Hey forumers!
I've been thinking a lot about the state of the game, and I've thought of a few possible solutions to the ongoing problems. Tell me what you guys think, and feel free to make any additions by posting below. I hope to send this, and you guy's possible replies, to WG somehow.
First problem, the equipment. I really like WG's idea with the new equipment, but the whole spare parts idea was poorly added. Not only are spare parts insanely hard to get (you have to win to get.... wait for it.... 15 spare parts..... wooooohoooooooooo!), but grinding for missions is a chore. (More on missions later). I think to solve this problem, WG should keep the new equipment items, but make it bought for credits and remove spare parts. OR: Another possible solution would be to keep equipment items, and make them available for purchase by credits and spare parts. If you buy equipment with spare parts, no timers. If you buy equipment with credits however, you will have to wait X amount of time until the slot is available for use.
Enrichment. Liked the idea, but pricing was insanely expensive. Once again, another possibly good idea flushed down the drain by the developers. Honestly, spending 90$ on a tier 8 to make it a premium is just ridiculous. And you never know, WG might nerf the tank that you paid 90$ for, because technically, your "enriched" tank isn't really a premium. For example, lets take a tank at tier 8 you want to enrich. WG should add up all the tier 8 premium tanks which are available for purchase in the shop (IS6, T34, Lowe, Super Pershing, etc), divide that by the number of tanks added, and BAM! There's your enrichment price. A more realistic, averaged out enrichment price for a tier 8 tank would, and SHOULD, be around 7100, not 22,000+.
Missions. Another good idea, but poorly implemented, as we have all come to expect from WG. Especially supremacy missions. If someone turns off supremacy, they shouldn't get supremacy missions. Easy fix for that one. Wake up, WG, and get with the program. Some missions also promote selfish play over team play. "Spot and destroy an enemy" makes a tanker yolo at reds, pick out a soft target, and try to kill it quickly before his team catches up. I know, because I've seen it multiple times before, and done so myself too.