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Techniques of the Artist

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Godzillacus #21 Posted 17 August 2017 - 04:57 PM

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Can we add map awareness to the list? Specifically:

 

  • Aware of immediate surroundings even in a brawl. Can not say how many times i have been engaged with a uni and they see a one shot nearby, kill it, and then back to finish me off.
  • They seem to always have one eye on the mini map. Uni will be all the way on other side when i am spotted but engaged with me before i can finish off the bright idea i had.
  • Know you are there even when not spotted. Mixture of mini map, counting tanks, and experience in battles. They just seem to know all the possible maneuvers given a battle situation. 


Mayjaplaya #22 Posted 17 August 2017 - 05:23 PM

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View PostDark_Magician_Girl, on 22 May 2017 - 08:24 AM, said:

 There is no second thought as to whether committing was a good idea:  I have already decided it was a good idea.

 

I liked this part in particular.

YYK

 

Sig credit: Panbun


_Cletus #23 Posted 17 August 2017 - 05:32 PM

    [edited] Voodoo [edited] Wizard [edited]

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Uni’s (usually) get the first spot, and the first shot.  Going off my own personal experience, this is extremely important for winning.  Attempting (and connecting) the first shot is extremely critical as it acts almost like a confidence shot, boosting the level of my gameplay,  From a more objective standpoint, getting the first spot, and the first shot sets the tone and the pace of combat.  If you can successfully do this, you control the early game and can usually sculpt wins before the enemy has a chance to start playing.

  
 

 

 

Fantastic post!  Really well thought, well written, and very great points.  

 

I'm not disagreeing with this section of the post, I just think this can be a real tough one to master.  The first spot and first shot will often mean you are the first spotted as well so you may take the first shot from everybody on the reds.  A super uni may be able to pull this off every time but I would be a little nervous about making it my go to strategy, depending on the map, team makeup, and the tank I'm driving.

 

Again, this was a great post, I think working on some of the things you mentioned will help my game.


 

If it burns when I pee, does that mean I wouldn't be a good fireman?
 

Lokeen #24 Posted 17 August 2017 - 05:33 PM

    General P. McDangles

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Well written post DMG.  Kudos to you for adding positive, helpful forum content.


 

o7 & Stay Classy!



_SuicideKing_ #25 Posted 17 August 2017 - 05:35 PM

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View PostDark_Magician_Girl, on 22 May 2017 - 03:24 PM, said:

For example, when you watch uni gameplay, they poke just barely, scope in for roughly a second (maybe less) on a small weak point, fire (and most importantly connect their shots), immediately going into some defensive maneuver whether is be angling, sidescraping, wiggling, pointing the gun up, etc..  This sequence of actions has become near reflex, and most players need to develop their own sequence of being able to dish damage while taking none in return.  Minimal exposure with maximum lethality.

 

I'm no Uni, but I've played my fair share of battles and this is the number one thing, that every tank should be striving for. My take on it, is that if your tank has the ability to fire 6 shots a minute and you're only firing 4 or 5 shots a minute, you're doing something wrong.

 

If you've got a round in the pipe, ready to go, and your not in position, ready to fire it, then you're not using the tank to it's full potential. I've seen players locked and loaded, spend 30 seconds or more, before finally firing, and it drives me crazy. If you don't have a shot, then it's your fault you don't have one; MOVE. There's a reason they put big guns on treads.

 

Obviously, this gets more constrained during the end game, but in the beginning, every tank should be singing as much as their DPM allows.



9_V0LT #26 Posted 17 August 2017 - 05:44 PM

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View PostDark_Magician_Girl, on 22 May 2017 - 03:24 PM, said:

Uni’s (usually) get the first spot, and the first shot.  

 

My favorite is on Copperfield.

Hitting speed boost and zooming to the top of the first small hill. I'll have just enough time to catch the first heavy or TD come into, what they "think", is a safe defilade and get a shot at them, before rolling quickly back down.

 

There's nothing like taking a quarter or even a third of any enemy's HP, in the first 20 seconds of game play, to grab the tempo of the battle.

 

.


Edited by 9_V0LT, 17 August 2017 - 05:45 PM.

Yeah, I'm back. Let's not make a big deal about this.


sarmoung #27 Posted 18 August 2017 - 04:52 PM

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thanks, excellent post

_Weeping_Angel_ #28 Posted 18 August 2017 - 05:38 PM

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I agree.  I want to add to your 1HP rule plus a few other things I have learned.

 

Unis play like they have 1 HP from the start.  They don't waste HP early in a match trading shots.  If they cannot get a clean shot without taking damage they reposition so they can.  Most of the time they head to positions to deal damage and not take damage in return. Nothing is worse than seeing a tank at full HP after 3 minutes of battle.  The less tanks on the field the more your HP become valuable when it comes time to brawl at the end.

 

Another thing I notice is that they take time to reposition during the reload and not after you have already reloaded.  Get to that next spot when your gun is on the reload is essential to not have the down time others have been talking about.  Doing nothing during a reload is wasted time.  Start pulling out of your side scrape position with 1 or 2 seconds left on the reload so when you get into position it is ready to fire instead of completely waiting for the reload before you start to back up.  Those little things that shave seconds off between shots add up over time.

 

Running autoloaders - unis will reload even after 1 shot if it is to their advantage or if repositioning the tank.  It messes with the opponents who actually try to count your shots.  Nothing is worse than getting smacked one extra time when they think you are out of shells.



King6510 #29 Posted 19 August 2017 - 02:51 AM

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I also find it effective to estimate reload timers on everyone. After an enemy shoots, use your experience and count (example: E75 ~ 10 sec or   Leopard 1 ~ 5 sec). This can help bounce shots if you are forced to brawl against an enemy or multiple enemies by maximizing your front armor.

 

I have an Ms-1


Wild_Bill__ #30 Posted 19 August 2017 - 03:02 AM

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Getting the first spot and first shot is crucial. That means getting to an important part of the map early to establish a hold. People don't realise even though you are in a heavy, it is still possible.

Lady_DeathScythe #31 Posted 19 August 2017 - 03:42 AM

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Ty DMG. Your amazing. :) Good hunting.

"Even death, has a heart."

Good Hunting <3


Gavidoc01 #32 Posted 19 August 2017 - 05:01 AM

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Well written and I agree. First to spot, first to shoot is my standard. As is relocating if necessary. 

 

Map and mini-map awareness are key components you left out though


Winrate is meaningless. It’s just a game. 

 

I'm a Platinum Card Wallet Warrior.


LaughingRam #33 Posted 19 August 2017 - 07:00 AM

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Thank you DMG for creating this post!

 

o7

Ram



MarBearCat #34 Posted 19 August 2017 - 07:41 AM

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View PostDark_Magician_Girl, on 22 May 2017 - 10:24 AM, said:

Hi everyone, I thought I’d create some more educational content on how to shape the game to your liking.  Being a Blitz artist, so to speak, or having the ability to sculpt a changing situation and continually control the game is such a difficult skill to master.  While technical skills, tactical skills, and a winning psyche can be developed, certain key points in gameplay need to be ground into the foundation of every aspiring super player out there.  After giving it about a month of thought, I figured I’d elaborate on the top 5 habits that great players have developed.  I hope reading this will help you play better and win more.

 

Uni’s  are faster.  Do not mistake this to mean they drive faster tanks.  Not necessarily.  To give an example of what I mean, I will reference our lovely forum feline, MarBearCat.  Cat once put up a video in his M103 in a platoon with another player on Mines.  While watching Cat’s gameplay, there was nothing fundamentally wrong with Cat’s skills.  Cat made minimal to no errors in the game.  However, the difference between watching our friendly neighborhood feline and a uni is that everything happens faster.  What do you mean DMG?  In the case of the Mines game, Cat poked the hill and abused the gun depression of the M103 and wiggled the semi-strong turret and did damage to enemies.  A uni would do the same things, but with smoother transitions between actions and sped up execution of said actions.  For example, when you watch uni gameplay, they poke just barely, scope in for roughly a second (maybe less) on a small weak point, fire (and most importantly connect their shots), immediately going into some defensive maneuver whether is be angling, sidescraping, wiggling, pointing the gun up, etc..  This sequence of actions has become near reflex, and most players need to develop their own sequence of being able to dish damage while taking none in return.  Minimal exposure with maximum lethality.

 

Uni’s (usually) get the first spot, and the first shot.  Going off my own personal experience, this is extremely important for winning.  Attempting (and connecting) the first shot is extremely critical as it acts almost like a confidence shot, boosting the level of my gameplay,  From a more objective standpoint, getting the first spot, and the first shot sets the tone and the pace of combat.  If you can successfully do this, you control the early game and can usually sculpt wins before the enemy has a chance to start playing.

 

Uni’s know when to hold’em, and they know when to run.  This one is pretty simple.  Discretion is always the better part of valor.  If you believe you are the better player, why would you elect to hold your ground and trade HP early?  That’s the 30%’ers job.  Not yours.  The main concept about appearing near invincible in combat is knowing you are not invincible.  Knowing when to fold and relocate, trying again at a different area of engagement is critical for development.  Everyone has a role to play in battle, some are more complex and critical than others.  You, the uni, or the uni-to-be need to understand that your role is more important than the 40% sacrificial lamb and that you should be trying to keep your gun in the game for as long as possible.  That being said, you have to know when to hold your ground.  Sometimes you just have to dig your heels in and grind it out.

 

Uni’s PLAY on 1 hitpoint. Do not mistake this to mean simply staying alive.  It does not.  Just as the common life phrase goes “there is a difference between being alive and living,” the same goes for Blitz.  You can play on a 1 shot, but how effective are you? Are you still doing damage, or at least attracting attention?  The difference between most players and uni’s is that when they are put in the 1 shot scenario, they don’t stop playing.  I’ve often found that lower HP uni’s are often tougher nuts to crack than full health uni’s.  When uni’s are reduced to low health, they keep doing damage, and become extremely hard to kill because they know they hang onto virtual life by a thread.  Regardless, uni’s continue playing and you’ll have to pry a win from their hands, even on a 1 shot.

 

When Uni’s commit to aggression, it’s fully: for better or for worse.  The mindset for most super players is to not take damage, yet deal damage in return.  However, there are the times where trading inevitably occurs.  In the event you decide to play aggressively, commit to it.  For example, when I commit to aggression against another tank in my dracula from a passive position, I go all in.  I press that engine boost so I am off the mark and out of the gates as fast as possible, getting close to the target as quickly as possible.  There is no second thought as to whether committing was a good idea:  I have already decided it was a good idea.  This is essentially saying that if you are going to go past the point of no return, do it in a blaze and don’t stop.  That being said, recognizing when to commit is a much more difficult endeavor and can really only be acquired from experience and practice.

 

“I take you to be my tank, to have and to hold from this day forward, for better, for worse, for richer, for poorer, in sickness and health, until death do us part."

DMG

 

 

I just now spotted this. Thanks for mentioning me.....................................ow.

 

 

Heavy Is The Cat That's Carried!


dayton07277 #35 Posted 19 August 2017 - 09:28 AM

    (SMH)

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Again DMG is magical in all of her posts! +1

 



ShootinSabot #36 Posted 19 August 2017 - 11:26 AM

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Good stuff DMG. Thanks

                                     

Part time potato 

              Striving to be an Ambassador to help grow the game. 


BobboEvans #37 Posted 19 August 2017 - 02:04 PM

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Have you ever thought of streaming or creating video content?

Just say 'NO' to Vanity


Dark_Magician_Girl #38 Posted 19 August 2017 - 02:35 PM

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View PostBobboEvans, on 19 August 2017 - 09:04 AM, said:

Have you ever thought of streaming or creating video content?

 

Yes, I have.  I am just inept with the technical side of how to set that up.  What I am surprised about is that I wrote this in late May, and only now is it getting attention.  I thought it was a good article and wondered why people never read it!

Edited by Dark_Magician_Girl, 19 August 2017 - 02:35 PM.

STAR1 NA top 10 all-time ranked player - Blitzstars NA top 10 most winning all-time ranked player - Blitzstars NA top 10 highest career WN8 all-time ranked player - #1 ranked driver E75 STAR1 - Blitzstars 49 different vehicles with top 10 all-time NA WN8 - 40 unique career 3000+ damage averages at high tiers - Captain of 5 top 8 NA tournament appearances - Content creator of map meta defining Blitz YT content - 1 of 3 Bushka masterclass candidates.

 

I am, the Dark Magician Girl

 


little_brother_of_war #39 Posted 19 August 2017 - 04:45 PM

    ᎠᏁᏦᏗ ~ A-ne’-tso-di

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Very educational and nicely composed comments. Thanks for sharing, DMG!

Edited by little_brother_of_war, 19 August 2017 - 04:50 PM.

Old cowboy saying...

”Yep...it’s a mean ol’ world.”

Fortune cookie proverb...

”Face facts with dignity.”

  Giddy up there, Buckeroo’s!   :B  


_GraceToo #40 Posted 19 August 2017 - 10:43 PM

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View PostDark_Magician_Girl, on 19 August 2017 - 02:35 PM, said:

 

Yes, I have.  I am just inept with the technical side of how to set that up.  What I am surprised about is that I wrote this in late May, and only now is it getting attention.  I thought it was a good article and wondered why people never read it!

 

If you play on an iPad and you have access to a Mac, it's really simple.  If not, I'm sure there's lots of folks that could help out - or I could ask my kid.







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