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The new Aim Time/Dispersion mechanism

update 3.4 Aim time

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shufromchina #1 Posted 29 November 2016 - 03:58 AM

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I suppose most of you have noticed the gun statistics have changed drastically in update 3.4, in all of the vehicles. I have been told that it's not a glitch, rather it's a new calculation mechanism, that somehow would give a more accurate display of the gun performance. 

 

So here's my question: how do I compare two guns, or two vehicles? What would be a significant difference in aim time between two guns ?  In short, now that the metrics have changed, what standards should we stick with? 

 

For example, T-62A aim time is now 3.1, and Obj 140 is 4.2.  Previously, these two guns were pretty similar in terms of gun handling. And no one complains that Obj 140 is significantly worse than T-62A in terms of gun. But the stats now show 1.1 difference. How do I analyze that? 

 

Any thoughts? 


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BigBenny2169 #2 Posted 29 November 2016 - 04:11 AM

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What i really just need RN is for bateriesincluded to make a spreadsheet of the old/new aim times for each tank compared

 

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Tomio_Hara #3 Posted 29 November 2016 - 04:14 AM

    Monteagle madness

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Wait did they nerf a ton of tanks?

 

Tomio Hara was the chief of Japanese tank development during the pre war period and WWII

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shufromchina #4 Posted 29 November 2016 - 04:22 AM

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View PostTomio_Hara, on 29 November 2016 - 04:14 AM, said:

Wait did they nerf a ton of tanks?

 

Every tank's gun stats are "nerfed". But the actual in game experience is still the same. They say it's a new calculation mechanism. 

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SchnauzerKampfwagenIV #5 Posted 29 November 2016 - 04:29 AM

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View PostBigBenny2169, on 29 November 2016 - 04:11 AM, said:

What i really just need RN is for bateriesincluded to make a spreadsheet of the old/new aim times for each tank compared

Though his stuff is appreciated bigly, he shouldn't have to. This is just throwing a spanner in the works for no real benefit. 






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