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Updated Credit Earnings for 6.5 (Missing a few new tanks!)

Credit coefficients Credits list 6.5

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MayoNasalSpray #21 Posted 12 August 2016 - 03:10 PM

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That's the reason I play Churchill GC because the Credit Coefficient

MayoNasalSpray #22 Posted 13 August 2016 - 02:51 AM

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Yay I own the #Super Broken

Capman_44 #23 Posted 14 August 2016 - 05:36 AM

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Thanks for the info, much appreciated!!!

Gambit_o7 #24 Posted 14 August 2016 - 05:41 PM

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View Postlookedsquirrel7, on 13 August 2016 - 02:51 AM, said:

Yay I own the #Super Broken

I drove this thing for 15 games the day it came out, aced it with my first-ever Poole's medal, and haven't driven it since. Maybe someday....



Richie_McCaw #25 Posted 14 August 2016 - 06:42 PM

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I appreciate the effort. Really shows how woeful the ru251 is....

 

Any thoughts on why there is such variety? Is it due to shell cost or lights get more spots and assists? Doesn't really explain why the Vk and leopard are so high. WG must not want people playing the 251 for some reason.



Posit1ve_ #26 Posted 14 August 2016 - 07:47 PM

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View PostRichie_McCaw, on 14 August 2016 - 12:42 PM, said:

I appreciate the effort. Really shows how woeful the ru251 is....

 

Any thoughts on why there is such variety? Is it due to shell cost or lights get more spots and assists? Doesn't really explain why the Vk and leopard are so high. WG must not want people playing the 251 for some reason.

 

Credit coefficients have nothing to do with combat performance or battle expenditures. It's just a multiplier for how many credits you earn after the battle. My best guess for the difference is coefficients is to compensate for some tanks that are better or worse. For example, the Churchill GC has a stupidly high coefficient, but that's balanced out by being one of the worst tanks in the game. The Borsig on the other hand has a terrible coefficient but is one of the best tanks in the game. Also premiums have higher coefficients, since that's their main selling point, and WG has stated that tier VII and VIII light tanks are treated like tier IXs and Xs respectively since they techincally end their lines.

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Lephturn #27 Posted 16 August 2016 - 12:56 PM

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Wow - shows just how harshly the poor Ru-251 is reamed. And the SP 1C! 64% and 65% respectively... why?

 

Interesting that the Type 59 could be buffed nicely with a slight discount on the cost of HEAT.


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MayoNasalSpray #28 Posted 16 August 2016 - 02:22 PM

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View PostLephturn, on 16 August 2016 - 07:56 AM, said:

Wow - shows just how harshly the poor Ru-251 is reamed. And the SP 1C! 64% and 65% respectively... why?

 

Interesting that the Type 59 could be buffed nicely with a slight discount on the cost of HEAT.

 

Sp and RU are really overpowered considering both have HEAT and SP has a Magazine with good camo while RU is currently the Fastest tank in the game with insane HE penetration at tier 8.

 

I do agree with the fact though that Type 59 does need a buff I personally not owning one myself but fighting them have seen how sluggish they are and at the very least could use a mobility buff. There are also a 2 other premium that need some loving T34 and Super Pershing. T34 from what I have heard both in game and from forums (once again a tank I do not have) has terrible gun handling and the introduction of +1/-1 really hurt it since the main appeal for the tanks was to be able to fight tier tens effectively. As for the Super Pershing it's another matter of Armament since the low top speed makes sense for the Armor it has. The gun is the main issue (I actually have it) the dispersion is way too much for a 90mm gun especially when it only has 170 Millimetres of penetration which is lower than a Stock IS tank and a base ROF of 8.33 which while it is OK with unreliable penetration it really makes it difficult to defend yourself.



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