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Updated Credit Earnings for 3.6

Credit coefficients Credits list 3.4

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lookedsquirrel7 #21 Posted 12 August 2016 - 03:10 PM

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That's the reason I play Churchill GC because the Credit Coefficient

lookedsquirrel7 #22 Posted 13 August 2016 - 02:51 AM

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Yay I own the #Super Broken

Capman_44 #23 Posted 14 August 2016 - 05:36 AM

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Thanks for the info, much appreciated!!!

x_GAMBIT_x #24 Posted 14 August 2016 - 05:41 PM

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View Postlookedsquirrel7, on 13 August 2016 - 02:51 AM, said:

Yay I own the #Super Broken

I drove this thing for 15 games the day it came out, aced it with my first-ever Poole's medal, and haven't driven it since. Maybe someday....



Richie_McCaw #25 Posted 14 August 2016 - 06:42 PM

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I appreciate the effort. Really shows how woeful the ru251 is....

 

Any thoughts on why there is such variety? Is it due to shell cost or lights get more spots and assists? Doesn't really explain why the Vk and leopard are so high. WG must not want people playing the 251 for some reason.



panzermk6 #26 Posted 14 August 2016 - 07:47 PM

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View PostRichie_McCaw, on 14 August 2016 - 12:42 PM, said:

I appreciate the effort. Really shows how woeful the ru251 is....

 

Any thoughts on why there is such variety? Is it due to shell cost or lights get more spots and assists? Doesn't really explain why the Vk and leopard are so high. WG must not want people playing the 251 for some reason.

 

Credit coefficients have nothing to do with combat performance or battle expenditures. It's just a multiplier for how many credits you earn after the battle. My best guess for the difference is coefficients is to compensate for some tanks that are better or worse. For example, the Churchill GC has a stupidly high coefficient, but that's balanced out by being one of the worst tanks in the game. The Borsig on the other hand has a terrible coefficient but is one of the best tanks in the game. Also premiums have higher coefficients, since that's their main selling point, and WG has stated that tier VII and VIII light tanks are treated like tier IXs and Xs respectively since they techincally end their lines.

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Lephturn #27 Posted 16 August 2016 - 12:56 PM

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Wow - shows just how harshly the poor Ru-251 is reamed. And the SP 1C! 64% and 65% respectively... why?

 

Interesting that the Type 59 could be buffed nicely with a slight discount on the cost of HEAT.


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lookedsquirrel7 #28 Posted 16 August 2016 - 02:22 PM

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View PostLephturn, on 16 August 2016 - 07:56 AM, said:

Wow - shows just how harshly the poor Ru-251 is reamed. And the SP 1C! 64% and 65% respectively... why?

 

Interesting that the Type 59 could be buffed nicely with a slight discount on the cost of HEAT.

 

Sp and RU are really overpowered considering both have HEAT and SP has a Magazine with good camo while RU is currently the Fastest tank in the game with insane HE penetration at tier 8.

 

I do agree with the fact though that Type 59 does need a buff I personally not owning one myself but fighting them have seen how sluggish they are and at the very least could use a mobility buff. There are also a 2 other premium that need some loving T34 and Super Pershing. T34 from what I have heard both in game and from forums (once again a tank I do not have) has terrible gun handling and the introduction of +1/-1 really hurt it since the main appeal for the tanks was to be able to fight tier tens effectively. As for the Super Pershing it's another matter of Armament since the low top speed makes sense for the Armor it has. The gun is the main issue (I actually have it) the dispersion is way too much for a 90mm gun especially when it only has 170 Millimetres of penetration which is lower than a Stock IS tank and a base ROF of 8.33 which while it is OK with unreliable penetration it really makes it difficult to defend yourself.



Lancetier #29 Posted 17 August 2016 - 04:35 AM

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For anyone interested, the Type 59 is the best for credit making, though it has less coefficient than the 4+ better coefficient tanks, it has 4x cheaper credits for shot than the Lowe and is a very easy tank to do a lot of damage and take none in.

 

*across all my battles:

 

I make 75-115k profit in credits Type 59

65-100k in Lowe (profit)

Chi Nu Kai  about 80-100k

T34 about 55-95k

Super Pershing 75-110k (rarely higher than 100 but they do happen once every 15 games or so

 

I tried the ones I don't have on my account on a test account as recent as a week ago and in time for the 3.0 update so keep that in mind.

 

also, i tested these without any provisions or consumables other than a repair kit and six prem rounds without much usage of them (no camo too).


Edited by Tsar_Lancetier, 17 August 2016 - 04:36 AM.

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i_will_damage_u #30 Posted 17 August 2016 - 10:09 AM

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Posted Image

Edited by i_will_damage_u, 17 August 2016 - 10:12 AM.


Its_shakes #31 Posted 16 September 2016 - 01:57 AM

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Nice job!! Thanks!!

Shadow__Lugia #32 Posted 17 September 2016 - 06:21 AM

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Sent messages to ratbat, sly, and niko to see how accurate it is and to confirm it. Maybe even give ya the ones you're missing

azcyrus #33 Posted 26 September 2016 - 12:56 PM

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Very nice topic!

Useful information for credit coefficient, great job !



panzermk6 #34 Posted 01 October 2016 - 11:12 PM

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Post updated to include Sentinels and SU-101

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Bronyman50 #35 Posted 20 October 2016 - 12:55 AM

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You forgot the SU-122-54 at teir 9

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_LookinGrim #36 Posted 31 October 2016 - 10:48 PM

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Meh never find T34 a fun tank anyway

 

the MOST CHARACTERLESS BORING tank at tier 8 premium WITH LEAST POTENTIAL AND JUST BAD 

ARMOR BAD 

GUN BAD

JUST BAD

didn't regret selling it :/

nevah T34 again 

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minitel_NA #37 Posted 01 November 2016 - 12:45 AM

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Great work in maintaining the list.

its both clear and concise.

 

i want to mention if ever you forget, that  real world results are different, 

I need to say it simply because it strikes me every single time.

Two examples below :

 

 

Panther M10 and E25 are two underpowered machines, they need all consumables to be competitive, and shoot loads of APCR. For some reason E25 will lose more games, has a lower coefficient,  but will still return better credits

 

FCM  has greater coefficient than the defender, but it will lose so many games that you will never make money. Besides, if you meet a defender (there is one in every game) he will dispose of you in three easy AP shots, while you will need 10 APCR and adrenaline, and probably some rations and it's not sure you get out alive. Add the repairs and the lost battles.

So every time its like FCM was made only to feed those defenders in free XP and free credits at your own expense. 

Ah, yeah, it's fun to drive.

 

 


Edited by minitel_NA, 01 November 2016 - 12:48 AM.

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mlacunza #38 Posted 10 November 2016 - 02:04 AM

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Is there a spreadsheet for those numbers?

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mjosuepaz93 #39 Posted 10 November 2016 - 04:42 PM

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NICE WORK!!!! thanks!!!!:medal:

Legoboy_wt #40 Posted 10 November 2016 - 09:39 PM

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So they're bringing back the angry Conner even though it's credit making is super broken?  Weird.





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