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Updated Credit Earnings for 5.6 (Missing a few new tanks!)

Credit coefficients Credits list 5.6

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e___18989 #181 Posted 04 December 2018 - 08:28 PM

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View PostPosit1ve_, on 11 August 2016 - 08:57 PM, said:

The most comprehensive collection of credit coefficients to date!

Still missing coefficients for 121B, WZ-111, ISU-130!!!

-Note that I am currently working on updating this list to reflect the huge amount of changes in 5.5. When everything is fully updated, I'll delete this notice as a sign that it's fully finished.

If you find a tank I am missing, please PM me

If you have a tank I am missing

 

Thread will be continually updated with new premium tanks so you no longer have to spam the forums with "How are the credits?" everytime a new premium comes out

 

"But Posit1ve_, what do these funny numbers mean?"

Well Johnny, they're a key multiplier in determining how many credits you make per battle.

 

This is how WG determines how many credits you earn (gross):

((700*Tier) + [If you win](600*tier) + (100*Spots) + (5*Assisted Damage) + (10 * Damage) + (7.5 * Damage assisted by others)+ [If you won by cap, and you gained at least 1 cap point] 500 ) * CREDIT COEFFICIENT

That number is further multiplied by 1.5 if you have a premium account.

 

Interesting things to note:

T26E4 and Lowe have the same coefficient! 

Chi Nu Kai & Angry Connor are the only tanks with a coefficient over 200%!

JPE-100 has the worst coefficient in the game

M60 does not make more credits

 

 

Premium tanks are highlighted

Collector tanks are highlighted

Removed tanks are strikethrough

Enjoy!

Tier X

Tier IX

 

Tier VIII
Tier VII
Tier VI

Tier V

Tier IV
Tier III
Tier II
Tier I

 

Pls don't steal my numbers and reformat them.

 

Just send you T 55A  and 121B screenshots on discord! thanks for all you do man!

 


Edited by e___18989, 04 December 2018 - 08:37 PM.

 

 

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Posit1ve_ #182 Posted 11 December 2018 - 04:26 AM

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View PostBiggy_2015, on 21 October 2018 - 09:02 PM, said:

Another (albiet stupid) way to find coefficient is to do nothing since it will give you only the 700*tier calculation with no damage or spots and if you win with no damage or spots the 700*tier+600*tier calculation. Any damage done will most likely be of another players spotted enemy and you'll know if you spotted an enemy after the battle. Just be sure to not close the app or you won't get a report. ofc I wouldn't try to do itintentinally but it's an option.

 

(tested with a 0 damage/spot match in the SU-152 and got the 92% coefficient displayed here it was not an afk match just a zerg rush the 152 couldn't keep up with)

 

This is actually the best way to test credit coefficients. This is because WG doesn't tell you how much of the damage you did was assisted by friendlies. So, if you shoot at a target you're spotting, from the screenshots, I can't tell that you didn't spot for that damage, but you will earn fewer credits for that damage, so if I try to calculate the coefficient from that data, I'll end up with an estimate skewed to be too low. If you do 0 damage, this is not a problem.

 

In fact, I used to tell people to send me screenshots of 0 damage games since that was easiest, but I have since updated that statement because I feel bad telling people to have 0 damage games; and a lot of my earlier coefficients were tested with 0 damage games.


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Posit1ve_ #183 Posted 11 December 2018 - 04:30 AM

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View PostANKDrew_Warrior, on 21 October 2018 - 03:50 PM, said:

I agree with you 100%. Very well written, +1. In fact, I am even considering grinding for the 113, given the fact that is has 4429 dpm, and if you can angle your armor strategically with it, it’s definitely in my opinion, one of, if not, the best t10 heavy in the game. Feel free to comment otherwise.

:justwait:

 

 

 

First off, nothing in the game can achieve 4429 DPM (your math might be a tad off). The highest DPM tank in the game is the SU-122-54 which, with both food provisions, and rammer, can achieve a maximum of 4274 DPM.

 

Also, while I do like the 113, I feel that you may have posted this in the wrong thread. I don't think I wrote anything about the 113 here lol


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hallucinator #184 Posted 15 December 2018 - 08:50 AM

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Hi mates, can anyone give me information about following tanks "repair" and "shell" cost?
Fv215b
Maus
E100
Vk.72.01

Im pretty desperate about it and sadly I coudnt find anything on the web

dfg_office #185 Posted 29 December 2018 - 09:02 AM

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If i enhace the tier 5 Sherman, it says it will increase by 136% (base of 108%) for a total of 244%, is that right?

Posit1ve_ #186 Posted 03 January 2019 - 09:53 PM

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View Posthallucinator, on 15 December 2018 - 03:50 AM, said:

Hi mates, can anyone give me information about following tanks "repair" and "shell" cost?
Fv215b
Maus
E100
Vk.72.01

Im pretty desperate about it and sadly I coudnt find anything on the web

FV 215B: AP: 1060, APCR: 3600, HE: 1200

Maus: AP: 1070, APCR: 4000, HE: 935

E-100: AP: 1260, HEAT: 5200, HE: 1120

VK 72.01K: AP: 1260, HEAT: 5200, HE: 1120

All tier Xs take about ~11,000 credits to repair though

 

View Postdfg_office, on 29 December 2018 - 04:02 AM, said:

If i enhace the tier 5 Sherman, it says it will increase by 136% (base of 108%) for a total of 244%, is that right?

 

That should be how it works. However, I'm probably going to have to retest most if not all of the low tier coefficients to make sure WG didn't tamper with them in update 5.5

301 tanks in the garage!

 

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bg2b #187 Posted 04 January 2019 - 12:18 PM

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View Postdfg_office, on 29 December 2018 - 05:02 AM, said:

If i enhace the tier 5 Sherman, it says it will increase by 136% (base of 108%) for a total of 244%, is that right?

 

I think the enrichment numbers are multiplicative, 1.08*1.36 or about 147%.  I have an enriched M4, and it earns reasonably (150% feels about right).  It's nowhere near 244%.

BlitzStats #188 Posted 06 January 2019 - 03:42 AM

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ISU-130 seems to be 170% (based on 3 no damage battles) and Mäuschen seems to be 89% (based on 5 no damage battles).

 

BlitzStars' Tank Compare now automatically calculates credit coeff values based on user data. Seems there are some anomalies in the lower tiers (not sure what's going on there... maybe anti-bot stuff by WG?), but otherwise things look OK to me.

 

Tank Compare now also shows the enrichment boost % and repair cost factor values.

 

There also seem to have been some tweaks to the credit coefficients, as some have shifted up or down a few % from this original list.

 

The BlitzStars credit coeffs are available on Tank Compare to anyone who wants to use them for personal projects - available in raw form (plus various other data) here: https://tank-compare...mltankdata.json


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BlitzStats #189 Posted 16 January 2019 - 04:20 PM

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T-22 Medium seems to be 81%, haven't got the T95E6 yet.

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