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Phisics in blitz pls


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Thederpyhacker #1 Posted 10 July 2017 - 01:02 AM

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Could they just add phisics in blitz like in pc... it'd be fun to flip things. Also the sweadish tds would be fun too. And the french auto-loader tds. Anyone agree?

MayoNasalSpray #2 Posted 10 July 2017 - 01:21 AM

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*physics

 

**Swedish


Edited by MayoNasalSpray, 10 July 2017 - 01:21 AM.


SpartacusDiablo #3 Posted 10 July 2017 - 01:27 AM

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Hell no. I don't want to see physics in blitz. The stupid crap that happens with physics is half the reason I stopped playing on console.

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SpartacusDiablo #4 Posted 10 July 2017 - 01:29 AM

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Here's a clip I took of "physics" in action on console... What a [edited]joke. :facepalm:


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pasdxd #5 Posted 10 July 2017 - 02:01 AM

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PC physics would be cool, but we don't need camo/sniping Swede TDs, nor do we need French TDs. What we do need is a semi-balanced meta to accommodate for all the radical changes in other departments of the game (prammo nerf, equip system). 

 


Rockracer #6 Posted 10 July 2017 - 02:08 AM

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View PostSpartacusDiablo, on 09 July 2017 - 10:29 PM, said:

Here's a clip I took of "physics" in action on console... What a [edited]joke. :facepalm:

 

Nice ninjer LTTB.

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ok im not

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chobit1chi #7 Posted 10 July 2017 - 02:24 AM

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already supposed to be getting French tds soon. they will likely be crap because of our small maps and the tier 10 wont have its autoloader supposedly. so nothing special
 
 
 

tanker070 #8 Posted 10 July 2017 - 02:54 AM

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View PostSpartacusDiablo, on 09 July 2017 - 07:29 PM, said:

Here's a clip I took of "physics" in action on console... What a [edited]joke. :facepalm:


LOLOL   wthwas that ...did crew press X to flip the tank

yea and also too much computing power required for those kind of things


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YuvBnJudged #9 Posted 10 July 2017 - 08:37 AM

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View PostMayoNasalSpray, on 10 July 2017 - 01:21 AM, said:

*physics

 

**Swedish

 

Norwegian 
1011700835.png

YuvBnJudged #10 Posted 10 July 2017 - 08:42 AM

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New tank lines gets everyone hyped up to spend, spend, spend. Doesn’t matter if it works for the game or not. WG knows what their doing. Lining their pockets. Now if everyone left it alone when it  comes out that might speak volumes but people want new tanks. New tanks so they can turn around and b i t c h about them.
1011700835.png

acrisis #11 Posted 10 July 2017 - 12:24 PM

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:facepalm:View PostSpartacusDiablo, on 09 July 2017 - 08:29 PM, said:

Here's a clip I took of "physics" in action on console... What a [edited]joke. 

 

W T H was that?

 

Two vehicles should not go vertical ... :facepalm:

They're simply two forces pushing forward against each other ... one might slide / ride up or under, and other stuff happens, damage, roll onto side, ... results from that.

 

And then that magic respawn 180 inversion ... what in the world?!? 


 

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SpartacusDiablo #12 Posted 10 July 2017 - 12:28 PM

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View Postacrisis, on 10 July 2017 - 07:24 AM, said:

 

W T H was that?

 

Two vehicles should not go vertical ... :facepalm:

They're simply two forces pushing forward against each other ... one might slide / ride up or under, and other stuff happens, damage, roll onto side, ... results from that.

 

And then that magic respawn 180 inversion ... what in the world?!? 

Well the console team has decided that console players are too dumb for PC style World of Tanks. So instead of flipping a tank and having it stay flipped, it will automatically right itself after ten seconds.  As far as that vertical tank nonsense goes... It's just another poorly implemented idea by Wargaming.


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acrisis #13 Posted 10 July 2017 - 02:54 PM

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View PostSpartacusDiablo, on 10 July 2017 - 07:28 AM, said:

Well the console team has decided that console players are too dumb for PC style World of Tanks. So instead of flipping a tank and having it stay flipped, it will automatically right itself after ten seconds.  As far as that vertical tank nonsense goes... It's just another poorly implemented idea by Wargaming.

 

:facepalm::facepalm::facepalm:

Now I am REALLY starting to lose hope for anything WG does ...  :child::child:

 

 


 

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