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Expanded Consumables in Update 2.8


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Content_WG #1 Posted 31 March 2016 - 05:12 PM

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More slots, more customization!

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OKA_BOCTOKA #2 Posted 31 March 2016 - 05:19 PM

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So basically we now have 6 slots for the same consumables currently, or are the provisions completely different? What's is the point of this specifically other than to boost your tank performance?

Edited by Lord_of_Balrogs, 31 March 2016 - 05:20 PM.

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HESHSlingingSplasher #3 Posted 31 March 2016 - 05:20 PM

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http://wotblitz.asia/en/news/pc-browser/News/update-28-reorganised-consumable-slots/

April Fools?


Edited by Rellyx, 31 March 2016 - 05:20 PM.


Davedt #4 Posted 31 March 2016 - 05:22 PM

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They lowered some vehicles repair costs so this creates a larger potential credit sink to compensate.... But does allow for more personalization of in battle bonuses.

Edited by Davedt, 31 March 2016 - 05:23 PM.


alexbuildit #5 Posted 31 March 2016 - 05:30 PM

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Adrenaline nerfed to 15 seconds...but has a reload of 90. May be useful, maybe not.

 


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dilusions #6 Posted 31 March 2016 - 05:33 PM

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Thanks for making good players able to perform even better! :justwait:



Rev_ianc_bell #7 Posted 31 March 2016 - 05:33 PM

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View PostLord_of_Balrogs, on 31 March 2016 - 12:19 PM, said:

So basically we now have 6 slots for the same consumables currently, or are the provisions completely different? What's is the point of this specifically other than to boost your tank performance?

 

The consumables have been rebalanced to ccompensate, and new types have been added.

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acrisis #8 Posted 31 March 2016 - 05:44 PM

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Block Quote

 

Engine Boost

  • Change: Reduced bonus, reduced duration, added cooldown, increased cost
  • Duration: 15s
  • Cooldown: 90s
  • Bonus: 20%
  • Type: Potent
  • Price: 1000-6000

Adrenaline

  • Change: Reduced bonus, reduced duration, added cooldown.
  • Duration: 15s
  • Cooldown: 90s
  • Bonus: 20%
  • Type: Super
  • Price: 1400-8400
  •  

Multi-Purpose Restoration Pack

  • Change: Cooldown added.
  • Duration: 0s
  • Cooldown: 90s
  • Bonus: -
  • Type: Potent
  • Price: 1000-6000
  •  

 

I'm not exactly familiar with the "cool down" ... am I reading this correct as: 

 

Engine boost 15 secs NERFED from 30, but re-usable after 90?

Adrenaline 15 secs NERFED from 30, but re-usalbe after 90?

Multi-restore NERFED from 60 to 90 sec delay? 

 

Certainly not thrilled about the Adrenaline = 15s instead of 30 ... 

Multi-Restore now being 90 sec wait 

That's going to spell disaster in some scenarios where you want that 30 sec adrenaline burst and need a second repair shortly after your first one ... :angry: 

 


Edited by acrisis, 31 March 2016 - 05:46 PM.

 

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OKA_BOCTOKA #9 Posted 31 March 2016 - 05:52 PM

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View Postacrisis, on 31 March 2016 - 09:44 AM, said:

 

I'm not exactly familiar with the "cool down" ... am I reading this correct as: 

 

Engine boost 15 secs NERFED from 30, but re-usable after 90?

Adrenaline 15 secs NERFED from 30, but re-usalbe after 90?

Multi-restore NERFED from 60 to 90 sec delay? 

 

Certainly not thrilled about the Adrenaline = 15s instead of 30 ... 

Multi-Restore now being 90 sec wait 

That's going to spell disaster in some scenarios where you want that 30 sec adrenaline burst and need a second repair shortly after your first one ... :angry: 

 

 

90 sec....what a nerf. These cool downs are coming at a great cost

Edited by Lord_of_Balrogs, 31 March 2016 - 05:54 PM.

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Bbm_14 #10 Posted 31 March 2016 - 05:55 PM

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If this is in fact NOT a bad joke it will be interesting to see 'controller' lay out on battle screen(s).

 

It would call for three more 'boxes' on battle screen with need to hone 'muscle memory'.

 

As well, I really feel for those who play on small devises.

 

Just a thought.


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XXX_Corps #11 Posted 31 March 2016 - 05:59 PM

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More cost and more credits lost. 90 sec cool down is way too long on a 7 min battle.

Lephturn #12 Posted 31 March 2016 - 06:01 PM

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View PostBbm_14, on 31 March 2016 - 12:55 PM, said:

 

If this is in fact NOT a bad joke it will be interesting to see 'controller' lay out on battle screen(s).

 

It would call for three more 'boxes' on battle screen with need to hone 'muscle memory'.

 

As well, I really feel for those who play on small devises.

 

Just a thought.

 

No it does not need more boxes. Provisions are completely passive like food - they do not need a button on the screen.

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Junk_Fuel #13 Posted 31 March 2016 - 06:03 PM

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So Riddle me this.  Am I going to be even able to make a profit on a tier 8 tank. Running full supplies / camo. Even with a premium account.    How about a tier 7.   Cause at the moment my ru-251 rarely comes out of battle with even 10k.   Iam not even going to ask about 9/10.  I already know the answer there. 

 

 

Edit. Not that I don't think this feature isn't cool. I think it's awesome.  But I also think wg needs to rethink their credit balancing. Maybe not as much before this.  But now.....

 

 

 

 


Edited by Dead_Fr0g, 31 March 2016 - 06:12 PM.

New Sig ^^ Stats

 


ahredstealth #14 Posted 31 March 2016 - 06:09 PM

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View PostBbm_14, on 31 March 2016 - 11:55 AM, said:

 

If this is in fact NOT a bad joke it will be interesting to see 'controller' lay out on battle screen(s).

 

It would call for three more 'boxes' on battle screen with need to hone 'muscle memory'.

 

As well, I really feel for those who play on small devises.

 

Just a thought.

 

Provisions are not on the screen.  They are in use all battle long.  No more boxes will need to be added.

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dont_open_dead_inside #15 Posted 31 March 2016 - 06:22 PM

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View PostDead_Fr0g, on 31 March 2016 - 10:03 AM, said:

So Riddle me this.  Am I going to be even able to make a profit on a tier 8 tank. Running full supplies / camo. Even with a premium account.    How about a tier 7.   Cause at the moment my ru-251 rarely comes out of battle with even 10k.   Iam not even going to ask about 9/10.  I already know the answer there. 

 

 

Edit. Not that I don't think this feature isn't cool. I think it's awesome.  But I also think wg needs to rethink their credit balancing. Maybe not as much before this.  But now.....

 

 

 

 

my panther m/10 may be my first tank with 1k+ battles......


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Xavier5A #16 Posted 31 March 2016 - 06:29 PM

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View PostRellyx, on 31 March 2016 - 12:20 PM, said:

 

I really hope so. The EU one looks like a combination of both of these articles, which isn't really far fetched.

 

A 18% crew bonus is crazy (Vents, Large nation provision, Small nation provision).


 

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LasVegas_NA #17 Posted 31 March 2016 - 06:29 PM

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April fools!

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Bbm_14 #18 Posted 31 March 2016 - 06:31 PM

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View PostLephturn, on 31 March 2016 - 12:01 PM, said:

 

No it does not need more boxes. Provisions are completely passive like food - they do not need a button on the screen.

 

View Postahredstealth, on 31 March 2016 - 12:09 PM, said:

 

Provisions are not on the screen.  They are in use all battle long.  No more boxes will need to be added.

 

Thanks, my oversight...

 

 


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Ammo #19 Posted 31 March 2016 - 06:33 PM

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On the plus side, I finally have room for that fire extinguisher I seem to need every game.  On the downside, 30 second boost already didn't get you to the mill from spawn, so I would now have room for the fire extinguisher because boost is useless.

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FlammeumDraco333 #20 Posted 31 March 2016 - 06:37 PM

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I'm going to be so completely broke after this... because you all know that I'm running food, standard fuel, and something else in that third provision slot, along with multi-pack, speed boost, and adrenaline in consumables. #IS-6 farmer

View PostSystemrename, on 03 February 2015 - 04:06 PM, said:

Whatever, since people seem content with the plain oleophobic coating and dragging their meaty, calloused workman's thumbs around like proto-lizards sliding up out of the primordial ooze onto dry land, it's just more for me.  I'm happy to float on fiber and run circles around you filthy casuals. Eat my dust, snail thumbs.

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