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Mediums are Being Nerfed - Supertested on January 4


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_MoisterOyster #61 Posted 03 January 2017 - 02:54 PM

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The moment that wargaming allowed players to be able to switch between ammunition without any penalty is the moment when heavy tanks and their armor became obsolete. It has nothing to do with high tier mediums. If you really want to make armor effective again, fix the changes you made so long ago.

 

There should a penalty for switching between ammunition. And it should be that you have to reload again to switch to a new shell. Without that, armor becomes useless. As of now, you can go from 200 penetration to 330 penetration in 1 second. No penalty. And yet people still have not noticed this is amazing.


 

 
 

Viper8757NC #62 Posted 03 January 2017 - 02:57 PM

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View Postschematic, on 03 January 2017 - 02:45 PM, said:

So here's a thought. The mediums at tier ten have generally speaking not changed, at all. The t62 is one of the oldest tanks around in blitz. The t62 has ALWAYS had a hard turret, and that was the point. The gun was workable. It's not op, not even close, same with the 140. So what has changed, and quite considerably? THE MAPS. Maps are now "flat" e.g. Open with low hills for cover and peek a boom. THIS is what has changed the "role of mediums". Heavies can't compete as well in those situations. So..WG has failed us all yet again by now fixing the symptom not the problem

 

Dear wg, fire your damn map designers and rebalance the topography rather than mess with medium tanks that have no need to be changed.

 

This post deserves everyone’s attention.


Augustus_Sohn #63 Posted 03 January 2017 - 03:00 PM

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View Postcrazychimp69, on 03 January 2017 - 06:54 AM, said:

The moment that wargaming allowed players to be able to switch between ammunition without any penalty is the moment when heavy tanks and their armor became obsolete. It has nothing to do with high tier mediums. If you really want to make armor effective again, fix the changes you made so long ago.

 

There should a penalty for switching between ammunition. And it should be that you have to reload again to switch to a new shell. Without that, armor becomes useless. As of now, you can go from 200 penetration to 330 penetration in 1 second. No penalty. And yet people still have not noticed this is amazing.

 

I agree. I've always wondered why the re-reload wasn't present when you switched between Normal and Premium ammo.

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Viper8757NC #64 Posted 03 January 2017 - 03:01 PM

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View Postcrazychimp69, on 03 January 2017 - 02:54 PM, said:

The moment that wargaming allowed players to be able to switch between ammunition without any penalty is the moment when heavy tanks and their armor became obsolete. It has nothing to do with high tier mediums. If you really want to make armor effective again, fix the changes you made so long ago.

 

There should a penalty for switching between ammunition. And it should be that you have to reload again to switch to a new shell. Without that, armor becomes useless. As of now, you can go from 200 penetration to 330 penetration in 1 second. No penalty. And yet people still have not noticed this is amazing.

 

Another post that deserves attention.  I wouldn’t say that the penalty-free ammo switching made heavy tank armor obsolete, but it did make armor less effective over the course of a battle.  Again, another insightful post.  +1 to both schematic and crazychimp69.


Edited by Viper8757NC, 03 January 2017 - 03:02 PM.


PixelBucket #65 Posted 03 January 2017 - 03:04 PM

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It's about time the T-54 and soviet meds got nerfed

They've been ruling the roost for far too long


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gargoyle_2200 #66 Posted 03 January 2017 - 03:11 PM

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How many times have I heard 'The game is medium dominated,' on this forum and on discord? If the game is really medium dominated, nerfing the mediums is the solution, since buffing every other tank would require a lot more changes. WG has said this is a test, and I'm interested to see what will come of it. If this makes heavies and TDs more competitive, then I support the decision.



BoomMfer #67 Posted 03 January 2017 - 03:14 PM

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View Postcrazychimp69, on 03 January 2017 - 09:54 AM, said:

The moment that wargaming allowed players to be able to switch between ammunition without any penalty is the moment when heavy tanks and their armor became obsolete. It has nothing to do with high tier mediums. If you really want to make armor effective again, fix the changes you made so long ago.

 

There should a penalty for switching between ammunition. And it should be that you have to reload again to switch to a new shell. Without that, armor becomes useless. As of now, you can go from 200 penetration to 330 penetration in 1 second. No penalty. And yet people still have not noticed this is amazing.

 

​Yep. I'm sure they changed it so people would use more prammo. More prammo=potentially more $.

division_du_lys #68 Posted 03 January 2017 - 03:36 PM

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Is it on the asian server only? For meds aren't op. Wise and experienced players choose meds for the thrill. While Stupid players choose heavies because of the badass fatty look. As a medium expert, I have a lot of success with heavies but find it just boring to play such slow tanks with bouncy armor...

DrFerd #69 Posted 03 January 2017 - 03:39 PM

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The game is more interesting with a broad variety of tanks being played regularly, IMO. "Balancing" to achieve this has got to one of the hardest aspects for the Devs and nerf's are an effort to counter relentless power creep. 

 


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Player_82198241690 #70 Posted 03 January 2017 - 03:40 PM

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Just as i boughtthe Obj 140... Well i guess i still have my E100 stress reliever. Hue.

_GraceToo #71 Posted 03 January 2017 - 03:45 PM

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Lots of good points in this thread.  I'm all in favor of changing the armor on the soviet meds ... I don't think anyone thinks that those things aren't OP to a degree.  The penetration values on all other meds is hard to evaluate without actual numbers.

 

WG has access to a ton of data we will never see, and they seem to be a fairly data-driven company (for better and worse), so I'm sure they have a specific set of goals in mind.



_RNGesus #72 Posted 03 January 2017 - 03:48 PM

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Yay, even more people will be playing TDs now....

brjopa #73 Posted 03 January 2017 - 03:50 PM

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View Postairstiker, on 03 January 2017 - 12:44 PM, said:

The nerf that might happen kind of makes sense, like how does a 15cm gun (e100) have less pen than a 105mm reound? It has higher caliber, so more force being applied. Please a physics genius explain this to me

 

Ek = ½mv2

Double the weight of the projectile and you double its kinetic energy. Double the speed of the projectile and you quadruple its kinetic energy.

 

According to the data on BlitzStars, the T110E5 has a shell velocity of 1,067 m/s. An AP shell from an FV4202 has a velocity of 1,478 m/s. They don't have stats on the weight of the shells, but the 120mm shell from the E5 would have to weigh almost twice as much as the FV's 105mm shell in order to have the same energy.


Edited by brjopa, 03 January 2017 - 03:52 PM.


Tankiller14 #74 Posted 03 January 2017 - 03:52 PM

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View PostPixelBucket, on 03 January 2017 - 10:04 AM, said:

It's about time the T-54 and soviet meds got nerfed

They've been ruling the roost for far too long

Cold war tanks vs WW2 tanks, let that seek in.



Carnage_Asada_ #75 Posted 03 January 2017 - 03:58 PM

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View Postcrazychimp69, on 03 January 2017 - 12:40 PM, said:

Also, I love the fact that people can't read.

"Please remember that all changes introduced during the Supertest are not final. After preliminary tests, new data will be analysed and used to further rebalance medium tanks. Stay tuned to the news for the latest updates!"

 

I'll file that away with "temporary tax" and "Just the tip, I promise". 

Carnage_Asada_ #76 Posted 03 January 2017 - 04:03 PM

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View Postdivision_du_lys, on 03 January 2017 - 03:36 PM, said:

Is it on the asian server only? For meds aren't op. Wise and experienced players choose meds for the thrill. While Stupid players choose heavies because of the badass fatty look. As a medium expert, I have a lot of success with heavies but find it just boring to play such slow tanks with bouncy armor...

 

"Wise and experienced players" play whatever tanks give them the most influence on the battle and ability to carry. 

ahredstealth #77 Posted 03 January 2017 - 04:04 PM

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View PostDrFerd, on 03 January 2017 - 09:39 AM, said:

The game is more interesting with a broad variety of tanks being played regularly, IMO. "Balancing" to achieve this has got to one of the hardest aspects for the Devs and nerf's are an effort to counter relentless power creep. 

 

 

If they need to adjust tier 9 & 10 tanks from power creep it's their own fault...  It's not like they introduce new premiums to keep funding the game in those tiers every month.

The only new tanks to see tiers 9 & 10 should be the ones from the tech tree that are super tested well.

 

If they have to adjust them, it's because they failed pretty hard at the testing phase...


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noobest_noob #78 Posted 03 January 2017 - 04:04 PM

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Good decision, MT is overpower in blitz

Leadf00t #79 Posted 03 January 2017 - 04:08 PM

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Very interesting.

 

Like most things, the devil's in the details.  I'll wait to see when the changes are released and how they affect game play with and against the affected tanks before commenting in detail...but to be completely honest I didn't think balancing was necessary.


Edited by Leadf00t, 03 January 2017 - 04:24 PM.


PA60Pilot #80 Posted 03 January 2017 - 04:13 PM

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View Post_RNGesus, on 03 January 2017 - 03:48 PM, said:

Yay, even more people will be playing TDs now....

 


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