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Gunlaying drive BROKEN

Enhanced gun laying drive broken aim time Equipment

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Tuberculosis_Victim #1 Posted 02 November 2016 - 07:32 AM

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Ok.. so tonight since they added the feature where you can switch equipment for free, I decided to do some comparisons between various equipments.  I spent several hours in a training room running numerous different comparisons on a bunch of different tanks. 

 

The biggest thing I noticed...  enhanced gun laying drive not only does NOT appear to improve aiming time, as advertised, it actually makes it WORSE! It seems to be broken currently.

 

To test the effect of vertical stabilizer, vents and gun laying drive on aiming time here is what I did:

 

In a training room on himmelsdorf (because it has long stretches of flat ground) I drove a bunch of different tanks with different configurations of equipment up to full speed down the same lane (heavy alley) then stopped and timed how long it took to come to fully aimed (it makes a click sound).  

 

What did I learn?

 

The vertical stabilizer was the fastest in every case, followed closely by the vents... the gun laying drive actually made aiming speed WORSE than without it at all!! (Confirmed on several different tanks with and without other equipment)

 

I would really like an explanation or clarification on this from wargaming, as it is advertised as +10% to aiming speed, so you would expect it to be the best (or at least better than vents) at improving aiming speed... and definitely not to do the opposite of what it's supposed to do! It currently appears to be increasing the aiming time, rather than the aiming speed

 

Conclusion: 

enhanced gun laying drive appears to be broken and actually making aiming speed WORSE.

 

Edit:

I would love if someone would run their own tests and could tell me why I'm wrong, or explain to me what's going on here...  what is the point of the enhanced gun laying drive if it doesn't improve aim time?


Edited by Tuberculosis_Victim, 02 November 2016 - 02:39 PM.


CelticVoivod #2 Posted 02 November 2016 - 08:52 AM

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Interesting. I'll be following this thread.

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Beef_and_Potatoes #3 Posted 02 November 2016 - 09:14 AM

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What were you aiming at? 

V stab keeps gun from bouncing so much on the move or when you roll over a car etc.

Vents add to crew skills

Advanced lay gun drive helps to aim quicker over longer distances when aiming at another tank. 


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Tuberculosis_Victim #4 Posted 02 November 2016 - 09:17 AM

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View PostAusf_D, on 02 November 2016 - 04:14 AM, said:

What were you aiming at? 

V stab keeps gun from bouncing so much on the move or when you roll over a car etc.

Vents add to crew skills

Advanced lay gun drive helps to aim quicker over longer distances when aiming at another tank. 

 

I wasn't aiming at anything in particular, just measuring the time required to go from top speed in a straight line to stopped and fully aimed.  (That was the only way I could think of to accurately reproduce the same conditions in every run)

Edited by Tuberculosis_Victim, 02 November 2016 - 09:19 AM.


Tuberculosis_Victim #5 Posted 02 November 2016 - 09:25 AM

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The vertical stabilizer and vents both reduced the time to fully aim (versus not having them).

The gun laying drive actually slightly increased the time required to fully aim (versus not having it).

 



concep #6 Posted 02 November 2016 - 09:42 AM

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View PostAusf_D, on 02 November 2016 - 05:14 AM, said:

What were you aiming at? 

V stab keeps gun from bouncing so much on the move or when you roll over a car etc.

Vents add to crew skills

Advanced lay gun drive helps to aim quicker over longer distances when aiming at another tank. 

 

This is completely incorrect.

Vert stab decreases the bloom of your gun. Bloom is the dispersion of the gun when on the move or turning the turret. 

GLD helps aim quicker whenever you're sitting completely stationary. The distance has no effect on the aiming.


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Tuberculosis_Victim #7 Posted 02 November 2016 - 10:10 AM

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View Postconcep, on 02 November 2016 - 04:42 AM, said:

 

This is completely incorrect.

Vert stab decreases the bloom of your gun. Bloom is the dispersion of the gun when on the move or turning the turret. 

GLD helps aim quicker whenever you're sitting completely stationary. The distance has no effect on the aiming.

 

Agreed.. at least that's what they're supposed to do.  The gun laying drive appears to be malfunctioning at the moment, however.  I encourage you to test it yourself and let me know what you find...

 

Edit:

i just ran the test again on himmelsdorf on flat ground with the tier 3 panzer 4a.. I removed all equipment and provisions, drove it in a straight line to top speed, stopped and it took 5 seconds to fully aim, every time.  Ran it again exactly the same way multiple times with only the gun laying drive, and it took 6 seconds to fully aim, every time.  The gun laying drive added approximately a second to the aiming time.


Edited by Tuberculosis_Victim, 02 November 2016 - 11:06 AM.


Player_9297861054_ #8 Posted 02 November 2016 - 11:07 AM

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:popcorn:all of my tanks have GLD....:arta:

Tuberculosis_Victim #9 Posted 02 November 2016 - 11:09 AM

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View Postchrizzxcrozz, on 02 November 2016 - 06:07 AM, said:

:popcorn:all of my tanks have GLD....:arta:

 

Kind of frustrating, no?  At least you can switch it out for free now.. haha

Tuberculosis_Victim #10 Posted 02 November 2016 - 02:45 PM

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Can I bump my own post? I want people to see this...

TengenToppaPotatoLagann #11 Posted 02 November 2016 - 03:03 PM

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well, i do recall from a while back the v.stabs vs gld numbers and graphs thread. gld was behind the other two before, but i dont think it's supposed to actively make things worse

 

only had a gld on a couple tanks, so at least i got to test out the equipment switching thingy. works nice, made a couple silver.


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Parrott_Cannon #12 Posted 02 November 2016 - 08:09 PM

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Tested this earlier, was an issue earlier with IS2. 12.1 with Gld and 13.5 without for RELOAD, and a full second longer on aim time with it equipped. Somehow it's effecting reload instead of bloom ??

SigDocBon #13 Posted 02 November 2016 - 11:05 PM

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Ran a test with a buddy. Both of us in the T14, no provisions and we both had rammer/vent. For the third equip he was running optics and I had GLD. We both aimed at the same spot, counted down, then both fired. He consistently aim clicked right before me. If you look at the description of the GLD, it  correctly states a +10% to aiming time which means it is adding time. Is it meant to do that? Depends on whether or not WG intended for the GLD to serve another function. Otherwise, -10% to aim time should be what is needed. Thanks for the heads up T_V. I won't be using the GLD any more.

TengenToppaPotatoLagann #14 Posted 02 November 2016 - 11:10 PM

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View PostKanuuan, on 02 November 2016 - 03:09 PM, said:

Tested this earlier, was an issue earlier with IS2. 12.1 with Gld and 13.5 without for RELOAD, and a full second longer on aim time with it equipped. Somehow it's effecting reload instead of bloom ??

 

this needs to be sent into support... meanwhile, i might go try a few games in the helsing with the new gun rammer laying drive

>>>canine prints have claw marks, yet "mans best friend" camo does not; it would seem then that mans best friend is a cat... probably a leopard.

View Postminitel_NA, on 13 January 2018 - 03:06 AM, said:

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SchnauzerKampfwagenIV #15 Posted 03 November 2016 - 12:05 AM

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Wait you can change equipment for free?

Tuberculosis_Victim #16 Posted 03 November 2016 - 12:32 AM

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View PostSchnauzerKampfwagenIV, on 02 November 2016 - 07:05 PM, said:

Wait you can change equipment for free?

 

Indeed, you can.. as long as the cost is the same.. check the patch notes.



Tuberculosis_Victim #17 Posted 03 November 2016 - 01:01 AM

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View PostSigDocBon, on 02 November 2016 - 06:05 PM, said:

Ran a test with a buddy. Both of us in the T14, no provisions and we both had rammer/vent. For the third equip he was running optics and I had GLD. We both aimed at the same spot, counted down, then both fired. He consistently aim clicked right before me. If you look at the description of the GLD, it  correctly states a +10% to aiming time which means it is adding time. Is it meant to do that? Depends on whether or not WG intended for the GLD to serve another function. Otherwise, -10% to aim time should be what is needed. Thanks for the heads up T_V. I won't be using the GLD any more.

 

it doesn't say "+10% to aiming time."  It says "+10% to aiming speed."  There's a big difference.

 

I sent a ticket in to support, but I want people to be aware of this.



SigDocBon #18 Posted 03 November 2016 - 03:20 AM

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View PostTuberculosis_Victim, on 02 November 2016 - 07:01 PM, said:

 

it doesn't say "+10% to aiming time."  It says "+10% to aiming speed."  There's a big difference.

 

I sent a ticket in to support, but I want people to be aware of this.

 

I stand corrected! I did have a few videos I made of our tests, but since the update my video quality has gone to crap. If I can figure that out I will add some recorded evidence to the case.

reluctanttheist #19 Posted 03 November 2016 - 03:33 AM

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View PostTuberculosis_Victim, on 02 November 2016 - 05:01 PM, said:

it doesn't say "+10% to aiming time."  It says "+10% to aiming speed."  There's a big difference.

 

I sent a ticket in to support, but I want people to be aware of this.

 

Geez thanks for this... gonna check for myself and send a ticket if it's true!


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reluctanttheist #20 Posted 03 November 2016 - 05:45 AM

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It's definitely broken.  This has been slowed to 50% to make it more obvious.  The video has been edited to the point where the tank stops in both videos.

 


Edited by reluctanttheist, 03 November 2016 - 05:46 AM.

Tanks:  _X: T110E5, T110E3, FV215b(183), IS-7, Obj.140  _IX: M103, T-54  _VIII: IS-6, T34, Lowe, T-44, IS-6, IS-3D  _VII: T-43, Comet, E25, AT-15A, SU-122-44
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