4sfield, on 08 November 2016 - 03:34 AM, said:
Teams just sit and wait for it, or rush their way to it. There is no place to hide and there are no good fighting positions. It feels ole you're exposed no matter where you move. Tanks that are posted up behind bushes or rocks just sit and wait for you to make an appearance. If you rush the hill you're immediately exposed from sniping positions near both spawns. It's too small, there are no places for meds and lights to go get spots without being spotted themselves. I loathe this map.
This.
Everyone still rushes hill because of muscle memory... but hill is a kill box for the TDs that just sit at spawn and camp bush.
The whole area feels way to small. It just feels like the map shrunk.
But the biggest annoyance is that they just dropped TD camp spots right by each spawn. I don't care if you want to put some TD spots in the game, but at least make the window lickers drive to them, not just start there, get their tongue warmed up, and start at the glass without even needing the virtual joystick.
razernaga2014, on 08 November 2016 - 05:52 AM, said:
To be fair, everyone was crying for a Mines rework. Now that we got it, many seem to be crying that it was reworked.
Got what you we wanted- a reworked Mines.
Old mines was unbalanced. It did need a re-work. The fact that you could get up the hill very easily from only one spawn made it unbalanced.
I didn't think they would make a "hey, just sit at spawn" map though. It's like saying, "yup, my left side brakes are bad, I need to fix that" and so you take all the wheels off the car. It won't move, so it doesn't need the brakes. Problem solved.
Edited by ahredstealth, 08 November 2016 - 05:13 PM.