This is a discussion about the concept of being "On Tilt" in World of Tanks Blitz. I think it's important to explore this concept because it can have adverse effects on the enjoyment of the gameplay. This is also more directed at players that are more proactive in their self-evaluation and assessments after each game - but it can apply to any player. I've not seen this term being used here, so maybe "Tilt" can be used as nomenclature to describe "abnormal game performance".
What is Tilt?
Tilt is originally a poker term used to describe a competent player beginning to perform well below his capability after a bad game or two. Tilt is caused by emotional frustration clouding the judgement of an otherwise calm and consistent player. The resulting emotional response results in increasingly aggressive play, frustration and pessimism - which ends in an irreparable losing streak.
Why is Tilt relevant to World of Tanks Blitz?
World of Tanks is inherently a competitive game, where you engage other individuals in pixel tank combat. AFKers notwithstanding, this means that you are essentially pitting yourself against human beings that are governed by emotional reactions. As many of you know, the actions of a few can really swing the influence of a match - especially those players that place a high value on good winning performances. As such, the higher your own expectations of your own performance - the greater the effects of tilt that you will potentially experience. So here are my own observed qualities of tilt:
- Tilt is relative, depending on a tanker's individual self-expectation of what is considered to be "normal performance/expectations" (ie: damage done per game, WR)
- Tilt is governed by an emotional response to a situation, and is triggered by an event outside of normal expectations (usually a very bad round of tanks).
- Tilt is a downward spiral that continues to get progressively worse until corrective measure are undertaken (ie: Loss streaks exceeding five or more)
Even the best players suffer from tilt - except the better performers will know how to mitigate the effects of tilt itself (more on that later). Hence, this concept is important because everyone has the potential to suffer from it - and will find the consequences on their stats and enjoyment adversely affected.
Am I on Tilt, or are the players just bad?
The most important thing is to recognize whether or not you may be on tilt to begin with. The pilot can't pull out of a stall over the ocean at night if he doesn't have the instruments to assist him out of the uncontrollable dive. So in essence, you'll have to calibrate your own instruments to determine whether or not you may be experiencing a negative/destructive emotional response to a particularly bad round. Players being bad is something you will have to do your best to compensate for - and the blame will almost always fall to the random players on your team. Some of it is due to actual fail by your team, personal ego or even partly affected by mild symptoms of FG_'s Dunning-Kruger effect. This is just a normal function of the human brain, but let's focus on some tilt symptoms:
Symptoms
- Nasty streak: Losing more than five games in a row
- Unnatural aggression: Opting to rush the enemy in situations, taking unnecessary hull damage to hasten the game and take a quick win at all costs
- Scapegoating: Exponentially angered by the actions of the platmates/allies, even though they are not doing anything particularly wrong
- Self-Loathing: Performed below self-assigned damage threshold
- Loss of Control: "Ah who cares, clearly everything is down to luck anyway! my losses so far prove that!". Player stops trying because he believes he cannot recover from the losses.
As from the list above, those are based on my personal observations - but I invite everyone to add to the symptoms. We've also experienced at least one, two or more of the symptoms of tilt - because a lot of the forum warriors tend to be more sensitive and alert to their own game performance. As I've just covered the symptoms, let us explore some of the potential triggers of tilt in our server:
Triggers
- Time of day: Playing very early in the morning or extremely late results in poor MM (and randoms). Losses incurred have high chances to make the player experience Loss of Control.
- Stamina levels: Playing whilst tired and fatigued results in a shorter temper fuse and poorer acceptance of mistakes. Seeing a lemming when we're tired makes us a lot angrier than when well-rested.
- Harsh self-expectations: Playing with a high damage benchmark or Win rate makes it easier for you to move into Scapegoating and Self-Loathing when something goes awry.
- Guilty dive: Failure to carry a game, failure to cover a platoon mate, or missing easy shots (RNG, curse you!) can result in a tilt trigger. Especially if the person feels they have failed a platoon mate.
- Taunting: Doesn't often occur with the mature performers here, but taunting and inciting can lure solid players to deviate from their usual game-plan. This can result in an unexpected loss.
How about some suggested ways we can mitigate tilt?
Methods of mitigating Tilt
Thinking about this section, I realized that it depends on the player's own preparation and steps they take to win a match. It also demands that the individual is honest and self-aware about their own emotional thresholds. Just how reactive and proactive are you in ensuring you don't fall into the trap of Tilt Spiral?
Reactive Measures
- Stop Playing: "Maybe the next game I will win for sure!" No, just close the app and do something else. Clear your mind and re-approach the game after you've calmed down.
- Analyzing Gameplay: Take a good look if you were using a non-optimal strategy. Yes you got top damage, but did you sacrifice map control to do so? What adjustments should be made?
- Venting Anger: You have to take out and manage that frustration somehow. Some people seal club in loltraktors and some move on to other games. Find a way that works for you.
Proactive Measures
- Reasonable Goals: Don't go into a day with unreasonable expectations, increase your goal milestones step by step.
- Maximum Loss Thresholds: Set a personal "You shall not pass!" barrier of losses. Be fair, if you lose five games - then make a commitment to take a break and do something else.
- Positive Mindset: Make the best out of a situation, and play your hardest - tilts are a temporary phenomena. Platoon if that helps you maintain a more social and relaxed mindset.
I know this is an explosion of words here, but I would like to know what you guys think about applying the concept of tilt to World of Tanks Blitz - and if you believe it is a relevant phenomena in this game. I also invite additions to not only the symptoms of tilt, but also ways to mitigate tilt based on your experience in battles.
I did not write this, I merely adapted the article so that it would be relevant to Blitz
Here is the original article http://forum.worldof...world-of-tanks/
Thank you for your Time
Edited by jensen215_, 29 October 2014 - 01:17 AM.