

I agree 100%. Thanks WG for choosing $ over your player satisfaction.

"MM may not be rigged but RNGesus only answers the prayers of one team."
My WOTB Youtube Channel.

https://www.blitzsta...com/Kiser_Sosei


quasar_kid #13 Posted 29 March 2016 - 06:00 PM

    Sergeant

  • Players
  • 17640 battles
  • 278
  • Member since:
    04-27-2015

Bottom line: Compared to the old Credit earnings sticky, they have reduced many of the crdit earnings disparities between tanks.  To many of us, those appeared pretty arbitrary in the first place.

 

I'm neutral on the recent adjustments.  I do think they could have marketed the adjustment a whole hell of a lot better.

 

'We are reducing the spread between tanks on our mysterious credit modifiers in the game economic model in the interest of fairness'

 

sounds a hell of a lot better than

 

'Average and below players are finding it too expensive to play upper tiers so we are going to make it easier for them'.

 

even though the end result is probably the same.

 

-qk


Always goes hill on Mines.  

Not conceited enough to think that you care about my battle stats or tanks played.


thebrossassinator #14 Posted 29 March 2016 - 06:01 PM

    Junior Sergeant

  • Players
  • 16248 battles
  • 189
  • [SPUDX]
  • Member since:
    02-19-2015
I just looked at a few battles from my T-54 from last night and the changes are about net neutral...  still does not help my HEAT addiction.  WG, could you lower the cost of HEAT rounds :P


wannabeunicum #15 Posted 29 March 2016 - 06:05 PM

    First Sergeant

  • Players
  • 46755 battles
  • 5,788
  • [-MM]
  • Member since:
    10-25-2015
Thing is a good player should die rarely and a bad player dies a lot so whos aves more?

dilusions #16 Posted 29 March 2016 - 06:12 PM

    First Sergeant

  • Players
  • 15554 battles
  • 4,478
  • Member since:
    10-28-2014
jpanther credit nerf :(



AW1228 #17 Posted 29 March 2016 - 06:16 PM

    Lance-corporal

  • Players
  • 11081 battles
  • 65
  • [CLUBS]
  • Member since:
    06-27-2014

Eh, I don't mind the update, the Leo 1 gets a profitability increase and a repair cost reduction.  If you get hit it's guaranteed to cost you cause its armour is paper.

 


Edited by AW1228, 29 March 2016 - 06:36 PM.

Current Record Holder for Most Damage in a Tiger II Tank


quasar_kid #18 Posted 29 March 2016 - 06:18 PM

    Sergeant

  • Players
  • 17640 battles
  • 278
  • Member since:
    04-27-2015

View Postwannabeunicum, on 29 March 2016 - 01:05 PM, said:

Thing is a good player should die rarely and a bad player dies a lot so whos aves more?

 

Most of the really good players are sitting on tens of millions of credits and little or nothing to spend them on.  The bad player isn't.  Those really good players aren't going to be held back by the adjustment in earnings.  The bad players are clearly benefited by it.

 

If I was wargaming I would want to hold on to as many players as possible, regardless of their skill level.  This appears to be one reasonable way to go about achieving that.

 

-qk

 

 


Always goes hill on Mines.  

Not conceited enough to think that you care about my battle stats or tanks played.


Celestial_Emperor #19 Posted 29 March 2016 - 06:19 PM

    Junior Sergeant

  • Players
  • 23390 battles
  • 183
  • [PLA]
  • Member since:
    06-28-2014
This is unfair to the more seasoned players, who can keep most of the hit points after battles - so the overall credit making is actually reduced.

Libereco #20 Posted 29 March 2016 - 06:19 PM

    First Sergeant

  • Players
  • 19282 battles
  • 1,948
  • Member since:
    06-27-2014
This kills the playerbase




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users