M60 Quick Overview
(and Comparison to M48 Patton)
(American Tier X Gift Medium Tank)
-Basically a better M48 Patton
-Meaty American Tracks
-Troll turret, but not 100% reliable
-Superb gun depression
-Given away on 12/22/16 to 40%er noobs only (according to the forums)
|Parameters:||M60 (105mm Gun M68)||M48 (105mm Gun M68)|
|Base Aim Time:||1.73||1.92|
|Max Aim Time:||1.44||1.60|
|Depression & Elevation:||-10/+20||-9/+19|
-Only when comparing shell dynamics are these tanks exactly the same
- 350 alpha
- Standard (APCR) 268 pen
- Unicum Rounds (HEAT) 350 pen
- Noob Rounds (HE) 53 pen
-As you can see, when it comes to the armament, the M60 wins in every regard
-The handling is amazing, there is no real need to aim, just snapshot all day
-Amazing gun depression (-10º ), it is possible to poke hills better and expose less of the tank when compared to the M48 that has -9º of gun depression (1º really makes a difference, think T-62a vs. Obj. 140)
|Hull Armor Thickness:||M60 Hull:||M48 Hull:|
|Turret Armor Thickness:|
-This is where the M60 takes the L
-The hull armor is basically paper when compared to the M48, the M48 has a very well rounded front upper glacis and can bounce some very odd shots off of it, the M60 on the other has a very flat and not rounded front, not to mention almost being 20mm thinner. If you ever bounce a shell off the hull consider yourself lucky
-Both have American Thick McDonald's Meaty Tracks which means sidescraping and baiting are possible because of the size of the tracks. They eat most shells when angled correctly.
-When it comes to the turret, theoretically they should be exactly the same, and have the same kind of bounces. As far as I've seen the headlight is not a hitbox, but don't quote me on that
-Staying hull down and moving your turret back and forth is the best course of action (for both tanks)
|Engine:||Continental AVDS-1790-2 (750hp)||Continental AVDS-1790-7B (810hp)|
|Base Track Traverse:||51.01dps||52.15dps|
|Max Track Traverse:||61.45dps||62.82dps|
|Base Turret Traverse:||43.81dps||41.72dps|
|Max Turret Traverse:||52.12dps||49.63dps|
-So what do these numbers mean? When it comes to mobility it's a bit of a give and take between the two
-Are you looking for a tank that accelerates marginally better? Then the M48 is for you. WIth a better P2W Ratio it handles on terrain just a bit better and moves back and forth just a small bit better.
-Are you looking for a tank that is just marginally more agile? The the M60 is for you. It may have a slower track traverse but it surely makes up for it in turret traverse, and overall is 1.12dps faster.
-Overall the mobility differences are what I would consider marginal, and mostly up to preference
-The M60 is known for being the most scandalous tank known to man. But that has nothing to do with how it plays. It's a very well rounded medium with nice DPM, and IMO is a better M48 Patton.
- The -10 degrees of gun depression allow for you to use hills, mounds, and mountains in ways you would have never thought possible. When coming up to a hill, scope in, and make sure your aim point barely reaches over the crest line. With some of the more steeper grade hills it may be very difficult for enemies to hit the turret weakspots located under and to the sides of the mantlet
- When you do find hills or mounds that you like, remember that the turret is far from invincible, it is just trollish, either quickly pop over the hill, fire, and hide, or if the hill doesn't allow it, make sure to move the turret from side to side to make hitting the cupola and weakspots difficult to hit
- Stay in a position with multiple targets available, and never let that gun get cold. The DPM can disassemble an enemy quite quickly but always keep more than one target available. This does not mean yolo rush into enemies groups, keep your distance but find key positions with mulitple fire lanes
- With a 6.1 sec max reload it is possible to also permatrack most enemy heavies that don't carry 2 repairs
- The M60 is not a brawler, don't expect to rush a 140 and win. It's a nice mid-range medium that can take advantage of its meaty tracks to sidescrape and its decent turret to play a bit of hulldown.
- If you do ever find yourself rushing an enemy and have no cover, serpentine. The meaty tracks can quite a few times eat a shell and take no damage, although you should never rely on this tactic as it can fail and you'll end up being tracked and hurt.
- If you have to brawl, keep at a staggered angle from them, never go straight on head-to-head. At a staggered angle the enemy will have a very broad angle of your tracks and is likely to have shells eaten by tracks. Also always follow their gun with your gun when at all possible, it greatens the chance of them hitting your mantlet, instead of your butter side turret
|Level of Koolness:||420/69||6/10|
-One very important thing to note, even though the M60 is better than the M48 in most aspects, it also receives 50HP more. That little bit can mean a world of difference.
-It also for some reason makes a wee bit less credits than the normal M48
-Since it's an awesome WG gift with 2 special camos nothing gets Kooler than it.
-This is my classic loadout for all mediums and heavies, whether you agree or disagree, it brings me the best overall results
-Big Cola 10%
-Big Fuel 10%
-Small Cola 3%
-Make your tank the best it can be
-30 APCR (A healthy amount of normal rounds)
-24 HEAT (Make sure to always have lots of unicum rounds)
-3 HE (I rarely use HE, so I don't see a need for any more than this)
-Adrenaline (who doesn't want a 5.7 sec reload on a 350 alpha gun? You can out shoot an angry 140 who doesn't have adrenaline)
-Repair Kit (Lots of ammo rack damage and if you bait shots you will need to fix your tracks quite a bit)
-Camo (mediums should always have a cool camo)
Cost to Play:
-It is your everyday tier X medium with a mediocre 80% credit coefficient. When you deck it out to the 9s with provisions, lots of unicum rounds, camo and everything nice it hardly makes a profit, unless you complete a mission. I normally lose between 5 to 15k credits a game. Not really too bad.
-Do you want me to talk about how I feel about the "M60 Crisis?" Well too bad, that's not what this guide is made for. It's an amazing gift from WG, I'm glad I got it, that's about it. As I've said before, it's basically a better M48, it makes a few less credits, but overall its very reliable and fun to play.
How I'm Doing So Far:
-Meh, not too well, but it's fun.
Questions & Comments?
-Please feel free to ask more specialized questions below, situations, tactics, etc.
Edited by Zennobaka, 24 December 2016 - 04:08 PM.