SlipperyHitch, on 22 March 2017 - 12:34 PM, said:
This is a game of chance - as I believe it is. You have been dealt as you see it favorable teams over the last X battles. However the make up of those team players was entirely random. If the number of new sub par players increased you will have a correlative decrease in your WR over Y time. As the number of lower quality players flows in there is no mechanism to assure that this effect does't happen. This as you have surely found happens quite frequently after new updates as the number of players spikes. You believe that this fluctuation does not need to be balanced at all and everyone should be affected Equally. However, since the allotment of payers is random there will not be an even spread in how each player is affected during those times of high sub par player influx and as such there is not an EQUAL affect between players. This is not opinion it is simply mathematics. It is true that if we spread the battles out into the 10k's the differences would become less between players and my WR would even out. Would the inclusion of a means to reduce the impact poor-player spikes have on the gaming community improve the game? It most definitely would!
You are fortunate to have not experienced the quality of players I have been dealt for too long of a time. As such, I am done. And the only reason I am on the forum is because Wargaming "may", probably not, read this. For they refused to read anything else on the matter and rejected all of my tickets referencing this system as somehow "Customer Service" Wow!!!! This must be Self Serve Customer Service. I wish you great games as this will be the last post I make on the matter.
BONA FORTUNA TIBI ET VAE VICTIS. SALVE
Remember when Blitz PC first came out on a different server partition than mobile, where only high-skill players and veterans had high tier carry overs from mobile?
Oh, my bad, I forgot you were new here for a second, you almost convinced me with your ridiculous oversized text that you knew what you were talking about for a second there.
ANYWAYS, I remember not having very much fun, because the reds (and the greens) were closeish to my skill level, so pseudo-skill MM. Everyone went the correct way every time. You could take a recording of a single battle on each map for each side, and there was your game every single mind-numbing game, and I hated it.
With scrubs, I mean sure, they don't contribute as much, and they make me rage sometimes. At the same time, when my team goes a way on a well-worn meta map, and it works, often I find new and interesting ways to play my game. I find more spots to use, and am a better player for it.
Once again, it's not so much that I win, it's that I get to enjoy the game, and it's always different.
Random makes it different.
Random makes it interesting.
Keep my game random.
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