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[SURVEY] 3.0 Feedback


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CC_Sly #1 Posted 02 August 2016 - 10:36 PM

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Hey Tankers!

 

We are going to continue with what we started in 2.11. So here is the basic overall feedback survey:

 

Please take a minute and let us know what you thought of 3.0!

 

These really help us when presenting the feedback reports to the devs, so the more people we can get filling these out the better! 

 

Thanks a ton!


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BATM4N21 #2 Posted 02 August 2016 - 10:43 PM

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I dont like the new Supremacy mode, as do most other people, but everything else is great! keep up the good work!
?

Bronyman50 #3 Posted 02 August 2016 - 10:48 PM

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The problem of the Supremacy mode is that it depends on Team-Mates too much, and as most of you can see, teams are not usually competent. If you had a way for Ranked Battles or something where teams are on the equal or higher skill level then you, Supremacy mode would be wonderful to play! but ofcourse no one wants Ranked Battles so Supremacy mode is just going to wallow in the Hole of Team Dependancy

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NateDawg2k16 #4 Posted 02 August 2016 - 10:52 PM

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I think Supremacy should focus more on base capture points not, +100 if you killed someone.


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Rekt_em #5 Posted 02 August 2016 - 11:14 PM

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View PostBATM4N21, on 02 August 2016 - 05:43 PM, said:

I dont like the new Supremacy mode, as do most other people, but everything else is great! keep up the good work!

 

View PostBronyman50, on 02 August 2016 - 05:48 PM, said:

The problem of the Supremacy mode is that it depends on Team-Mates too much, and as most of you can see, teams are not usually competent. If you had a way for Ranked Battles or something where teams are on the equal or higher skill level then you, Supremacy mode would be wonderful to play! but ofcourse no one wants Ranked Battles so Supremacy mode is just going to wallow in the Hole of Team Dependancy

 

turn it off....viola gone

 

*REKT_EM damn near kilt_em*


crazychimp69 #6 Posted 02 August 2016 - 11:29 PM

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I quite like Supremacy mode? I feel like I'm wrong for saying that.

 

In my opinion. I see it rewarding people that coordinate with their team and clear communications and punishing people and teams that follow the old lemming train ways. As for those that say it's a stat killer, well, there is more to the game than just stats. Although I think the cap point should be extended longer than 1,000. 1,500 maybe?


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arman516 #7 Posted 02 August 2016 - 11:34 PM

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I rated max level for everything. I LOVE 3.0.

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Favorite Tanks: VK 28.01, SU-152, SU-76i Ice Claw, Valentine II, RU 251, Valentine II and KV-1. Currently Grinding: I just want a KV-2


ruggs225 #8 Posted 02 August 2016 - 11:38 PM

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I like the supremacy mode a lot. It makes the game much less predictable and it freshens up everything.

 

while I appreciate profitability changes, it missed the mark completely... Once again the panther m10 was ignored for premiums. This tank needs to be either buffed a lot or given more credits. Cromwell b and the tie fighter don't earn enough as well as the new American tank.

 

but the bigger picture was that ALL tanks need to earn more. Economy is still poor and making grinds ridiculously long and provision costs are still way too high. And if u were going to pick certain tanks, how in the world was the RU skipped?

 

at least if WG is going to have a poor economy, make the premium tanks earn a lot more than their counterparts. The premium tanks are expensive enough as is, and they just aren't producing as much anymore. Maybe make the premium tanks play like they are on premium time as well as the normal multiplier.



crazychimp69 #9 Posted 02 August 2016 - 11:41 PM

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View Postruggs225, on 02 August 2016 - 03:38 PM, said:

I like the supremacy mode a lot. It makes the game much less predictable and it freshens up everything.

 

while I appreciate profitability changes, it missed the mark completely... Once again the panther m10 was ignored for premiums. This tank needs to be either buffed a lot or given more credits. Cromwell b and the tie fighter don't earn enough as well as the new American tank.

 

but the bigger picture was that ALL tanks need to earn more. Economy is still poor and making grinds ridiculously long and provision costs are still way too high. And if u were going to pick certain tanks, how in the world was the RU skipped?

 

at least if WG is going to have a poor economy, make the premium tanks earn a lot more than their counterparts. The premium tanks are expensive enough as is, and they just aren't producing as much anymore. Maybe make the premium tanks play like they are on premium time as well as the normal multiplier.

Well there you have it. Don't use provisions. Earn more. I believe provisions were put in to balance out the 2.8 credit coefficiency changes. Use them, sure, you get a little extra boost, but you have to pay the price.


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tweek_1 #10 Posted 02 August 2016 - 11:55 PM

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Give me a victory or give me death. I'll clear a spot for it in my garage.

pasdxd #11 Posted 03 August 2016 - 12:18 AM

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Never tried Supremacy, Falls Creek is just a tad too open so heavies can get ripped apart easily by mediums and TDs. Profitability changes are always nice, and there were no outstanding bugs. So overall, update was a success IMO. Not the best update content wise but there have been far, far worse updates. 


 

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crazychimp69 #12 Posted 03 August 2016 - 12:18 AM

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View Posttweek_1, on 02 August 2016 - 03:55 PM, said:

Give me a victory or give me death. I'll clear a spot for it in my garage.

 

Chi Nu Kai now replaces the Victory tbh

Wolfpack355

 
 

tweek_1 #13 Posted 03 August 2016 - 12:22 AM

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Fails creek is still pretty much fails creek only flatter. Profitability is still garbage just as you want it (as evidenced by the quick pulling of the Kai). No lag though.

tweek_1 #14 Posted 03 August 2016 - 12:23 AM

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View Postcrazychimp69, on 03 August 2016 - 12:18 AM, said:

 

Chi Nu Kai now replaces the Victory tbh

 

except you can't buy it.

crazychimp69 #15 Posted 03 August 2016 - 12:26 AM

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View Posttweek_1, on 02 August 2016 - 04:23 PM, said:

 

except you can't buy it.

 

you can't buy the victory either.

Wolfpack355

 
 

tweek_1 #16 Posted 03 August 2016 - 12:35 AM

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True but I rather like the t34-85 and the victory looks cool, so I'd be happy if they just dumped one in my garage. The fact you can't buy either is my point the profitability is garbage by design.

Edited by tweek_1, 03 August 2016 - 12:37 AM.


ruggs225 #17 Posted 03 August 2016 - 12:45 AM

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View Postcrazychimp69, on 02 August 2016 - 11:41 PM, said:

Well there you have it. Don't use provisions. Earn more. I believe provisions were put in to balance out the 2.8 credit coefficiency changes. Use them, sure, you get a little extra boost, but you have to pay the price.

 

I actually don't use provisions or just use one... Still not making that much. And it's not like I'm bad, I think I'm above avg so if I'm struggling with credits than I think many other are. And I am always at a disadvantage bc I don't use provisions,so it is becoming pay to win which is awful. The beauty of this game was the simplicity and that playing field was somewhat level. Now the playing field is definitively being tilted to those who can finance it.

 

i have no problems spending real money here and ther to buy tanks or premium time, but with the way the economy is, it's just not worth it anymore.



Silevern #18 Posted 03 August 2016 - 12:48 AM

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1 star for Supremacy. This gamemode is trash.

8 stars for reworked Falls Creek. It's much better than the old, just could do with a few more tweaks; if a team camps at the bridge area it's very difficult for a team at the cap area to fight back.

10 stars for profitability changes.

 

Averages out to a 6 star update.



gargoyle_2200 #19 Posted 03 August 2016 - 01:44 AM

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View PostBronyman50, on 02 August 2016 - 03:48 PM, said:

The problem of the Supremacy mode is that it depends on Team-Mates too much, and as most of you can see, teams are not usually competent. If you had a way for Ranked Battles or something where teams are on the equal or higher skill level then you, Supremacy mode would be wonderful to play! but ofcourse no one wants Ranked Battles so Supremacy mode is just going to wallow in the Hole of Team Dependancy

 

I win most of my supremacy battles. Definitely as much or more as my encounter battles. You just gotta spam the bases you want captured and if that fails follow the other peeps. Destroying enemies knocks their points down a good bit and gives your team even more.


VikkoTheTusken #20 Posted 03 August 2016 - 01:45 AM

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Took the survey. Hope it helps.

                                                                                                

 

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