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What's being done to address the messed up shot mechanics from 3.2?

shot mechanics 3.2

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22 replies to this topic

christian1470 #21 Posted 16 October 2016 - 02:01 AM

    First Sergeant

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  • [III-H]
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    10-05-2014
I will add my name to this petition. Broadsides with ap or apcr getting eaten by nothing for no reason. Magnification which refuses to engage in sniper mode, auto aim which refuses to lock on at all, sometimes. The struggle is real, and to be quite honest, this game does not operate with the reliability that it once had. 

BoomMfer #22 Posted 16 October 2016 - 04:59 PM

    This space for rent

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    01-13-2013
How about the terrain glitches that have been on Himmlesdorf since it was introduced? You know those ridges that eat your shots even though you are aimed well over it and can see the hit skin of the enemy tank? Yea fix that please.

puttynose #23 Posted 26 October 2016 - 02:59 AM

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    03-29-2015
glad to hear other tankers are experiencing ghost shots...This whole time I thought it was that acid I took in college...




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