Earlier today WG posted a news article/blog entry regarding player-created media, primarily on YouTube. From the post,
"We've scoured social media and YouTube to wrangle up some of the best player-created media concerning Update 3.6."
My question is simple: what's Wargaming's fair use policy for artwork in player-created media?
Obviously WG owns the copyright and trademarks to the logo, identity block, moto, and all that jazz. However, what about high-quality artwork of tanks "at attention" (for lack of a better term) or in battle (without copy on them)? Or clan icons? The kind of elements folks like me can leverage to make awesome YouTube/Twitch/Twitter/Facebook banners, thumbnails, and so on?
The current set of tank renders are hard to use (gradient backgrounds?!) and don't include the dramatic point of view looking down the cannon. It's also lacking: where, for example, is the T57 or the E 100? (See http://worldoftanks....n/media/tag/16/)
I guess in some ways folks like me would like to leverage some of the assets (color scheme, textures, font) found on WG's portal for creatives
(Wargaming Labs?). https://wg-art.com/en/
Of course, there's the fine line between distinguishing between official WG-created content and player-created content. Yet I think we can all agree that having access to some high-quality artwork improves the overall polish of content created by the most ardent players. A rising tide lifts all boats, amirite?
Staff: I submitted ticket 985888 to track this internally as well.
Edited by i_right_i, 28 February 2017 - 06:20 PM.