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AWACS Tank Guides: Tank Destroyers a Dead Concept?

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EdAWACSdenyY #1 Posted 09 April 2016 - 03:13 AM

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Tank Destroyers: A Dead Concept?

 

Hello everyone! Welcome to another special edition of AWACS Tanks Guides with your friendly host, the redoubtable EdAWACSdenyY! What are we going to be talking about today you ask my dear children? Well today we will be talking about Tank Destroyers and how to play them as effectively as possible. It's as simple as that. What? Don't look at me like that! The explanation really is simple!

 

But first to know about how to play Tank Destroyers you must understand the historical context behind tank destroyers. So in the true spirit of AWACS Tanks Guides we will start of with some history.

 

What is a Tank Destroyer?

 

A tank destroyer or tank hunter is a vehicle that is primarily designed to engage and destroy enemy armor. However the term “tank destroyer” wasn't a common term back in the day. In-fact during World War II, some nations had different designations for what we may consider today in World of Tanks as Tank Destroyers. The designation of Tank Destroyer was actually used by the Americans which the soldiers abbreviated to the now common game term: "TD", Now this will get confusing as tank destroyers were called a plethora of other names ranging from self-propelled gun, assault gun, Jagdpanzer, Panzerjager, to motorized gun carriage which was the designation of the US M10 Wolverine.

 

Why the need for tank destroyers?

 

But if tanks such as the German Tigers and Panthers, as well as Soviet IS-2 and American Pershing tanks were already effective at knocking out tanks, than what was the need for Tank Destroyers? Tank Destroyers were a phenomenon of the Second World War, conceived by warring nations to fit their biggest, baddest guns directly onto a motorized chassis without having the added expense and complexity of mounting the same gun in a turret. This allowed a more mobile weapon than towed guns and while cheaper, and faster, to manufacture.

 

Most tank destroyers were built with that philosophy in mind, to get the most powerful gun onto a motorized chassis ASAP. Hence many of them were top-gap designs implemented until fully traversable turreted tanks with the same guns could be mass-produced.

The classical way to build a tank destroyer not surprisingly,was to sacrifice the flexibility of the turret and mount the gun atop the hull in either an open fighting compartment, or a enclosed fixed casemate

 

Example of an Open Topped Design

 

Example of enclosed casemate design

 

 

or to embed the gun inside the vehicle's hull. Most of the British and all of the German and Soviet Tank Destroyers followed this example. Only the Americans and the British had tank destroyers with fully traversable turrets.

 

Spoiler Example of Hull embedded enclosure design

 

 

Example of traversal turret design

 

 

Tank destroyers worked best in ambush or defensive roles due to their lack of a turret and in the case of American TDs, thin armor. When deployed in concealed positions in conjunction with other TDs they were very effective in blunting enemy armored offensives or wiping out platoons of enemy vehicles before the enemy could respond back.

 

However when forced to go on the offensive, most TDs proved highly vulnerable to enemy counterattack not just from other tanks but by enemy infantry due to the limited traverse of their gun making them easy targets for flanking maneuvers.

 

With the end of the war, there were still attempts to continue the tank destroyer concept such the French Canon Automoteur AMX 50 Foch

 

 

By then the the flaws of non-turreted armored vehicles had already become apparent. Most of their guns could now be mounted on tanks with fully traversable turrets. As weapons technology progressed, the need for large-caliber guns to pierce thick armor was no longer required--especially with the widespread usage of kinetic penetrators, shaped-charge projectiles as well as anti-tank guided missiles. Technology has enabled even a mere person to pose a threat today to even the most advanced armored vehicle.

 

The tank destroyer was destined to go extinct before it could even evolve.

 

Now that we know a bit more history on tank destroyers let's explore how they operate in game.

 

Special Features of the Vehicles:

 

In World of Tanks Blitz, tank destroyers form a special niche among the four tank classes by providing some of the most potent firepower on the battlefield. Almost all tank destroyers regardless of their nation, possess armament with the highest alpha, the highest penetration or the highest rate of fire in comparison to their tier level. This makes them the most well armed-direct fire vehicles on the fields of battle.

 

The defining feature of many tank destroyers (especially at the lower tiers), is their lack of a gun turret with their main armament housed in a limited traverse mounting on or within the vehicle's hull. This means that in order for tank destroyers to engage enemies outside of their gun arc, they must traverse their own hull to realign their gun onto the target resulting in the resetting of accuracy and camouflage values. The lack of a turret makes engaging enemies executing flanking maneuvers or fighting around corners difficult for tank destroyers.

 

Turreted tank destroyers on the other hand have the great advantage of not having to traverse their hull as much in order to engage enemy armor (and resetting their camouflage rating). However these types of tank destroyers often posses turrets with limited and very slow traverse, making them still vulnerable to flanking maneuvers.

 

Tank destroyers usually possess the lowest pool of hitpoints out of all vehicle classes meaning they cannot withstand many penetrations before going down.

 

TL;DR: Tank Destroyers have the best guns of their tier but are easily outflanked and out maneuvered.

 

Threat levels other tanks present:

 

Medium tanks [THREAT LEVEL VERY HIGH]: Medium tanks are the bane of almost every tank destroyer due to the combination of their high mobility as well as their high penetration guns at higher tiers. They often have more than enough penetration on their standard ammunition to easily punch through your weak spots as well as enough agility to outmaneuver your gun arc and get to your softer flank and rear. Caught out in the open, you will slowly but surely die if a medium tank gets around you. If you are about to be flanked, by a medium rushing you, try to aim for it’s tracks to blow them off which can give you some breathing space to back off. If you fail to track them or they burn their multi-kit to repair their tracks, then try to find some hard obstacle like a rock or a building to back up against to prevent the enemy medium from getting around you. Than if they try to hug your side, you can with a bit of luck scrape them off and shotgun them.

 

Light tanks: [THREAT LEVEL HIGH]: Like medium tanks, light tanks are also fast and agile, allowing them to maneuver around you and get your rear and sides. Luckily, their armament is usually quite feeble so if you utilize the same tactics you use to counter medium tanks, than you should be fine.

 

Tank Destroyers [THREAT LEVEL MEDIUM]: When it comes to TD vs. TD, it mostly comes to who can land the first shot and how skilled the drivers of the tanks are. TD vs. TD fights are usually frontal confrontations for the most part. It will all depend on who can best block the others shots and land their shots more effectively. However due be careful of being hit from long range fire from enemy tank destroyers. If you are hit and do not  know where the enemy TD is lurking, find cover and hide.

 

Heavy Tanks [THREAT LEVEL MEDIUM]: For heavy tanks, make sure to wiggle and hide your obvious weakspots. Heavy tanks often have the second hardest hitting guns in the game and over time their damage do add up. Usually if a heavy tank cannot penetrate you, he may either resort to firing premium ammunition or attempt to get your flank. Turn your tank to face them and use the same tactics you use against medium tanks.If they start firing premium ammunition, wiggle your tank around more and move back and forth.

 

Pros and Cons of Tank Destroyers.

 

Pros:

  • Wields some of the most powerful direct fire armament in the game. Outclasses other tank classes in terms of shell penetration, alpha damage or rate of fire.

  • Gains the biggest bonus from camouflage skins. (+4%)

  • Some vehicles possess some of the best camo values second only to light tanks.

  • Relatively easy to grind through as you usually don't have to research the turret.

  • Excellent for farming damage

 

Cons:

  • Highly vulnerable to flanking and circling maneuvers due to slow or limited gun traverse and slow hull traverse.

  • Completely helpless if tracked.

  • Lack of a turret again making it vulnerable to flanking and circling.

  • Often forced to traverse the hull to re engage targets resulting in accuracy and camouflage penalties

  • Suffers when fighting around corners

  • Mostly terrible at chasing down fleeing enemy tanks.

 

Roles on the Battlefield

 

Tank Destroyers are usually the most inflexible class of vehicles due to the lack of a turret limiting their versatility on the battlefield. However what tank destroyers are very good at, from my personal experience is area lockdown and area denial. They are exceptionally well versed in discouraging enemies from advancing down certain positions or blasting their way through a stubborn enemy defensive line.

 

Depending on their own individual characteristics tank destroyers can either blast through enemy opposition on their own or assist allied armor from the furthest edges of battle. I tend to categorize tank destroyers into 3 distinct classes. Assault guns, Glass Cannons, Speedys, and Hybrids.

 

Assault guns are tank destroyers endowed with thick heavy armor mostly at the front allowing them to absorb large amounts of punishment from head-on attacks. This allows them to siege enemy defenses or blunt enemy offensives from a defensive position. Their thick armor allows them the limited ability to absorb a considerable amount of punishment and keep on ticking. Their downside however is that they are fairly sluggish and slow, making them unsuitable to rapid changes on the battlefield. These types of tanks are best used in the first and second line of battle where they can serve as the shield to allies as well as a sword against enemies.

 

Glass cannons are tank destroyers with little to no armor at all. To compensate for their lack of protection, these tanks often have low profiles and excellent camouflage values. There are however glass cannons which have large profiles with poor camouflage values, but they compensate for that with guns that deal high alpha damage. To operate effectively, glass cannons usually deliver their firepower from medium to long distances preferably from the cover of bushes. This makes them wonderful long-range assassins dealing damage from a safe distance and ambushing unwary targets caught out of position. However glass cannons are extremely vulnerable to retaliation should they be discovered. A subclass of Glass Cannons are also known for their high mobility and occasionally poor camo rating. Glass cannons operate most effectively from the 2nd and back lines of combat.

 

Hybrid are a tank destroyer class that doesn't have any clear distinctions nor clearly defined characteristics in game. However they usually share traits of both glass cannons as well as assault guns. They are in fact the most numerous type of tank destroyers in game since they are not part of the two extremes but rather hold the middle ground. They possess acceptable armor for their tier allowing them to bounce the occasional shell but not enough armor to maintain a sustained frontline presence. How to operate a hybrid tank destroyer depends on the vehicles special characteristics and which whether it leans more towards an assault tank or glass cannon style of gameplay.

 

How to play tank destroyers

 

Now many of you after looking at the title, might scoff at me attempting to lecture you people on how to play tank destroyers. I mean how hard could it be? You point the gun at the target and you fire right? Yeah sure you could play like that and be successful and really that's how I see a lot of players out there who play their tank destroyers like that, rushing out into their gun range and firing on the first target they see. They either survive and succeed, or they die immediately to a fusillade of enemy return fire, mostly the latter actually. However to when I say play tank destroyers, what I really mean is how to play tank destroyers well aka, mastering how to play them.

 

To effectively play a TD, you first have to know what type of tank destroyer you're playing, as this knowledge will allow you to determine the appropriate play style needed. However despite the different variations, some common principles should be kept in mind:

 
  • Don’t rush into the fight: This is often times a very common mistake made by people new to the tank destroyer playstyle. They rush out, fire at the first enemy tank that comes into view, then get shot up by the enemy. Enemy forces often fear the amount of damage a tank destroyer can deal so they will often concentrate fire on you due to your low hitpoint pool. Also when you’re rushing in your aim circle will bloom immensely meaning that you will not be able to easily retaliate against any enemy whom jumps in front of gun while you are in motion. Usually you wait for the light, medium and heavy tanks to advance first, than you follow up behind. Never ever, ever, ever rush in early no matter what type of tank destroyer you are. You will either get blown to smithereens or get tracked out in the open to be blown to smithereens.

 
  • Don’t stand out in the open: Another common mistake with tank destroyer drivers is that they often expose the entirety of their tanks out in the open when firing. This is a surefire way to get yourself killed since you’re leaving your weak spots wide open for the enemy to shoot at and you risk getting tracked and focused down. The enemy will often go for the exposed tank first rather than a hull down one due to the size of the target.

 
  • Wiggle wiggle wiggle! (cue the music): If you are spotted by the enemy, don’t just stand there, even if your frontal armor is super thick. Always assume the enemy will try to go the easy way and load premium ammunition. By doing the wiggle, you make it harder for them to aim at your weak spots and constantly disturb their aim.

 
  • Don’t camp: This is by far the biggest pet peeve of any tanker on any team. Often times you will hear this term being thrown around in game. Camping by definition of Urban Dictionary is: “The Act of staying in one spot in a map in a [first person shooter video] game to gain a tactical advantage over an enemy or group of enemies.” Basically if you are staying in one area of the map for most of the game, than you sir have become a notorious camper. Actually let me clarify that a bit more since a lot of people don’t understand the difference between sniping and camping and instead stereotype both of those playstyles as “camping”. This is however not correct, as sniping and camping are not the same.

 

A camper just sits in one spot on the map and therefore is not actively contributing in any way to their team since he is not reacting to the changing nature of combat  by seeking out enemies to ambush, but instead is sessile and wasting time in a game where every second is crucial. Also by staying in one area, he makes it harder for himself to assist any teammates who require his firepower as he is often out of effective firing range. Therefore camping is a harmful and often selfish style of gameplay. Sniping is similar to camping, the primal difference is that you are not playing your tank destroyer like a fixed fortification. Instead a sniper responds to the changing nature of battle and knows to relocate when he is unable to find any viable targets in his current location and actively tries to assist their allies. There are times where you can succeed by just camping in one area if the enemy is foolish enough to not seek you out, but the often low success rate of camping makes it a tactic to avoid.

 
  • Maintain your distance: This is the simplest rule to follow which applies to all tank destroyers. You do not want to engage in close combat or get into a knife-fight with other tanks. The closer you get to an enemy, the easier it is for them to hit your weakspots. The farther away you are, the less-likely your weak spots can be easily exploited by the enemy.

 
  • Let your allies spot targets for you whenever possible: It’s usually best for you to operate in the second or back lines and let allies spot for you. This way your enemies will have a harder time tracking you and retaliating. Than wait for your prey to emerge before letting loose your deadly shot.

  • Relocation, Relocation, Relocation: This is pretty simple and ties in with the “don’t camp” pointer as well. If you find yourself without any viable targets to shoot at anymore, relocate, if your position is about to be compromised, relocate. If your team is advancing and moving to a new position, relocate. If you see your sixth sense go off, relocate. Knowing when to relocate and where to relocate is a skill that will require adequate knowledge of each map and their ideal firing locations.

 
  • Be selective and patient with your shots: Pick your shots carefully and practice prioritizing targets for your gun. You will often times want to deal with the enemy heavy tanks as well as other tank destroyers first since your high penetration guns can often easily punch through their thick heavy armor. You may not fire a lot of shots throughout the game, but when you do fire, your enemies will feel the pain!

 
  • Never go alone: While this applies to all tanks, for tank destroyers it is even more crucial since you are highly vulnerable to agile tanks which utilize swarm tactics. Your lack of a turret and often slow traverse will prove your downfall if you do not stick near your allies.

 
  • Hold a position: As mentioned before, you want to deny your enemies from advancing along certain avenues. To hold a position, make sure you have some back up and wait around a corner or other chokepoint. You don’t even have to fire your gun, all you have to do is make your enemies fear your gun. Enemies will usually be hesitate to go around the corner since they fear getting hit so early on with a tank destroyer gun. You can use this fear of either a high dpm or high alpha damage to keep an enemy held up long enough that your allies can surround and destroy them, or force the enemy forces to channel themselves towards a location where your allies have set up a killzone.

 

A Note on the Current Meta (Updated April 1st 2016):

 

Lately of course several players have brought up the issues of tank destroyers going extinct or no longer being viable. This is of course due to the addition of new maps as well as the rework of existing maps; the major changes being the lack of many obvious and easy to locate sniping spots originally present which allowed players of tank destroyers to snipe (or camp, whichever term you think is more derogatory). I'm sure many of you know what I mean with the original spawn and hill locations on Oasis Palms, the large hills on Middle-burg, and also the hills overlooking the spawn on Hidden Village etc. etc.

 

This means the traditional ways of playing some tank destroyers, that is to dish out massive loads of alpha damage from extreme ranges before moving in to mop up the enemy force with the rest of their team is not as viable as it was several patches ago. With the removal of many of the easy sniping spots from World of Tanks Blitz, many tanks destroyers are now be forced into the fray more often, which coupled with the smaller maps, makes the ambush and long-range sniper style of gameplay much more harder to pull off effectively. This is of course an attempt to deter players from playing a static form of gameplay and restore some dynamism to the battlefield. However in my personal opinion I feel that this has removed a huge tactical advantage that tank destroyers (especially glass cannons and some hybrids) once held. This is because tank destroyers excel in ambushes and medium to long range sniping as I have mentioned many times before in this guide. With the shift in the current Blitz meta towards mobility and peek-a-boom duels, tanks destroyers will have to play a much more conservative and improvised role due to their limited tactical effectiveness  in this meta.

 

I hope you guys found this guide helpful, and hopefully allowed those of you who struggled with playing tank destroyers to now find them somewhat bearable at the very least. If you feel that there were any parts to this guide which were inadequately explained, or there were some areas I left out. Please let me know and I will try my best to rectify. 

 

Thanks for reading AWACS Tank Guides and I will see you on the battlefield.

 

 

 

IF YOU LIKED THIS TANK GUIDE PLEASE LEAVE AN UPVOTE! IT REALLY HELPS THE WRITER

 

THANKS!

 

If you wish to see more of my other guides and fun content, visit this the official AWACS Heritage Collection page! Link Provided down below

 

http://forum.wotblitz.com/index.php?/topic/43478-awacs-heritage-collection/


Edited by EdAWACSdenyY, 13 April 2016 - 03:39 AM.

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Armed with the Royal Ordnance 105 mm L7A1 Gun

 


HESHSlingingSplasher #2 Posted 09 April 2016 - 03:23 AM

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View PostEdAWACSdenyY, on 08 April 2016 - 08:13 PM, said:

Tank Destroyers: A Dead Concept?

 

Hello everyone! Welcome to another special edition of AWACS Tanks Guides with your friendly host, the redoubtable EdAWACSdenyY! What are we going to be talking about today you ask my dear children? Well today we will be talking about Tank Destroyers and how to play them as effectively as possible. It's as simple as that. What? Don't look at me like that! The explanation really is simple!

 

But first to know about how to play Tank Destroyers you must understand the historical context behind tank destroyers. So in the true spirit of AWACS Tanks Guides we will start of with some history.

 

What is a Tank Destroyer?

 

A tank destroyer or tank hunter is a vehicle that is primarily designed to engage and destroy enemy armor. However the term “tank destroyer” wasn't a common term back in the day. In-fact during World War II, some nations had different designations for what we may consider today in World of Tanks as Tank Destroyers. The designation of Tank Destroyer was actually used by the Americans which the soldiers abbreviated to the now common game term: "TD", Now this will get confusing as tank destroyers were called a plethora of other names ranging from self-propelled gun, assault gun, Jagdpanzer, Panzerjager, to motorized gun carriage which was the designation of the US M10 Wolverine.

 

Why the need for tank destroyers?

 

But if tanks such as the German Tigers and Panthers, as well as Soviet IS-2 and American Pershing tanks were already effective at knocking out tanks, than what was the need for Tank Destroyers? Tank Destroyers were a phenomenon of the Second World War, conceived by warring nations to fit their biggest, baddest guns directly onto a motorized chassis without having the added expense and complexity of mounting the same gun in a turret. This allowed a more mobile weapon than towed guns and while cheaper, and faster, to manufacture.

 

Most tank destroyers were built with that philosophy in mind, to get the most powerful gun onto a motorized chassis ASAP. Hence many of them were top-gap designs implemented until fully traversable turreted tanks with the same guns could be mass-produced.

The classical way to build a tank destroyer not surprisingly,was to sacrifice the flexibility of the turret and mount the gun atop the hull in either an open fighting compartment,a enclosed fixed casemate

 

Example of an Open Topped Design

 

Example of enclosed casemate design

 

 

or to embed the gun inside the vehicle's hull. Most of the British and all of the German and Soviet Tank Destroyers followed this example. Only the Americans and the British had tank destroyers with fully traversable turrets.

 

Spoiler Example of Hull embedded enclosure design

 

 

Example of traversal turret design

 

 

Tank destroyers worked best in ambush or defensive roles due to their lack of a turret and in the case of American TDs, thin armor. When deployed in concealed positions in conjunction with other TDs they were very effective in blunting enemy armored offensives or wiping out platoons of enemy vehicles before the enemy could respond back.

 

However when forced to go on the offensive, most TDs proved highly vulnerable to enemy counterattack not just from other tanks but by enemy infantry due to the limited traverse of their gun making them easy targets for flanking maneuvers.

 

With the end of the war, there were still attempts to continue the tank destroyer concept such the French Canon Automoteur AMX 50 Foch

 

 

By then the the flaws of non-turreted armored vehicles had already become apparent. Most of their guns could now be mounted on tanks with fully traversable turrets. As weapons technology progressed, the need for large-caliber guns to pierce thick armor was no longer required--especially with the widespread usage of kinetic penetrators, shaped-charge projectiles as well as anti-tank guided missiles. Technology has enabled even a mere person to pose a threat today to even the most advanced armored vehicle.

 

The tank destroyer was destined to go extinct before it could even evolve.

 

Now that we know a bit more history on tank destroyers let's explore how they operate in game.

 

Special Features of the Vehicles:

 

In World of Tanks Blitz, tank destroyers form a special niche among the four tank classes by providing some of the most potent firepower on the battlefield second only to artillery. Almost all tank destroyers regardless of their nation, possess armament with the highest alpha, the highest penetration or the highest rate of fire in comparison to their tier level. This makes them the most well armed-direct fire vehicles on the fields of battle.

 

The defining feature of many tank destroyers (especially at the lower tiers), is their lack of a gun turret with their main armament housed in a limited traverse mounting on or within the vehicle's hull. This means that in order for tank destroyers to engage enemies outside of their gun arc, they must traverse their own hull to realign their gun onto the target resulting in the resetting of accuracy and camouflage values. The lack of a turret makes engaging enemies executing flanking maneuvers or fighting around corners difficult for tank destroyers.

 

Turreted tank destroyers on the other hand have the great advantage of not having to traverse their hull as much in order to engage enemy armor (and resetting their camouflage rating). However these types of tank destroyers often posses turrets with limited and very slow traverse, making them still vulnerable to flanking maneuvers.

 

Tank destroyers usually possess the lowest pool of hitpoints out of all vehicle classes meaning they cannot withstand many penetrations before going down.

 

TL;DR: Tank Destroyers have the best guns of their tier but are easily outflanked and out maneuvered.

 

Threat levels other tanks present:

 

Medium tanks [THREAT LEVEL VERY HIGH]: Medium tanks are the bane of almost every tank destroyer due to the combination of their high mobility as well as their high penetration guns at higher tiers. They often have more than enough penetration on their standard ammunition to easily punch through your weak spots as well as enough agility to outmaneuver your gun arc and get to your softer flank and rear. Caught out in the open, you will slowly but surely die if a medium tank gets around you. If you are about to be flanked, by a medium rushing you, try to aim for it’s tracks to blow them off which can give you some breathing space to back off. If you fail to track them or they burn their multi-kit to repair their tracks, then try to find some hard obstacle like a rock or a building to back up against to prevent the enemy medium from getting around you. Than if they try to hug your side, you can with a bit of luck scrape them off and shotgun them.

 

Light tanks: [THREAT LEVEL HIGH]: Like medium tanks, light tanks are also fast and agile, allowing them to maneuver around you and get your rear and sides. Luckily, their armament is usually quite feeble so if you utilize the same tactics you use to counter medium tanks, than you should be fine.

 

Tank Destroyers [THREAT LEVEL MEDIUM]: When it comes to TD vs. TD, it mostly comes to who can land the first shot and how skilled the drivers of the tanks are. TD vs. TD fights are usually frontal confrontations for the most part. It will all depend on who can best block the others shots and land their shots more effectively. However due be careful of being hit from long range fire from enemy tank destroyers. If you are hit and do not  know where the enemy TD is lurking, find cover and hide.

 

Heavy Tanks [THREAT LEVEL MEDIUM]: For heavy tanks, make sure to wiggle and hide your obvious weakspots. Heavy tanks often have the second hardest hitting guns in the game and over time their damage do add up. Usually if a heavy tank cannot penetrate you, he may either resort to firing premium ammunition or attempt to get your flank. Turn your tank to face them and use the same tactics you use against medium tanks.If they start firing premium ammunition, wiggle your tank around more and move back and forth.

 

Pros and Cons of Tank Destroyers.

 

Pros:

  • Wields some of the most powerful direct fire armament in the game. Outclasses other tank classes in terms of shell penetration, alpha damage or rate of fire.

  • Gains the biggest bonus from camouflage skins. (+4%)

  • Some vehicles possess some of the best camo values second only to light tanks.

  • Relatively easy to grind through as you usually don't have to research the turret.

  • Excellent for farming damage

 

Cons:

  • Highly vulnerable to flanking and circling maneuvers due to slow or limited gun traverse and slow hull traverse.

  • Completely helpless if tracked.

  • Lack of a turret again making it vulnerable to flanking and circling.

  • Often forced to traverse the hull to re engage targets resulting in accuracy and camouflage penalties

  • Suffers when fighting around corners

  • Mostly terrible at chasing down fleeing enemy tanks.

 

Roles on the Battlefield

 

Tank Destroyers are usually the most inflexible class of vehicles due to the lack of a turret limiting their versatility on the battlefield. However what tank destroyers are very good at, from my personal experience is area lockdown and area denial. They are exceptionally well versed in discouraging enemies from advancing down certain positions or blasting their way through a stubborn enemy defensive line.

 

Depending on their own individual characteristics tank destroyers can either blast through enemy opposition on their own or assist allied armor from the furthest edges of battle. I tend to categorize tank destroyers into 3 distinct classes. Assault guns, Glass Cannons, Speedys, and Hybrids.

 

Assault guns are tank destroyers endowed with thick heavy armor mostly at the front allowing them to absorb large amounts of punishment from head-on attacks. This allows them to siege enemy defenses or blunt enemy offensives from a defensive position. Their thick armor allows them the limited ability to absorb a considerable amount of punishment and keep on ticking. Their downside however is that they are fairly sluggish and slow, making them unsuitable to rapid changes on the battlefield. These types of tanks are best used in the first and second line of battle where they can serve as the shield to allies as well as a sword against enemies.

 

Glass cannons are tank destroyers with little to no armor at all. To compensate for their lack of protection, these tanks often have low profiles and excellent camouflage values. There are however glass cannons which have large profiles with poor camouflage values, but they compensate for that with guns that deal high alpha damage. To operate effectively, glass cannons usually deliver their firepower from medium to long distances preferably from the cover of bushes. This makes them wonderful long-range assassins dealing damage from a safe distance and ambushing unwary targets caught out of position. However glass cannons are extremely vulnerable to retaliation should they be discovered. A subclass of Glass Cannons are also known for their high mobility and occasionally poor camo rating. Glass cannons operate most effectively from the 2nd and back lines of combat.

 

Hybrid are a tank destroyer class that doesn't have any clear distinctions nor clearly defined characteristics in game. However they usually share traits of both glass cannons as well as assault guns. They are in fact the most numerous type of tank destroyers in game since they are not part of the two extremes but rather hold the middle ground. They possess acceptable armor for their tier allowing them to bounce the occasional shell but not enough armor to maintain a sustained frontline presence. How to operate a hybrid tank destroyer depends on the vehicles special characteristics and which whether it leans more towards an assault tank or glass cannon style of gameplay.

 

How to play tank destroyers

 

Now many of you after looking at the title, might scoff at me attempting to lecture you people on how to play tank destroyers. I mean how hard could it be? You point the gun at the target and you fire right? Yeah sure you could play like that and be successful and really that's how I see a lot of players out there who play their tank destroyers like that, rushing out into their gun range and firing on the first target they see. They either survive and succeed, or they die immediately to a fusillade of enemy return fire, mostly the latter actually. However to when I say play tank destroyers, what I really mean is how to play tank destroyers well aka, mastering how to play them.

 

To effectively play a TD, you first have to know what type of tank destroyer you're playing, as this knowledge will allow you to determine the appropriate play style needed. However despite the different variations, some common principles should be kept in mind:

 
  • Don’t rush into the fight: This is often times a very common mistake made by people new to the tank destroyer playstyle. They rush out, fire at the first enemy tank that comes into view, then get shot up by the enemy. Enemy forces often fear the amount of damage a tank destroyer can deal so they will often concentrate fire on you due to your low hitpoint pool. Also when you’re rushing in your aim circle will bloom immensely meaning that you will not be able to easily retaliate against any enemy whom jumps in front of gun while you are in motion. Usually you wait for the light, medium and heavy tanks to advance first, than you follow up behind. Never ever, ever, ever rush in early no matter what type of tank destroyer you are. You will either get blown to smithereens or get tracked out in the open to be blown to smithereens.

 
  • Don’t stand out in the open: Another common mistake with tank destroyer drivers is that they often expose the entirety of their tanks out in the open when firing. This is a surefire way to get yourself killed since you’re leaving your weak spots wide open for the enemy to shoot at and you risk getting tracked and focused down. The enemy will often go for the exposed tank first rather than a hull down one due to the size of the target.

 
  • Wiggle wiggle wiggle! (cue the music): If you are spotted by the enemy, don’t just stand there, even if your frontal armor is super thick. Always assume the enemy will try to go the easy way and load premium ammunition. By doing the wiggle, you make it harder for them to aim at your weak spots and constantly disturb their aim.

 
  • Don’t camp: This is by far the biggest pet peeve of any tanker on any team. Often times you will hear this term being thrown around in game. Camping by definition of Urban Dictionary is: “The Act of staying in one spot in a map in a [first person shooter video] game to gain a tactical advantage over an enemy or group of enemies.” Basically if you are staying in one area of the map for most of the game, than you sir have become a notorious camper. Actually let me clarify that a bit more since a lot of people don’t understand the difference between sniping and camping and instead stereotype both of those playstyles as “camping”. This is however not correct, as sniping and camping are not the same.

 

A camper just sits in one spot on the map and therefore is not actively contributing in any way to their team since he is not reacting to the changing nature of combat  by seeking out enemies to ambush, but instead is sessile and wasting time in a game where every second is crucial. Also by staying in one area, he makes it harder for himself to assist any teammates who require his firepower as he is often out of effective firing range. Therefore camping is a harmful and often selfish style of gameplay. Sniping is similar to camping, the primal difference is that you are not playing your tank destroyer like a fixed fortification. Instead a sniper responds to the changing nature of battle and knows to relocate when he is unable to find any viable targets in his current location and actively tries to assist their allies. There are times where you can succeed by just camping in one area if the enemy is foolish enough to not seek you out, but the often low success rate of camping makes it a tactic to avoid.

 
  • Maintain your distance: This is the simplest rule to follow which applies to all tank destroyers. You do not want to engage in close combat or get into a knife-fight with other tanks. The closer you get to an enemy, the easier it is for them to hit your weakspots. The farther away you are, the less-likely your weak spots can be easily exploited by the enemy.

 
  • Let your allies spot targets for you whenever possible: It’s usually best for you to operate in the second or back lines and let allies spot for you. This way your enemies will have a harder time tracking you and retaliating. Than wait for your prey to emerge before letting loose your deadly shot.

  • Relocation, Relocation, Relocation: This is pretty simple and ties in with the “don’t camp” pointer as well. If you find yourself without any viable targets to shoot at anymore, relocate, if your position is about to be compromised, relocate. If your team is advancing and moving to a new position, relocate. If you see your sixth sense go off, relocate. Knowing when to relocate and where to relocate is a skill that will require adequate knowledge of each map and their ideal firing locations.

 
  • Be selective and patient with your shots: Pick your shots carefully and practice prioritizing targets for your gun. You will often times want to deal with the enemy heavy tanks as well as other tank destroyers first since your high penetration guns can often easily punch through their thick heavy armor. You may not fire a lot of shots throughout the game, but when you do fire, your enemies will feel the pain!

 
  • Never go alone: While this applies to all tanks, for tank destroyers it is even more crucial since you are highly vulnerable to agile tanks which utilize swarm tactics. Your lack of a turret and often slow traverse will prove your downfall if you do not stick near your allies.

 
  • Hold a position: As mentioned before, you want to deny your enemies from advancing along certain avenues. To hold a position, make sure you have some back up and wait around a corner or other chokepoint. You don’t even have to fire your gun, all you have to do is make your enemies fear your gun. Enemies will usually be hesitate to go around the corner since they fear getting hit so early on with a tank destroyer gun. You can use this fear of either a high dpm or high alpha damage to keep an enemy held up long enough that your allies can surround and destroy them, or force the enemy forces to channel themselves towards a location where your allies have set up a killzone.

 

A Note on the Current Meta (Updated April 1st 2016):

 

Lately of course several players have brought up the issues of tank destroyers going extinct or no longer being viable. This is of course due to the addition of new maps as well as the rework of existing maps; the major changes being the lack of many obvious and easy to locate sniping spots originally present which allowed players of tank destroyers to snipe (or camp, whichever term you think is more derogatory). I'm sure many of you know what I mean with the original spawn and hill locations on Oasis Palms, the large hills on Middle-burg, and also the hills overlooking the spawn on Hidden Village etc. etc.

 

This means the traditional ways of playing some tank destroyers, that is to dish out massive loads of alpha damage from extreme ranges before moving in to mop up the enemy force with the rest of their team is not as viable as it was several patches ago. With the removal of many of the easy sniping spots from World of Tanks Blitz, many tanks destroyers are now be forced into the fray more often, which coupled with the smaller maps, makes the ambush and long-range sniper style of gameplay much more harder to pull off effectively. This is of course an attempt to deter players from playing a static form of gameplay and restore some dynamism to the battlefield. However in my personal opinion I feel that this has removed a huge tactical advantage that tank destroyers (especially glass cannons and some hybrids) once held. This is because tank destroyers excel in ambushes and medium to long range sniping as I have mentioned many times before in this guide. With the shift in the current Blitz meta towards mobility and peek-a-boom duels, tanks destroyers will have to play a much more conservative and improvised role due to their limited tactical effectiveness  in this meta.

 

I hope you guys found this guide helpful, and hopefully allowed those of you who struggled with this tank to now find it somewhat bearable at the very least. If you feel that there were any parts to this guide which were inadequately explained, or there were some areas I left out. Please let me know and I will try my best to rectify. 

 

Thanks for reading AWACS Tank Guides and I will see you on the battlefield.

 

 

 

IF YOU LIKED THIS TANK GUIDE PLEASE LEAVE AN UPVOTE! IT REALLY HELPS THE WRITER

 

THANKS!

 

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Arty confirmed?



Rage_Personified #3 Posted 09 April 2016 - 03:24 AM

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tldr

rant about how tds get screwed over by maps


 

 


Chavalitos_De_Guerra #4 Posted 09 April 2016 - 03:28 AM

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View PostEdAWACSdenyY, on 08 April 2016 - 10:13 PM, said:

Tank Destroyers: A Dead Concept?

 

Hello everyone! Welcome to another special edition of AWACS Tanks Guides with your friendly host, the redoubtable EdAWACSdenyY! What are we going to be talking about today you ask my dear children? Well today we will be talking about Tank Destroyers and how to play them as effectively as possible. It's as simple as that. What? Don't look at me like that! The explanation really is simple!

 

But first to know about how to play Tank Destroyers you must understand the historical context behind tank destroyers. So in the true spirit of AWACS Tanks Guides we will start of with some history.

 

What is a Tank Destroyer?

 

A tank destroyer or tank hunter is a vehicle that is primarily designed to engage and destroy enemy armor. However the term “tank destroyer” wasn't a common term back in the day. In-fact during World War II, some nations had different designations for what we may consider today in World of Tanks as Tank Destroyers. The designation of Tank Destroyer was actually used by the Americans which the soldiers abbreviated to the now common game term: "TD", Now this will get confusing as tank destroyers were called a plethora of other names ranging from self-propelled gun, assault gun, Jagdpanzer, Panzerjager, to motorized gun carriage which was the designation of the US M10 Wolverine.

 

Why the need for tank destroyers?

 

But if tanks such as the German Tigers and Panthers, as well as Soviet IS-2 and American Pershing tanks were already effective at knocking out tanks, than what was the need for Tank Destroyers? Tank Destroyers were a phenomenon of the Second World War, conceived by warring nations to fit their biggest, baddest guns directly onto a motorized chassis without having the added expense and complexity of mounting the same gun in a turret. This allowed a more mobile weapon than towed guns and while cheaper, and faster, to manufacture.

 

Most tank destroyers were built with that philosophy in mind, to get the most powerful gun onto a motorized chassis ASAP. Hence many of them were top-gap designs implemented until fully traversable turreted tanks with the same guns could be mass-produced.

The classical way to build a tank destroyer not surprisingly,was to sacrifice the flexibility of the turret and mount the gun atop the hull in either an open fighting compartment,a enclosed fixed casemate

 

Example of an Open Topped Design

 

Example of enclosed casemate design

 

 

or to embed the gun inside the vehicle's hull. Most of the British and all of the German and Soviet Tank Destroyers followed this example. Only the Americans and the British had tank destroyers with fully traversable turrets.

 

Spoiler Example of Hull embedded enclosure design

 

 

Example of traversal turret design

 

 

Tank destroyers worked best in ambush or defensive roles due to their lack of a turret and in the case of American TDs, thin armor. When deployed in concealed positions in conjunction with other TDs they were very effective in blunting enemy armored offensives or wiping out platoons of enemy vehicles before the enemy could respond back.

 

However when forced to go on the offensive, most TDs proved highly vulnerable to enemy counterattack not just from other tanks but by enemy infantry due to the limited traverse of their gun making them easy targets for flanking maneuvers.

 

With the end of the war, there were still attempts to continue the tank destroyer concept such the French Canon Automoteur AMX 50 Foch

 

 

By then the the flaws of non-turreted armored vehicles had already become apparent. Most of their guns could now be mounted on tanks with fully traversable turrets. As weapons technology progressed, the need for large-caliber guns to pierce thick armor was no longer required--especially with the widespread usage of kinetic penetrators, shaped-charge projectiles as well as anti-tank guided missiles. Technology has enabled even a mere person to pose a threat today to even the most advanced armored vehicle.

 

The tank destroyer was destined to go extinct before it could even evolve.

 

Now that we know a bit more history on tank destroyers let's explore how they operate in game.

 

Special Features of the Vehicles:

 

In World of Tanks Blitz, tank destroyers form a special niche among the four tank classes by providing some of the most potent firepower on the battlefield second only to artillery. Almost all tank destroyers regardless of their nation, possess armament with the highest alpha, the highest penetration or the highest rate of fire in comparison to their tier level. This makes them the most well armed-direct fire vehicles on the fields of battle.

 

The defining feature of many tank destroyers (especially at the lower tiers), is their lack of a gun turret with their main armament housed in a limited traverse mounting on or within the vehicle's hull. This means that in order for tank destroyers to engage enemies outside of their gun arc, they must traverse their own hull to realign their gun onto the target resulting in the resetting of accuracy and camouflage values. The lack of a turret makes engaging enemies executing flanking maneuvers or fighting around corners difficult for tank destroyers.

 

Turreted tank destroyers on the other hand have the great advantage of not having to traverse their hull as much in order to engage enemy armor (and resetting their camouflage rating). However these types of tank destroyers often posses turrets with limited and very slow traverse, making them still vulnerable to flanking maneuvers.

 

Tank destroyers usually possess the lowest pool of hitpoints out of all vehicle classes meaning they cannot withstand many penetrations before going down.

 

TL;DR: Tank Destroyers have the best guns of their tier but are easily outflanked and out maneuvered.

 

Threat levels other tanks present:

 

Medium tanks [THREAT LEVEL VERY HIGH]: Medium tanks are the bane of almost every tank destroyer due to the combination of their high mobility as well as their high penetration guns at higher tiers. They often have more than enough penetration on their standard ammunition to easily punch through your weak spots as well as enough agility to outmaneuver your gun arc and get to your softer flank and rear. Caught out in the open, you will slowly but surely die if a medium tank gets around you. If you are about to be flanked, by a medium rushing you, try to aim for it’s tracks to blow them off which can give you some breathing space to back off. If you fail to track them or they burn their multi-kit to repair their tracks, then try to find some hard obstacle like a rock or a building to back up against to prevent the enemy medium from getting around you. Than if they try to hug your side, you can with a bit of luck scrape them off and shotgun them.

 

Light tanks: [THREAT LEVEL HIGH]: Like medium tanks, light tanks are also fast and agile, allowing them to maneuver around you and get your rear and sides. Luckily, their armament is usually quite feeble so if you utilize the same tactics you use to counter medium tanks, than you should be fine.

 

Tank Destroyers [THREAT LEVEL MEDIUM]: When it comes to TD vs. TD, it mostly comes to who can land the first shot and how skilled the drivers of the tanks are. TD vs. TD fights are usually frontal confrontations for the most part. It will all depend on who can best block the others shots and land their shots more effectively. However due be careful of being hit from long range fire from enemy tank destroyers. If you are hit and do not  know where the enemy TD is lurking, find cover and hide.

 

Heavy Tanks [THREAT LEVEL MEDIUM]: For heavy tanks, make sure to wiggle and hide your obvious weakspots. Heavy tanks often have the second hardest hitting guns in the game and over time their damage do add up. Usually if a heavy tank cannot penetrate you, he may either resort to firing premium ammunition or attempt to get your flank. Turn your tank to face them and use the same tactics you use against medium tanks.If they start firing premium ammunition, wiggle your tank around more and move back and forth.

 

Pros and Cons of Tank Destroyers.

 

Pros:

  • Wields some of the most powerful direct fire armament in the game. Outclasses other tank classes in terms of shell penetration, alpha damage or rate of fire.

  • Gains the biggest bonus from camouflage skins. (+4%)

  • Some vehicles possess some of the best camo values second only to light tanks.

  • Relatively easy to grind through as you usually don't have to research the turret.

  • Excellent for farming damage

 

Cons:

  • Highly vulnerable to flanking and circling maneuvers due to slow or limited gun traverse and slow hull traverse.

  • Completely helpless if tracked.

  • Lack of a turret again making it vulnerable to flanking and circling.

  • Often forced to traverse the hull to re engage targets resulting in accuracy and camouflage penalties

  • Suffers when fighting around corners

  • Mostly terrible at chasing down fleeing enemy tanks.

 

Roles on the Battlefield

 

Tank Destroyers are usually the most inflexible class of vehicles due to the lack of a turret limiting their versatility on the battlefield. However what tank destroyers are very good at, from my personal experience is area lockdown and area denial. They are exceptionally well versed in discouraging enemies from advancing down certain positions or blasting their way through a stubborn enemy defensive line.

 

Depending on their own individual characteristics tank destroyers can either blast through enemy opposition on their own or assist allied armor from the furthest edges of battle. I tend to categorize tank destroyers into 3 distinct classes. Assault guns, Glass Cannons, Speedys, and Hybrids.

 

Assault guns are tank destroyers endowed with thick heavy armor mostly at the front allowing them to absorb large amounts of punishment from head-on attacks. This allows them to siege enemy defenses or blunt enemy offensives from a defensive position. Their thick armor allows them the limited ability to absorb a considerable amount of punishment and keep on ticking. Their downside however is that they are fairly sluggish and slow, making them unsuitable to rapid changes on the battlefield. These types of tanks are best used in the first and second line of battle where they can serve as the shield to allies as well as a sword against enemies.

 

Glass cannons are tank destroyers with little to no armor at all. To compensate for their lack of protection, these tanks often have low profiles and excellent camouflage values. There are however glass cannons which have large profiles with poor camouflage values, but they compensate for that with guns that deal high alpha damage. To operate effectively, glass cannons usually deliver their firepower from medium to long distances preferably from the cover of bushes. This makes them wonderful long-range assassins dealing damage from a safe distance and ambushing unwary targets caught out of position. However glass cannons are extremely vulnerable to retaliation should they be discovered. A subclass of Glass Cannons are also known for their high mobility and occasionally poor camo rating. Glass cannons operate most effectively from the 2nd and back lines of combat.

 

Hybrid are a tank destroyer class that doesn't have any clear distinctions nor clearly defined characteristics in game. However they usually share traits of both glass cannons as well as assault guns. They are in fact the most numerous type of tank destroyers in game since they are not part of the two extremes but rather hold the middle ground. They possess acceptable armor for their tier allowing them to bounce the occasional shell but not enough armor to maintain a sustained frontline presence. How to operate a hybrid tank destroyer depends on the vehicles special characteristics and which whether it leans more towards an assault tank or glass cannon style of gameplay.

 

How to play tank destroyers

 

Now many of you after looking at the title, might scoff at me attempting to lecture you people on how to play tank destroyers. I mean how hard could it be? You point the gun at the target and you fire right? Yeah sure you could play like that and be successful and really that's how I see a lot of players out there who play their tank destroyers like that, rushing out into their gun range and firing on the first target they see. They either survive and succeed, or they die immediately to a fusillade of enemy return fire, mostly the latter actually. However to when I say play tank destroyers, what I really mean is how to play tank destroyers well aka, mastering how to play them.

 

To effectively play a TD, you first have to know what type of tank destroyer you're playing, as this knowledge will allow you to determine the appropriate play style needed. However despite the different variations, some common principles should be kept in mind:

 
  • Don’t rush into the fight: This is often times a very common mistake made by people new to the tank destroyer playstyle. They rush out, fire at the first enemy tank that comes into view, then get shot up by the enemy. Enemy forces often fear the amount of damage a tank destroyer can deal so they will often concentrate fire on you due to your low hitpoint pool. Also when you’re rushing in your aim circle will bloom immensely meaning that you will not be able to easily retaliate against any enemy whom jumps in front of gun while you are in motion. Usually you wait for the light, medium and heavy tanks to advance first, than you follow up behind. Never ever, ever, ever rush in early no matter what type of tank destroyer you are. You will either get blown to smithereens or get tracked out in the open to be blown to smithereens.

 
  • Don’t stand out in the open: Another common mistake with tank destroyer drivers is that they often expose the entirety of their tanks out in the open when firing. This is a surefire way to get yourself killed since you’re leaving your weak spots wide open for the enemy to shoot at and you risk getting tracked and focused down. The enemy will often go for the exposed tank first rather than a hull down one due to the size of the target.

 
  • Wiggle wiggle wiggle! (cue the music): If you are spotted by the enemy, don’t just stand there, even if your frontal armor is super thick. Always assume the enemy will try to go the easy way and load premium ammunition. By doing the wiggle, you make it harder for them to aim at your weak spots and constantly disturb their aim.

 
  • Don’t camp: This is by far the biggest pet peeve of any tanker on any team. Often times you will hear this term being thrown around in game. Camping by definition of Urban Dictionary is: “The Act of staying in one spot in a map in a [first person shooter video] game to gain a tactical advantage over an enemy or group of enemies.” Basically if you are staying in one area of the map for most of the game, than you sir have become a notorious camper. Actually let me clarify that a bit more since a lot of people don’t understand the difference between sniping and camping and instead stereotype both of those playstyles as “camping”. This is however not correct, as sniping and camping are not the same.

 

A camper just sits in one spot on the map and therefore is not actively contributing in any way to their team since he is not reacting to the changing nature of combat  by seeking out enemies to ambush, but instead is sessile and wasting time in a game where every second is crucial. Also by staying in one area, he makes it harder for himself to assist any teammates who require his firepower as he is often out of effective firing range. Therefore camping is a harmful and often selfish style of gameplay. Sniping is similar to camping, the primal difference is that you are not playing your tank destroyer like a fixed fortification. Instead a sniper responds to the changing nature of battle and knows to relocate when he is unable to find any viable targets in his current location and actively tries to assist their allies. There are times where you can succeed by just camping in one area if the enemy is foolish enough to not seek you out, but the often low success rate of camping makes it a tactic to avoid.

 
  • Maintain your distance: This is the simplest rule to follow which applies to all tank destroyers. You do not want to engage in close combat or get into a knife-fight with other tanks. The closer you get to an enemy, the easier it is for them to hit your weakspots. The farther away you are, the less-likely your weak spots can be easily exploited by the enemy.

 
  • Let your allies spot targets for you whenever possible: It’s usually best for you to operate in the second or back lines and let allies spot for you. This way your enemies will have a harder time tracking you and retaliating. Than wait for your prey to emerge before letting loose your deadly shot.

  • Relocation, Relocation, Relocation: This is pretty simple and ties in with the “don’t camp” pointer as well. If you find yourself without any viable targets to shoot at anymore, relocate, if your position is about to be compromised, relocate. If your team is advancing and moving to a new position, relocate. If you see your sixth sense go off, relocate. Knowing when to relocate and where to relocate is a skill that will require adequate knowledge of each map and their ideal firing locations.

 
  • Be selective and patient with your shots: Pick your shots carefully and practice prioritizing targets for your gun. You will often times want to deal with the enemy heavy tanks as well as other tank destroyers first since your high penetration guns can often easily punch through their thick heavy armor. You may not fire a lot of shots throughout the game, but when you do fire, your enemies will feel the pain!

 
  • Never go alone: While this applies to all tanks, for tank destroyers it is even more crucial since you are highly vulnerable to agile tanks which utilize swarm tactics. Your lack of a turret and often slow traverse will prove your downfall if you do not stick near your allies.

 
  • Hold a position: As mentioned before, you want to deny your enemies from advancing along certain avenues. To hold a position, make sure you have some back up and wait around a corner or other chokepoint. You don’t even have to fire your gun, all you have to do is make your enemies fear your gun. Enemies will usually be hesitate to go around the corner since they fear getting hit so early on with a tank destroyer gun. You can use this fear of either a high dpm or high alpha damage to keep an enemy held up long enough that your allies can surround and destroy them, or force the enemy forces to channel themselves towards a location where your allies have set up a killzone.

 

A Note on the Current Meta (Updated April 1st 2016):

 

Lately of course several players have brought up the issues of tank destroyers going extinct or no longer being viable. This is of course due to the addition of new maps as well as the rework of existing maps; the major changes being the lack of many obvious and easy to locate sniping spots originally present which allowed players of tank destroyers to snipe (or camp, whichever term you think is more derogatory). I'm sure many of you know what I mean with the original spawn and hill locations on Oasis Palms, the large hills on Middle-burg, and also the hills overlooking the spawn on Hidden Village etc. etc.

 

This means the traditional ways of playing some tank destroyers, that is to dish out massive loads of alpha damage from extreme ranges before moving in to mop up the enemy force with the rest of their team is not as viable as it was several patches ago. With the removal of many of the easy sniping spots from World of Tanks Blitz, many tanks destroyers are now be forced into the fray more often, which coupled with the smaller maps, makes the ambush and long-range sniper style of gameplay much more harder to pull off effectively. This is of course an attempt to deter players from playing a static form of gameplay and restore some dynamism to the battlefield. However in my personal opinion I feel that this has removed a huge tactical advantage that tank destroyers (especially glass cannons and some hybrids) once held. This is because tank destroyers excel in ambushes and medium to long range sniping as I have mentioned many times before in this guide. With the shift in the current Blitz meta towards mobility and peek-a-boom duels, tanks destroyers will have to play a much more conservative and improvised role due to their limited tactical effectiveness  in this meta.

 

I hope you guys found this guide helpful, and hopefully allowed those of you who struggled with this tank to now find it somewhat bearable at the very least. If you feel that there were any parts to this guide which were inadequately explained, or there were some areas I left out. Please let me know and I will try my best to rectify. 

 

Thanks for reading AWACS Tank Guides and I will see you on the battlefield.

 

 

 

IF YOU LIKED THIS TANK GUIDE PLEASE LEAVE AN UPVOTE! IT REALLY HELPS THE WRITER

 

THANKS!

 

If you wish to see more of my other guides and fun content, visit this the official AWACS Heritage Collection page! Link Provided down below

 

http://forum.wotblitz.com/index.php?/topic/43478-awacs-heritage-collection/

 

How long did you to type all these out?

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EdAWACSdenyY #5 Posted 09 April 2016 - 03:30 AM

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View PostMajorTroIIer, on 08 April 2016 - 08:28 PM, said:

 

How long did you to type all these out?

 

about a Month plus the research and theory crafting.

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Player_5773117413 #6 Posted 09 April 2016 - 03:43 AM

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tl;dr, but here's an upvote for all the time put in.

"HULK SMASH[er]!!!"

^ Gotta derp around in Tier 7 before the inevitable nerf! ^

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tedg5 #7 Posted 09 April 2016 - 04:01 AM

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Nice summary/guide. Helpful reminders. :great:

EdAWACSdenyY #8 Posted 12 April 2016 - 09:27 PM

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View PostRellyx, on 08 April 2016 - 08:23 PM, said:

 

Arty confirmed?

 

How does what I wrote confirm arty? Just curious.

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EdAWACSdenyY #9 Posted 12 April 2016 - 10:36 PM

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Didn't realize that I forgot this earlier, but I've added a Poll for people to vote on as I do with my other guides. So if you have the chance, read through my guide and either drop a comment on how I should improve the guide itself or just vote on whether it was helpful or not!

 

Remember, input from other people is important for writers especially for me!


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HESHSlingingSplasher #10 Posted 13 April 2016 - 02:49 AM

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View PostEdAWACSdenyY, on 12 April 2016 - 02:27 PM, said:

 

How does what I wrote confirm arty? Just curious.

 

Did you proofread your guide? How about checking the area I bolded under "Special Features of the Vehicle:"?

EdAWACSdenyY #11 Posted 13 April 2016 - 03:39 AM

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View PostRellyx, on 12 April 2016 - 07:49 PM, said:

 

Did you proofread your guide? How about checking the area I bolded under "Special Features of the Vehicle:"?

 

Oh sorry didn't realize you were proofreading for me! Sorry bout that, fixed the error now.

Proud owner of Her Majesty's MBT the Centurion Mk 7/1

Armed with the Royal Ordnance 105 mm L7A1 Gun

 


Araneas #12 Posted 16 April 2016 - 10:44 PM

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Good guide 

outersketcher #13 Posted 17 April 2016 - 09:32 PM

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Loved the real life history. Loved the detailed descriptions of tactical styles. Very nice.. Thank you. 

 

I come to this forum because of posts like this!

 

You spoke of several situations where a td wrks with the rest of the team.. But, to be honest... Most of the time, a td is completely ignored by his/her teammates. We are essentially playing alone.

 

what tactics would you suggest that a lone td driver adopt to survive and help his/her team?

 

*edited for grammar.*


Edited by outersketcher, 17 April 2016 - 09:34 PM.

I try to follow the wise teachings of Mr Miyagi.  "Best defense, no be there."

...don't get hit... don't get hit... don't get hit... OWWW you %$#$!... don't get hit... don't get hit... don't get hit...


EdAWACSdenyY #14 Posted 18 April 2016 - 06:31 AM

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View Postoutersketcher, on 17 April 2016 - 02:32 PM, said:

Loved the real life history. Loved the detailed descriptions of tactical styles. Very nice.. Thank you. 

 

I come to this forum because of posts like this!

 

You spoke of several situations where a td wrks with the rest of the team.. But, to be honest... Most of the time, a td is completely ignored by his/her teammates. We are essentially playing alone.

 

what tactics would you suggest that a lone td driver adopt to survive and help his/her team?

 

*edited for grammar.*

 

Really when playing tank destroyers and your team neglects you, the simplest solution is just to follow behind your team and stay close to them. That way you can provide support, and they will be more inclined to shoot any enemy close to you. The longer you stay with at least 1 or more teammate, the higher your chances of survival, that is from my experience.

Proud owner of Her Majesty's MBT the Centurion Mk 7/1

Armed with the Royal Ordnance 105 mm L7A1 Gun

 


49Charlie #15 Posted 28 April 2016 - 08:47 PM

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Good summary I prefer my JPanthers playability to the MBT.  I have been studying tactics and how to manage the ratio differences in vehs re mobility, protection and firepower.  Re TD's the choice of ammo is something that would be a good topic to add to your guide.

See you down the trace!





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