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Gavidoc01 #21 Posted 21 December 2016 - 03:44 AM

    I Golded Level III

  • Players
  • 28308 battles
  • 1,764
  • [III]
  • Member since:
    10-12-2014
This is really great. Are you going to add in the camo values vs spotting range and impact of crew skills? I and a fellow clan member did an excel that does it but it's tedious work. 

My Blitzstars

My WOTBStars

I'm a Wallet Warrior. Deal with it.


redmanm #22 Posted 21 December 2016 - 04:10 AM

    Vader's Fist

  • Players
  • 18460 battles
  • 371
  • [501DV]
  • Member since:
    03-04-2014
Awesome! Blitz has needed something like this for a long time! Thanks for the hard work you have put in.

 

#betaproud


olddatsunfan #23 Posted 21 December 2016 - 04:14 AM

    First Sergeant

  • Players
  • 28977 battles
  • 2,192
  • [-CFR-]
  • Member since:
    06-02-2015
What an excellent resource!  Thank you!

BlitzStats #24 Posted 21 December 2016 - 12:05 PM

    Junior Sergeant

  • Players
  • 5 battles
  • 238
  • Member since:
    08-10-2015

View PostGavidoc01, on 21 December 2016 - 03:44 AM, said:

This is really great. Are you going to add in the camo values vs spotting range and impact of crew skills? I and a fellow clan member did an excel that does it but it's tedious work. 

 

The data shown is only that which is automatically available from Blitz data / the API.

 

I'd love to include credit coefficients and camo values - but, these would have to be manually done.

 

If you're interested in sharing any of your data, let me know!

 

Edit: What do you mean by impact of crew skills? Currently it assumes 100% crew skills, which you can adjust further with provisions and vents. Do you mean including an option to select base crew skills, ie. 50%, 75%, etc?


Edited by BlitzStats, 21 December 2016 - 12:15 PM.

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TANK_PIMP #25 Posted 21 December 2016 - 12:18 PM

    Junior Sergeant

  • Players
  • 37544 battles
  • 107
  • Member since:
    01-01-2015
Very nice!  Kudos to you and your effort in the birth of a new tool that I will certainly become addicted to. 

richdubz #26 Posted 21 December 2016 - 02:16 PM

    Sergeant

  • Players
  • 8413 battles
  • 307
  • [SEMPF]
  • Member since:
    08-22-2016
You, Sir, are a steely-eyed missile man.

 


Darth_Maximus #27 Posted 21 December 2016 - 03:27 PM

    First Sergeant

  • Players
  • 13769 battles
  • 2,110
  • [RECKS]
  • Member since:
    10-03-2015

 

Dude, this is super cool!!!  Wow, the DPM numbers alone are golden!  Awesome awesome!  


Check out my VIDEOS on my Profile Page:   http://forum.wotblit...7o7-1016011594/


Leopard_________________ #28 Posted 21 December 2016 - 05:13 PM

    First Sergeant

  • Players
  • 11330 battles
  • 1,130
  • Member since:
    03-16-2016
As suggested earlier, please work out something with panzermk6 to get the credit coefficients in there.

Awesome stuff...

Gavidoc01 #29 Posted 21 December 2016 - 05:35 PM

    I Golded Level III

  • Players
  • 28308 battles
  • 1,764
  • [III]
  • Member since:
    10-12-2014

View PostBlitzStats, on 21 December 2016 - 07:05 AM, said:

 

If you're interested in sharing any of your data, let me know!

 

Edit: What do you mean by impact of crew skills? Currently it assumes 100% crew skills, which you can adjust further with provisions and vents. Do you mean including an option to select base crew skills, ie. 50%, 75%, etc?

 Send me your email via PM and I"ll send the file to you.

 

Yes. We set it up so you could select your crew skill. 50/75/100 to plus the actual benefit of the Level's of crew skill for the camo skill between 1-6. All of these would have an impact on the visibility of a tank whether your spotting distance was 200 or 300. All the values have been factored in as well as bush vs. no bush, firing vs. not firing vs. moving.


My Blitzstars

My WOTBStars

I'm a Wallet Warrior. Deal with it.


BlitzStats #30 Posted 21 December 2016 - 10:40 PM

    Junior Sergeant

  • Players
  • 5 battles
  • 238
  • Member since:
    08-10-2015

View PostLeopard_________________, on 21 December 2016 - 05:13 PM, said:

As suggested earlier, please work out something with panzermk6 to get the credit coefficients in there.
Awesome stuff...

 

I've posted in his thread and will send him a PM. So hopefully something will come of that.

 

View PostGavidoc01, on 21 December 2016 - 05:35 PM, said:

 Send me your email via PM and I"ll send the file to you.

 

Yes. We set it up so you could select your crew skill. 50/75/100 to plus the actual benefit of the Level's of crew skill for the camo skill between 1-6. All of these would have an impact on the visibility of a tank whether your spotting distance was 200 or 300. All the values have been factored in as well as bush vs. no bush, firing vs. not firing vs. moving.

 

Awesome - sounds very in-depth. I can be contacted at SockRobber at BlitzStars.com =)


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BlitzStats #31 Posted 23 December 2016 - 02:26 AM

    Junior Sergeant

  • Players
  • 5 battles
  • 238
  • Member since:
    08-10-2015
Updated to show credit earning coefficients based on panzermk6's forum thread.

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Psychopathy #32 Posted 23 December 2016 - 02:37 AM

    First Sergeant

  • Players
  • 20284 battles
  • 4,585
  • Member since:
    07-05-2014
Nicely done. an I give you a big fat like button.

Meatshield_Six #33 Posted 23 December 2016 - 05:03 AM

    Senior Sergeant

  • Players
  • 815 battles
  • 824
  • [TMP]
  • Member since:
    09-24-2016

NOTE TO WG ... Give this guy an M60 !!!

 

Thanks so much  A+



SCK_CBJOE #34 Posted 23 December 2016 - 05:13 AM

    Lance-corporal

  • Players
  • 19366 battles
  • 13
  • [RAI]
  • Member since:
    11-14-2015

Excellent ! Thank You! Really appreciate all you do.



Meatshield_Six #35 Posted 23 December 2016 - 06:29 AM

    Senior Sergeant

  • Players
  • 815 battles
  • 824
  • [TMP]
  • Member since:
    09-24-2016
No IS-6 ??

HugGigolo #36 Posted 23 December 2016 - 10:02 AM

    Sergeant

  • Players
  • 12560 battles
  • 315
  • [AGILE]
  • Member since:
    07-28-2016
Wow, this looks awesome. Haven't even checked it out yet but thanks so much for spending the time to put this together.

Leopard_________________ #37 Posted 23 December 2016 - 01:22 PM

    First Sergeant

  • Players
  • 11330 battles
  • 1,130
  • Member since:
    03-16-2016

View PostBlitzStats, on 22 December 2016 - 09:26 PM, said:

Updated to show credit earning coefficients based on panzermk6's forum thread.

 

Kudos to you and panzermk6. Thanks for working that out guys.



Tomio_Hara #38 Posted 23 December 2016 - 02:27 PM

    Monteagle madness

  • Players
  • 20300 battles
  • 3,401
  • [XWING]
  • Member since:
    07-31-2014
... soo my Ke Ni Otsu is better then the STRV with the exception of HP and penetration. lol!

Edited by Tomio_Hara, 23 December 2016 - 02:27 PM.

 

Tomio Hara was the chief of Japanese tank development during the pre war period and WWII

Want to cap base? Read this!


RageKicker #39 Posted 23 December 2016 - 05:13 PM

    Junior Sergeant

  • Players
  • 6221 battles
  • 210
  • [MOMB]
  • Member since:
    04-01-2016
Thanks for doing this SockRobber and thanks too to panzermk6 for contributing! A suggestion for the future, could you integrate  armor profiles and module placement into the tank Stats?

Cake is life.


BlitzStats #40 Posted 28 December 2016 - 06:04 PM

    Junior Sergeant

  • Players
  • 5 battles
  • 238
  • Member since:
    08-10-2015

View PostBazooka_GOM, on 23 December 2016 - 06:29 AM, said:

No IS-6 ??

 

It was there but weirdly named. Should be all correct now though.

 

View PostLeopard_________________, on 23 December 2016 - 01:22 PM, said:

Kudos to you and panzermk6. Thanks for working that out guys.

 

Yes - big thanks - credit coefficients is an awesome addition I think!

 

View PostTomio_Hara, on 23 December 2016 - 02:27 PM, said:

... soo my Ke Ni Otsu is better then the STRV with the exception of HP and penetration. lol!

 

kenny4life

 

View PostRageKicker, on 23 December 2016 - 05:13 PM, said:

Thanks for doing this SockRobber and thanks too to panzermk6 for contributing! A suggestion for the future, could you integrate  armor profiles and module placement into the tank Stats?

 

I think this might be best left to armorinspector.com to be honest, just due to how things are displayed. However - you can view the web version of Armor Inspector on BlitzStars (main site) right now; when you select a tank in the 'tanks list' (on a player's profile page) to view the specific tank's details, there's an option to load the tank in the Armor Inspector web app (only on desktop computers though).

I suppose it could be possible to add a similar link on the tank-compare feature too... 

 

 


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